Appendix . Epilogue Last Words

It’s a wrap!

So this is where Rusel and I stopped working on the first edition of this book. Now that you understand the structure, you can see that this book can never really be complete until we document every part of every game ever made! So for this first edition, we picked lots of interesting topics and designed it entirely as an inspirational reference book for you.

We’ve set up a website (www.gamedesignbook.org) so you can help us on the second edition, and hopefully together we can inspire new students and game designers all over the world.

We just hope that at some point, when going through the material, we helped trigger an idea that’s completely original, that’s yours, and that would be really cool in a professional video game.

As long as we achieved that, then mission accomplished, and now it’s up to you to go and make that game experience happen.

I’m working on another site called www.gameinvestors.com to try to give great ideas a chance to get spotted by investors, publishers, and developers. So we might be able to help you again when you reach that milestone.

All the best,

David and Rusel

 

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