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Coding Roblox Games Made Easy
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Coding Roblox Games Made Easy
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Coding Roblox Games Made Easy
Coding Roblox Games Made Easy
Why subscribe?
Contributors
About the author
About the reviewers
Packt is searching for authors like you
Preface
Who this book is for
What this book covers
To get the most out of this book
Download the example code files
Download the color images
Conventions used
Get in touch
Reviews
Section 1: Introduction to Roblox Development
Chapter 1: Introducing Roblox Development
Technical requirements
Learning the benefits of Roblox development
Financial opportunities on Roblox
Improving professional skills
Benefits of networking
Discovering developer types
Programmers
Modelers
Builders
UI/UX designers
Gaining a perspective about your early projects
Summary
Chapter 2: Knowing Your Work Environment
Technical requirements
Traversing the Create page
Configuring Game and Place settings
The Configure Game menu
Configuring Start Place menu
Other Place options
The Library and Avatar Shop
Getting Started with Roblox studio
The File menu and settings
Movement and camera manipulation
Utilizing the Explorer
Using Studio tools
Managing the Game Settings menu
The View tab
The Test tab
Customizing Studio to aid your workflow
Taking advantage of Roblox's resources
Tutorials and resources
The Developer Forum
Summary
Section 2: Programming in Roblox
Chapter 3: Introduction to Roblox Lua
Technical requirements
Creating variables and conditionals
Data types
Setting and manipulating variables
Numbers
Booleans
Strings
Tables
Dictionaries
Vectors
CFrames
Instances
Conditional statements
Declaring and using loops
For loops
While loops
Repeat loops
Learning functions and events
Functions in programming
Recursion
Events and methods of instances
Demonstrating programming style and efficiency
General style rules
Roblox-specific rules
Summary
Chapter 4: Roblox Programming Scenarios
Technical requirements
Different script types
The Script Menu tab
Filtering Enabled
RemoteEvents
RemoteFunctions
BindableEvents and BindableFunctions
Using Roblox services
Players service
ReplicatedStorage and ServerStorage
StarterGui
StarterPack and StarterPlayer
PhysicsService
UserInputService
Working with physics
Constraints
Body movers
Adding peripheral game aspects
Sound
Lighting
Other effects
Chapter 5: Creating an Obby
Technical requirements
Setting up the backend
Managing player data
Managing collisions and player characters
Making Obby stages
Creating part behaviors
Creating rewards
Shops and purchases
Robux premium purchases
Making in-game currency shops
Preventing exploits
Setting up the frontend
Creating effects
Testing and publication
Summary
Chapter 6: Creating a Battle Royale Game
Technical requirements
Setting up the backend
Managing player data
Setting up the round system
Creating weapons
Local replication
Spawning loot
Setting up the frontend
Working with the UI
Summary
Section 3: The Logistics of Game Production
Chapter 7: The Three Ms
Technical requirements
Mechanics
Simulators
RP games
Tycoons
Minigames
Monetization
Marketing
Roblox promotion system
YouTubers
Reviewing what you've learned
Summary
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