Suppose you begin by publicly deriving SingingWaiter
from Singer
and Waiter
:
class SingingWaiter: public Singer, public Waiter {...};
Because both Singer
and Waiter
inherit a Worker
component, SingingWaiter
winds up with two Worker
components (see Figure 14.4).
As you might expect, this raises problems. For example, ordinarily you can assign the address of a derived-class object to a base-class pointer, but this becomes ambiguous now:
SingingWaiter ed;
Worker * pw = &ed; // ambiguous
Normally, such an assignment sets a base-class pointer to the address of the base-class object within the derived object. But ed
contains two Worker
objects, so there are two addresses from which to choose. You could specify which object by using a type cast:
Worker * pw1 = (Waiter *) &ed; // the Worker in Waiter
Worker * pw2 = (Singer *) &ed; // the Worker in Singer
This certainly complicates the technique of using an array of base-class pointers to refer to a variety of objects (polymorphism).
Having two copies of a Worker
object causes other problems, too. However, the real issue is why should you have two copies of a Worker
object at all? A singing waiter, like any other worker, should have just one name and one ID. When C++ added MI to its bag of tricks, it added a virtual base class to make this possible.
Virtual base classes allow an object derived from multiple bases that themselves share a common base to inherit just one object of that shared base class. For this example, you would make Worker
a virtual base class to Singer
and Waiter
by using the keyword virtual
in the class declarations (virtual
and public
can appear in either order):
class Singer : virtual public Worker {...};
class Waiter : public virtual Worker {...};
Then you would define SingingWaiter
as before:
class SingingWaiter: public Singer, public Waiter {...};
Now a SingingWaiter
object will contain a single copy of a Worker
object. In essence, the inherited Singer
and Waiter
objects share a common Worker
object instead of each bringing in its own copy (see Figure 14.5). Because SingingWaiter
now contains one Worker
subobject, you can use polymorphism again.
Let’s look at some questions you might have:
• Why the term virtual?
• Why don’t we dispense with declaring base classes virtual and make virtual behavior the norm for MI?
• Are there any catches?
First, why the term virtual? After all, there doesn’t seem to be an obvious connection between the concepts of virtual functions and virtual base classes. There is strong pressure from the C++ community to resist the introduction of new keywords. It would be awkward, for example, if a new keyword corresponded to the name of some important function or variable in a major program. So C++ merely recycled the keyword virtual
for the new facility—a bit of keyword overloading.
Next, why don’t we dispense with declaring base classes virtual and make virtual behavior the norm for MI? First, there are cases in which you might want multiple copies of a base. Second, making a base class virtual requires that a program do some additional accounting, and you shouldn’t have to pay for that facility if you don’t need it. Third, there are the disadvantages presented in the next paragraph.
Finally, are there catches? Yes. Making virtual base classes work requires adjustments to C++ rules, and you have to code some things differently. Also using virtual base classes may involve changing existing code. For example, adding the SingingWaiter
class to the Worker
hierarchy requires that you go back and add the virtual
keyword to the Singer
and Waiter
classes.
Having virtual base classes requires a new approach to class constructors. With nonvirtual base classes, the only constructors that can appear in an initialization list are constructors for the immediate base classes. But these constructors can, in turn, pass information on to their bases. For example, you can have the following organization of constructors:
class A
{
int a;
public:
A(int n = 0) : a(n) {}
...
};
class B: public A
{
int b;
public:
B(int m = 0, int n = 0) : A(n), b(m) {}
...
};
class C : public B
{
int c;
public:
C(int q = 0, int m = 0, int n = 0) : B(m, n), c(q) {}
...
};
A C
constructor can invoke only constructors from the B
class, and a B
constructor can invoke only constructors from the A
class. Here the C
constructor uses the q
value and passes the values of m
and n
back to the B
constructor. The B
constructor uses the value of m
and passes the value of n
back to the A
constructor.
This automatic passing of information doesn’t work if Worker
is a virtual base class. For example, consider the following possible constructor for the MI example:
SingingWaiter(const Worker & wk, int p = 0, int v = Singer::other)
: Waiter(wk,p), Singer(wk,v) {} // flawed
The problem is that automatic passing of information would pass wk
to the Worker
object via two separate paths (Waiter
and Singer
). To avoid this potential conflict, C++ disables the automatic passing of information through an intermediate class to a base class if the base class is virtual. Thus, the previous constructor will initialize the panache
and voice
members, but the information in the wk
argument won’t get to the Waiter
subobject. However, the compiler must construct a base object component before constructing derived objects; in this case, it will use the default Worker
constructor.
If you want to use something other than the default constructor for a virtual base class, you need to invoke the appropriate base constructor explicitly. Thus, the constructor should look like this:
SingingWaiter(const Worker & wk, int p = 0, int v = Singer::other)
: Worker(wk), Waiter(wk,p), Singer(wk,v) {}
Here the code explicitly invokes the Worker(const Worker &)
constructor. Note that this usage is legal and often necessary for virtual base classes, and it is illegal for nonvirtual base classes.
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