Summary

In this chapter, we covered the main principles behind clean scripting work in Sandbox. We now know how to efficiently store our logic in the level and how to use Game Tokens to create Flow Graph scripting that is both easy to follow and flexible, as we continue to add and change content. Reinforcing this, we covered organizing this work cleanly and in a way that sets up our scripting for future iteration. Let's kick off the fun part: building the level!

In the next chapter we'll take a look at everything that goes into the actual setup of a scripted single player level, giving us the tools to create a huge variety of interesting and reactive content with which to populate our game world.

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