Bipeds
animation process
SeeAnimation process, bipeds
body types
climbing stairs-footstep mode
command panel
figure mode editing
footstep mode
hierarchy
inactive footsteps
loading and saving figures
method creation
motion capture
motion flow
clip loader
empty graph
mode creation
show graph invoker
3ds Max UI
viewport
multiple footsteps
dialog box
option creation
parametric stride
step-by-step process
parameters creation
root name options
skinning
structure source options
Bones rigging
bone chain hierarchy
fingers to hand link reference
legs to pelvis link reference
link tool
spine to shoulder link reference
steps
chain and hierarchy
FK and IK
SeeInverse kinematics (IK) and forward kinematics (FK)
HI/HD solver
orthographic viewports
parameters
skeletal structure
character’s arms creation
hand reference
layer and hierarchy view
layer management
leg reference
makehuman
mirror tool
pelvis reference
scene explorer
spine reference
tools menu
t-pose
system tools and bone tools