How to do it...

  1. In the Chapter1 class, create a new method called OutputInformation() that takes a person object as parameter.
        public void OutputInformation(object person)
{

}
  1. Inside this method, we would need to check what type of object is passed to it. Traditionally, we would need to do the following:
        if (person is Student)
{
Student student = (Student)person;
WriteLine($"Student {student.Name} {student.LastName}
is enrolled for courses {String.Join<int>(
", ", student.CourseCodes)}");
}

if (person is Professor)
{
Professor prof = (Professor)person;
WriteLine($"Professor {prof.Name} {prof.LastName}
teaches {String.Join<string>(",", prof.TeachesSubjects)}");
}
  1. We have two if statements. We are expecting either a Student object or a Professor object. The complete OutputInformation() method should look as follows:
        public void OutputInformation(object person)
{
if (person is Student)
{
Student student = (Student)person;
WriteLine($"Student {student.Name} {student.LastName}
is enrolled for courses {String.Join<int>
(", ", student.CourseCodes)}");
}
if (person is Professor)
{
Professor prof = (Professor)person;
WriteLine($"Professor {prof.Name} {prof.LastName}
teaches {String.Join<string>
(",", prof.TeachesSubjects)}");
}
}
  1. Calling this method from the static void Main is easy enough. The objects are similar, but differ in the list they contain. A Student object exposes a list of course codes, while a Professor exposes a list of subjects taught to students.
        static void Main(string[] args)
{
Chapter1 ch1 = new Chapter1();

Student student = new Student();
student.Name = "Dirk";
student.LastName = "Strauss";
student.CourseCodes = new List<int> { 203, 202, 101 };

ch1.OutputInformation(student);

Professor prof = new Professor();
prof.Name = "Reinhardt";
prof.LastName = "Botha";
prof.TeachesSubjects = new List<string> {
"Mobile Development", "Cryptography" };

ch1.OutputInformation(prof);
}
  1. Run the console application and see the OutputInformation() method in action.
  1. While the information we see in the console application is what we expect, we can simplify the code in the OutputInformation() method much more with pattern matching. To do this, modify the code as follows:
        if (person is Student student)
{

}
if (person is Professor prof)
{

}
  1. The first if expression checks to see if the object person is of type Student. If so, it stores that value in the student variable. The same logic is true for the second if expression. If true, the value of person is stored inside the variable prof. For code execution to reach the code between the curly braces of each if expression, the condition had to evaluate to true. We can, therefore, dispense with the cast of the person object to a Student or Professor type, and just use the student or prof variable directly, like so:
        if (person is Student student)
{
WriteLine($"Student {student.Name} {student.LastName}
is enrolled for courses {String.Join<int>
(", ", student.CourseCodes)}");
}
if (person is Professor prof)
{
WriteLine($"Professor {prof.Name} {prof.LastName}
teaches {String.Join<string>
(",", prof.TeachesSubjects)}");
}
  1. Running the console application again, you will see that the output is exactly the same as before. We have, however, written better code that uses type pattern matching to determine the correct output to display.
  1. Patterns, however, don't stop there. You can also use them in constant patterns, which are the simplest type of pattern to use. Let's take a look at the check for the constant null. With pattern matching we can enhance our OutputInformation() method as follows:
        public void OutputInformation(object person)
{
if (person is null)
{
WriteLine($"Object {nameof(person)} is null");
}
}
  1. Change the code that is calling the OutputInformation() method and set it to null.
        Student student = null;
  1. Run your console application and see the message displayed.
It is good practice to use the nameof keyword here. If the variable name person ever has to change, the corresponding output will be changed also.
  1. Lastly, switch statements in C# 7.0 have been improved to make use of pattern matching. C# 7.0 allows us to switch on anything, not just primitive types and strings. The case clauses now make use of patterns, which is really exciting. Let's have a look at how to implement this in the following code examples. We will keep using the Student and Professor types to illustrate the concept of pattern matching in switch statements. Modify the OutputInformation() method and include the boilerplate switch statement as follows. The switch statement still has defaults, but it can now do so much more.
        public void OutputInformation(object person)
{
switch (person)
{
default:
WriteLine("Unknown object detected");
break;
}
}
  1. We can expand the case statement to check for the Professor type. If it matches an object to the Professor type, it can act on that object and use it as a Professor type in the body of the case statement. This means we can call the Professor-specific TeachesSubjects property. We do it like this:
        switch (person)
{
case Professor prof:
WriteLine($"Professor {prof.Name} {prof.LastName}
teaches {String.Join<string>
(",", prof.TeachesSubjects)}");
break;
default:
WriteLine("Unknown object detected");
break;
}
  1. We can also do the same for Student types. Change the code of the switch as follows:
        switch (person)
{
case Student student:
WriteLine($"Student {student.Name} {student.LastName}
is enrolled for courses {String.Join<int>
(", ", student.CourseCodes)}");
break;
case Professor prof:
WriteLine($"Professor {prof.Name} {prof.LastName}
teaches {String.Join<string>
(",", prof.TeachesSubjects)}");
break;
default:
WriteLine("Unknown object detected");
break;
}
  1. One final (and great) feature of case statements remains to be illustrated. We can also implement a when condition, similar to what we saw in C# 6.0 with exception filters. The when condition simply evaluates to a Boolean and further filters the input that it triggers on. To see this in action, change the switch accordingly:
        switch (person)
{
case Student student when (student.CourseCodes.Contains(203)):
WriteLine($"Student {student.Name} {student.LastName}
is enrolled for course 203.");
break;
case Student student:
WriteLine($"Student {student.Name} {student.LastName}
is enrolled for courses {String.Join<int>
(", ", student.CourseCodes)}");
break;
case Professor prof:
WriteLine($"Professor {prof.Name} {prof.LastName}
teaches {String.Join<string>(",",
prof.TeachesSubjects)}");
break;
default:
WriteLine("Unknown object detected");
break;
}
  1. Lastly, to come full circle and check for null values, we can modify our switch statement to cater for those too. The completed switch statement is, therefore, as follows:
        switch (person)
{
case Student student when (student.CourseCodes.Contains(203)):
WriteLine($"Student {student.Name} {student.LastName}
is enrolled for course 203.");
break;
case Student student:
WriteLine($"Student {student.Name} {student.LastName}
is enrolled for courses {String.Join<int>
(", ", student.CourseCodes)}");
break;
case Professor prof:
WriteLine($"Professor {prof.Name} {prof.LastName}
teaches {String.Join<string>
(",", prof.TeachesSubjects)}");
break;
case null:
WriteLine($"Object {nameof(person)} is null");
break;
default:
WriteLine("Unknown object detected");
break;
}
  1. Running the console application again, you will see that the first case statement containing the when condition is triggered for the Student type.  
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