Chapter 13. Character Roles and Jobs

This chapter deals with the roles and jobs your player characters and NPCs can have, including roles and jobs you can have in multiplayer games. Roles are archetypes—ways that characters operate in the world, such as being a villain or a wise person. Jobs are what they do, such as being a blacksmith or an assassin.

Although this content might fit well within Chapter 12, “Character Design,” it is an integral aspect of game design, so I included it here. However, for more options in character design, I recommend checking out Chapter 12. And for a more story-oriented look at character roles, see the specific section “Functional Character Roles” in Chapter 12.

In this chapter:

NPC Roles

NPCs are non-player characters, and they populate most games. Even the ghosts in Pac-Man were NPCs, because your enemies in most games are also NPCs. Only in multiplayer games is anyone in the game other than you a player character. In one-on-one fighting games, the stock characters can be NPCs when you play against the machine or player characters when you fight against a human opponent.

Character roles have nothing to do with their skills, training, or professions, but with their relationship to the player’s character and the story as a whole. These are basic roles such as hero, villain, father, mother, and so on. Of course, not all roles are suitable for all types of games, so some of these roles would only appear in RPGs, for instance. Units in strategy games, even vehicle and weapon units, can also be considered NPCs, although they aren’t technically characters.

Note that some roles also could be jobs—such as being a guard, who might be a gatekeeper who bars the way or a law enforcer. However, such examples are included here because they can be seen both ways. For instance, a guard is a specific role in many games, even though it may also be the profession of that NPC. The same holds true for shopkeepers and a few other specific jobs that are also roles.

Character Roles

Listed in alphabetical order:

  • Accomplice.

  • Alien (extraterrestrial). (Actually, aliens may play any number of specific roles, but in some contexts, their being an alien is a role in itself.)

  • Animal—ambient.

  • Animal enemy.

  • Animal friend/ally/pet (yours or someone else’s).

  • Annoying character.

  • Aunt.

  • Average Joe.

  • Bank teller.

  • Bastard.

  • Beggar.

  • Boss.

  • Brother.

  • Buddy.

  • Bum.

  • Cannon fodder.

  • Captive.

  • Casualty/sacrifice.

  • Celebrity (movie/TV star).

  • Character consumed by revenge.

  • Child (son/daughter or other role).

  • Comic relief.

  • Cousin.

  • Cowboy/cowgirl.

  • Damsel in distress.

  • Demon.

  • Drug addict.

  • Drug dealer.

  • Explorer.

  • False role (meaning the character appears to be someone—friend, enemy, etc.—but isn’t what he seems).

  • Farmer.

  • Fast-food worker.

  • Father.

  • Filler character.

  • Fireman.

  • Fool.

  • Fortune-teller.

  • Freak.

  • Friend.

  • Funny NPC or sidekick.

  • Gatekeeper (someone who bars the way).

  • Geek.

  • Grandfather.

  • Grandmother.

  • Greedy character (represents greedy people in general).

  • Hacker.

  • Heir (in line for some inheritance or position).

  • Henchman/henchwoman/minion/grunt.

  • Hermit.

  • Hero.

  • Hit man

  • Hostage.

  • Information giver.

  • In-law relation.

  • Inventor/wise man/magician/guide/oracle.

  • Jogger.

  • Law enforcer.

  • Mailperson.

  • Marine.

  • Military characters (soldiers/cavalry/minor officers/major officers/ultimate leader).

  • Mischievous kid.

  • Mother.

  • Mysterious silent person.

  • Ninja.

  • Non-interactive NPC. (Someone just there for atmosphere, but who has no active role in the game. This status can change as the game progresses, so an NPC may start as non-interactive but become interactive as certain plot elements are completed.)

  • Office worker.

  • Oracle or someone with information.

  • Phony.

  • Pilot.

  • Pimp.

  • Pirate.

  • Player’s party member.

  • Policeman.

  • Politician.

  • Prostitute.

  • Psycho.

  • Retail worker.

  • Romantic interest.

  • Royalty/privileged class.

  • Ruler.

  • Sage.

  • Savior.

  • Seductress.

  • Servant/slave (yours or someone else’s).

  • Shopkeeper.

  • Shy guy.

  • Sidekick.

  • Sister.

  • Slacker.

  • Some who needs protection.

  • Spirit from the dead.

  • Standard party roles:

    • Buff mage

    • Crowd controller (party member who can control the enemy, such as by putting them to sleep, mezzing them, rooting them, etc.)

    • Damage mage

    • Healer

    • Puller

    • Ranged attacker (often an archer type)

    • Scout/thief/infiltrator/spy

    • Tank

  • Sacrificial lamb.

  • Step-relation.

  • Student.

  • Sub-boss.

  • Teacher/trainer/guide.

  • Terrorist.

  • Thief.

  • Townsperson.

  • Tradesperson (someone who buys/sells/barters).

  • Tyrant.

  • Uncle.

  • Unwitting accomplice.

  • Usurper/pretender to some position.

  • Victim.

  • Village drunk.

  • Villain.

  • Wanderer.

  • Wife/husband.

NPC Jobs

In the previous section, we looked at the various roles that NPCs can play in a game. In this section, we’ll look at the kinds of jobs NPCs might fill in a game. The key to this is that the job should be something interesting that makes the scene look more real. For instance, in a large office, people at computer terminals and on the phone would be realistic, plus people hanging around the copier or the coffee dispenser. On the street, a window cleaner or construction worker would be interesting, and a homeless person (in this sense, a job) might add some sense of realistic atmosphere. Whenever possible, these jobs should be active jobs where the NPCs can be shown doing something. People in an office might be moving around, delivering papers, discussing plans, working on a white board (which could have real data on it—jokes, clues, mathematical formulae, whatever...).

These jobs could also be their defining role in the game. For instance, the court magician’s job is to work magic, but this is also his role in the game. In a simplistic sense, a party member (ally) or an enemy can have a job/role that is pretty much the same. For instance, a guard is generally just that—a guard. And that is both his role and his job. Also note that the player’s character could have one or more of these jobs.

These jobs can be further categorized by the type of environment you may find yourself creating. For instance, consider the lists in the following subsections.

General Environments

This list is a partial look at the jobs you might find in a game in various settings. These are general environments because they aren’t very specific. For instance, an army base is a specific environment, and you would expect to see soldiers of various kinds there. But in towns, cities, countryside settings, and the like, here are some of the jobs NPCs might have. In some cases, they aren’t “jobs” in the sense that someone is paying the NPC, but they are jobs in the sense that they have defining activities. For instance, a bicyclist is not necessarily a professional rider (though he could be a bicycle messenger or something), but in the sense that this is his activity, it makes it a job in the game sense. His job is to ride the bicycle through your scene.

  • Acrobat

  • Actor

  • Agent: FBI/CIA/NSA/KGB/Matrix, etc.

  • Alchemist

  • Apprentice (or assistant...to any trade skill)

  • Archer

  • Armorer

  • Arrowsmith

  • Artist

  • Assassin

  • Barber

  • Beggar

  • Bicyclist

  • Blacksmith

  • Boat captain

  • Boat crew

  • Bodyguard

  • Boyers (bow makers)

  • Brewer

  • Bus driver

  • Businessman with briefcase

  • Champion (knight stand-in during trial by combat)

  • Chandler

  • Clockmaker/watchmaker

  • Clown on unicycle

  • Conductor

  • Cooper

  • Cop

  • Cordwainer or cobbler (shoemaker or shoe repairer)

  • Cowherd

  • Crazy person/raving lunatic

  • Criminals (various types, footpads, robbers, kidnappers, swindlers, poachers, etc.)

  • Cutler

  • Dancer

  • Detective

  • Doctor/healer

  • Dyer

  • Engineer

  • Entrepreneur (owner of tavern, shop, brothel, inn, or other business venture)

  • Farmer

  • Fireman

  • Fisherman

  • Fishmonger/fishwife

  • Fletcher

  • Fool

  • Fortune-teller

  • Gang member and/or leader

  • Gardener

  • Glassblower

  • Glover (glove maker)

  • Governor (prefect)

  • Graffiti artist

  • Groom (stable hand)

  • Guard

  • Gypsy

  • Herald

  • Janitor, street sweeper

  • Jester

  • Jeweler (including goldsmith)

  • Juggler

  • Logger

  • Magic user (sorcerer, necromancer, elemental magician, etc.)

  • Maid or chambermaid

  • Marshall

  • Master criminal

  • Mayor

  • Mercenary

  • Merchant

  • Messenger or delivery person

  • Midwife

  • Miller

  • Minstrel

  • Monk

  • Oracle

  • Pawnbroker

  • Penitent

  • Picketer/protestor

  • Pilgrim

  • Pilot

  • Pirate

  • Policeman (also constable, sheriff, etc.)

  • Politician (various types)

  • Priest/nun

  • Private investigator/detective

  • Prostitute

  • Pushcart vendor

  • Reporter

  • Robber

  • Ruler/leader

  • Scholar

  • Scooter

  • Scribe

  • Seneschal

  • Shepherd

  • Skateboarder

  • Slave

  • Sniper

  • Soothsayer

  • Spinner

  • Spy

  • Squire

  • Stable master

  • Steward

  • Storyteller

  • Street performer (mime, musician, dancer, juggler, etc.)

  • Street person (miscellaneous)

  • Streetwalker

  • Swineherd

  • Tailor

  • Talking head/news anchor

  • Tax collector

  • Taxi driver

  • Teacher

  • Thief

  • Tinker

  • Traveler

  • Traveling merchant

  • Vintner

  • Weaver

  • Wet nurse

  • Window washer

Jobs of Nobility

People of royalty often make an appearance in games, so here’s a short list of the various noble ranks. Of course, they would be surrounded by servants, advisors, and other non-royals, but this list is reserved for those of noble blood.

  • King

  • Queen

  • Prince

  • Princess

  • Duke

  • Grand Duke

  • Duchess

  • Grand Duchess

  • Earl

  • Marquis

  • Marquise

  • Count

  • Countess

  • Viscount

  • Baron

  • Baroness

  • Baronet

  • Baronetess

  • Knight

  • Dame

  • Lord

  • Lady

Ecclesiastical Jobs

The clergy has its specific positions, and here’s a partial list.

  • Pope

  • Cardinal

  • Archbishop

  • Bishop

  • Abbott

  • Abbess

  • Prelate

  • Monk

  • Nun

  • Priest

  • Deacon

  • Rabbi

  • Muezzin

  • Shaman

  • Saint

  • Friar

  • Choirboy

  • Altar boy

  • Organist (musician)

  • Pastor

  • Assistant pastor

  • Nursery worker

  • Doorman/greeter

  • Sunday School teacher

  • Usher

  • Van driver

Military

There’s no way we could fit all the various military ranks into this book and have room for much more, but here are a few general ideas. If you are doing a military game, you will want to do more research on the specific period and military division you are depicting.

(See also the “Military Ranks and Divisions” section later in this chapter.)

  • Soldier (any rank)

  • Pilot

  • Navigator

  • Bombardier

  • Gunner

  • Sniper

  • Driver (tanks and other vehicles)

  • Boat captain

  • Boat crew

  • Cook

  • Master sergeant

  • Officer (captain, lieutenant, colonel, general, admiral, etc.)

  • Demolitions expert

Shops

What do we find in shops and stores? Here are a few examples to get you started.

  • Cashier and salesperson

  • Store detective

  • Other shoppers, particularly strongly characterized ones

  • Shoplifter

  • Busybody

  • Guy on the prowl

  • Children running amok

  • Grunt laborer (stock boy, janitor, mail clerk, etc.)

  • Fix-it guy (repairing something)

  • The boss or owner (or manager)

  • Customer

Ships

Sometimes games are set on ships, and people on ships have very specific jobs.

(See also the “Military Ranks and Divisions” section later in this chapter.)

  • Captain

  • Navigator

  • Crewmember (various)

  • Passenger (various)

  • Stowaway

  • Medic

  • Engineer

  • Entertainer (possibly)

  • Mess crew

  • Various gunners and weapons experts, if appropriate

  • Pirate

  • The quintessential parrot

Spaceships

Spaceships are a type of ship, but generally futuristic. We’ve grown accustomed to some of the jobs we would expect to see on spaceships thanks to movies and TV. Here are a few ideas.

(See also the “Military Ranks and Divisions” section later in this chapter.)

  • Captain

  • Navigator

  • Crewmember (various)

  • Passenger

  • Alien

  • Medic

  • Engineer

  • Science officer

  • Guard

  • EV (extra-vehicular) worker

  • Stowaway

Small Village

Small villages seem to crop up often in games, especially in Role-Playing and adventure games. Who might you encounter in these small towns and villages?

  • Mayor

  • Stable master

  • Blacksmith

  • Farmer

  • Store owner

  • Important businessman (local boss)

  • Prostitute

  • Village idiot

  • Priest/clergy/nun (appropriate to setting)

  • Old wise man

  • Witch

  • Child at play

  • Loiterer

  • Thief

  • Cultist

  • Scientist/inventor

Laboratories

Laboratories are always fun, but who do we find there?

  • Scientist

  • Administrator

  • Secretary

  • Janitor

  • Experimental subject

  • VIP visitor

  • Sentient experimental subject

  • Lab animal

  • Student or understudy

Sports

If you were putting together a game with a sports setting, who would you want to include in that game? Here are a few ideas to get you started.

  • Athlete

  • Owner

  • Manager

  • Fan

  • Umpire

  • Reporter/commentator

  • Ticket taker

  • Janitor

  • Equipment handler

  • Concession worker

  • Accountant

  • Sports therapist

  • Medical personnel

  • Water boy

  • Fan

  • Field care specialist

Wilderness

Far from civilization, we still find people with specific jobs, such as:

  • Logger

  • Hunter

  • Trapper

  • Farmer

  • Artisan

  • Crazy recluse

  • Witch, warlock, druid, etc.

  • Explorer

  • Native person

  • Someone who is lost

  • Firefighter

  • Activist

  • Herbalist/wild crafter

  • Cultist

  • Hiker or recreationalist

  • Kayaker or rafter

  • Mushroom hunter

Malls

It’s a fact of modern life that malls have their own denizens—both those who work there and those whose “job” it is to shop and hang out.

  • Shopkeeper (various kinds)

  • Guard

  • Teenager

  • Shopper

  • Janitor

  • Office person

  • Strange person

  • Lost person

  • Person carrying bags and such

  • Pickpocket

  • Loiterer

  • Gangsta

  • Child or baby

  • Window shopper

Castles

Traditionally, castles housed a wide assortment of people with a very wide assortment of jobs. They were like mini-cities, and this list will get you started thinking about who would be in your castle.

  • Guard

  • Warrior

  • King/queen/ruler/royalty

  • Serf/peasant

  • Slave

  • Jester

  • Juggler

  • Dancer

  • Performer of any kind

  • Visiting nobility

  • Blacksmith

  • Livery keeper

  • Bowman

  • Armorer and weapon maker

  • Jeweler

  • Scullery worker

  • Stable master

  • Various officials

  • Vagrant

See also “Castle Architecture and People” in Chapter 33, “Historical and Cultural Weapons.”

Bars and Pool Halls

Nightlife also requires people in various jobs. Who else might you find in bars and pool halls?

  • Bartender

  • Bouncer

  • Dancer (professional or patron)

  • Bar girl

  • Waiter/waitress

  • Drunk

  • Ordinary patron

  • Hooker

  • Card player

  • Card shark

  • Pool hustler

  • Girlfriend hanging around

  • Musician or other entertainer, according to setting

  • Patron (various kinds, depending on setting)

Restaurants

Restaurants have specialized workers. Here are a few. Can you think of more?

  • Cook/chef (various kinds, depending on setting)

  • Waiter/waitress

  • Patron (depending on setting)

  • Busboy

  • Host/hostess

  • Dishwasher

  • Sommelier

  • Bartender (depending on whether there is a bar)

  • Cocktail waitress/waiter

  • Manager

  • Cashier

Banks

If you were going to make a bank scene, who would be working there?

  • Guard

  • Teller

  • Loan officers

  • Manager

  • Clerks

  • Computer technician

  • Customer

  • Bank robber

  • Armored car driver

  • Undercover security

Offices

If you create a game that uses office settings, who would you find there?

  • Typist

  • Receptionist

  • Secretary

  • Manager

  • Mail person

  • Janitor

  • Upper manager

  • Bosses (president, VPs, CEO, CFO, COO, etc.)

  • IT administrator

  • Intern

  • Client or visitor

  • Security

  • Gofer

  • Specialty worker (depends on type of office)

Movie Set

Another specialized setting, movies employ a wide variety of people. Here are a few suggestions to get you started.

  • Actor or actress

  • Extra

  • Boom operator

  • Director

  • Assistant director

  • Camera operator

  • Director of photography

  • Set construction

  • Stunt person

  • Special effects person

  • Makeup

  • Hair

  • Costume

  • Continuity

  • Lighting

  • Grip or other support worker

Evil Jobs

Some villains have no visible means of support or seem to be independently wealthy, but it’s interesting to think about the jobs that best fit the bad guys. They are usually jobs that involve the acquisition of a lot of money, the wielding of power, or both.

Note that the player’s character could have any of these jobs, too, if the player is an anti-hero or the story calls for a player in a sketchy profession.

  • Pharmaceuticals (legal or illegal)

  • Drug dealer

  • Arms manufacture and/or distribution

  • Money laundering

  • Evil banker

  • Evil stockbroker

  • Politician

  • Emperor/king/dictator (or other totalitarian leader)

  • Advisor to the leader

  • Smuggler

  • Spy/mole

  • Barbarian

  • Alien

  • Brain in a bottle

  • Evil magician/sorcerer

  • Serial killer (can seem to be quite an ordinary character)

  • Spawn of Satan

  • Mastermind who works at a video store, fast-food chain, convenience store, etc.

  • Evil janitor

  • Bartender

  • Mad scientist

  • Bad cop

  • Mayor

  • Evil toymaker

  • Clown

  • TV repairman

  • Fast-food server

  • Company mascot

  • Evil animator

  • Evil professor

  • Pimp/madam/prostitute/escort

  • Exterminator

  • Zookeeper

  • Balloon salesman

  • Army general/Navy admiral, etc.

  • High school principal

  • Mortician

  • Evil schoolgirl

  • Corporate executive

  • Hacker

Participatory Player Jobs

In some games, particularly RPGs and MMOGs, players can pick specific jobs or skills and actually practice them in the game. For instance, in some games a player could be a weapon maker and specialize in making weapons as a part of the gameplay. Other player characters might be traders, buying low and selling high, or even cooks, alchemists, and engineers. Here’s a list of some of the trade skills you might be able to provide to players.

  • Armorer (possibly specialized)

  • Weapon crafter (possibly specialized)

  • Engineer

  • Scientist

  • Cook

  • Alchemist

  • Enchanter

  • Trader/shopkeeper

  • Tailor

  • Hunter/tracker/explorer/scout

  • Miner

  • Herbalist

  • Builder

  • Private detective

  • Spy

  • Police officer

  • Politician

  • Dog catcher

  • Sniper

  • Assassin

  • Pilot for hire

  • Bounty hunter

  • Farmer

  • Animal wrangler/tamer

  • Carnival or circus worker or act

  • Prostitute/pimp/gigolo

  • Drug dealer

  • Dancer

  • Musician

  • Doctor/healer

  • Clown

  • Preacher

  • Mayor (or other politician)

  • Taxi driver

  • Boat captain

  • Filmmaker

  • Photographer

  • Reporter

  • Military job (any)

  • Ruler of any nation

  • Chairman of the board (or other company official)

  • Speculator

  • Thief

  • Stock trader

  • Delivery boy

  • God (it’s a job)

  • Caretaker

  • Vet

  • Pet sitter

  • Dog walker

  • Priest

  • Nun/monk

  • Repairman

Character Species/Type

Although these aren’t technically roles or jobs, the species of a character can have a considerable effect on how we see it and on what atmosphere it creates in the game. For instance, an avian banker would be somewhat more interesting than the standard human model.

Earthly Origin

  • Human

  • Humanoid

  • Insectoid

  • Reptilian

  • Aquatic

  • Amphibious

  • Avian

  • Vampiric

  • Demonic

  • Fungal

  • Gaseous

  • Viral

  • Amorphous

  • Prehistoric

  • Futuristic

  • Robotic

  • Ape

  • Rock/siliconoid

  • Arborial

Alien (Extraterrestrial)

  • Humanoid

  • Insectoid

  • Reptilian

  • Aquatic

  • Amphibious

  • Avian

  • Vampiric

  • Non-corporeal

  • Gaseous

  • Fungal

  • Viral

  • Robotic

  • Android

Spirit

  • Nature Spirits

    • Earth

    • Air

    • Water

    • Fire

    • Spirit (ether, etc.)

  • Evil

  • Good

  • Spirit of ambiguity

  • Spirit of justice

Fantasy

  • Elvish

  • Dwarven

  • Ogre

  • Troll

  • Barbarian

  • Halfling

  • Undead

  • Gnome

  • Orc

  • Centaur

  • Minotaur

  • Cyclops

  • Demon

  • Angel

  • God

  • Fairy

  • Nymph

  • Siren

  • Cerberus

  • Leviathan

  • Dryad

  • Satyr

  • Griffon

  • Manticore

  • Gargoyle

  • Chimera

  • Dragon

  • Imp

  • Naga

  • Ent

Character Race/Ethnicity

  • Generic human

  • Caucasian

  • Black

  • Latin

  • Asian

    • Chinese

    • Japanese

    • Korean

    • Thai

    • Malaysian

    • Singaporean

    • Tibetan/Nepalese

  • Jewish

  • WASP (White Anglo-Saxon Protestant)

  • Scandinavian

  • Irish

  • Scottish

  • French

  • German

  • Italian

  • Spanish

  • Portuguese

  • South American (various)

  • Brazilian

  • Mexican

  • Australian

  • New Zealander

  • Filipino

  • African

  • North African

  • Gypsy

  • Inuit

  • Native American

  • Indian

  • Middle Eastern

  • Arabic

  • European (generally)

  • Mongolian

  • Polynesian

  • Basque

  • Aborigine

  • Pygmy

  • Zulu

  • Masai

  • Nomad

  • Faerie

  • Elvish

  • Dwarvish

  • Orcish

  • Goblin

  • Troll

  • Giant/titan

  • Hobbit

  • Gnomish

  • Centaur

  • Entish (tree creature)

  • God or demi-god

  • Mer-person (mermaid/merman)

  • Monster type (varies)

  • Sentient plant creature

  • Insectoid

  • Avian

  • Reptilian

  • Sentient mineral creature

  • Discorporate entity

  • Shape-shifter

  • Alien (other planetary—varies)

Player Roles in Multiplayer Games

In multiplayer games, the players themselves often fill roles and perform jobs that NPCs perform in single-player games, in addition to roles and jobs that may or may not be filled by NPCs. Basically, players can fulfill any of the job functions listed in the “Participatory Player Jobs” section of this chapter. However, they may fill specific roles within multiplayer games, sometimes the same and sometimes different from typical NPC roles.

  • Player killer

  • Ally

  • Betrayer

  • Guildmate

  • Ad hoc teammate

  • Buyer/seller

  • Scout

  • Tank

  • Buff mage

  • Damage mage

  • Range attacker

  • Crowd controller

  • Healer

  • Spy

  • Thief/burglar/stealther

  • Mentor/advisor

  • Helper and benefactor

  • Enemy

  • Rival

  • Romantic interest

  • Friend

  • Leader

  • Follower

  • Manager

  • Virtual family role

  • Observer/spectator

Military Ranks and Divisions

Earlier in this chapter, we listed some military jobs. Here’s a listing of military ranks and divisions. This list can be useful not only when creating a strictly accurate military game, but even in fantasy games where you want to create a believable military organization.

Army, Air Force, Marines

  • General of the Army (5-star)

  • Marshal (Europe)

  • General (4-star)

  • Lieutenant General (3-star)

  • Major General (2-star)

  • Brigadier General (1-star)

  • Colonel

  • Lieutenant Colonel

  • Major

  • Captain

  • First Lieutenant

  • Second Lieutenant

  • Chief Warrant Officer (W-4)

  • Chief Warrant Officer (W-3)

  • Chief Warrant Officer (W-2)

  • Warrant Officer (W-1)

  • Sergeant Major

  • First Sergeant

  • Chief Master Sergeant

  • Master Sergeant

  • Sergeant First Class

  • Specialist 1–7

  • Gunnery Sergeant

  • Technical Sergeant

  • Staff Sergeant

  • Sergeant

  • Corporal

  • Lance Corporal

  • Private First Class (PFC)

  • Airman First Class

  • Private

  • Airman

  • Recruit

  • Cadet

Navy and Coast Guard

  • Fleet Admiral

  • Admiral

  • Vice Admiral

  • Rear Admiral

  • Commodore

  • Captain

  • Commander

  • Lieutenant Commander

  • Lieutenant

  • Lieutenant Junior Grade

  • Ensign

  • Chief Warrant Officer (W-4)

  • Chief Warrant Officer (W-3)

  • Chief Warrant Officer (W-2)

  • Master Chief Petty Officer

  • Senior Chief Petty Officer

  • Chief Petty Officer

  • Petty Officer 1st Class

  • Petty Officer 2nd Class

  • Petty Officer 3rd Class

  • Seaman

  • Seaman Apprentice

  • Seaman Recruit

  • Midshipman

Army Sizes

  • Field Army (2–5 corps)

  • Corps (2–5 divisions)

  • Division (3 brigades: 10,000–18,000 soldiers)

  • Brigade (3 or more battalions: 3,000–5,000 soldiers)

  • Battalion (3–5 companies: 500–900 soldiers)

  • Company (3–4 platoons 100–200 soldiers)

  • Platoons (3–4 squads: 16–40 soldiers)

  • Squad (4–10 soldiers)

Additional Unit Types

Here are some of the other unit types, besides the main ones mentioned a moment ago.

ACR: Armored Cavalry Regiment

  • Armored cavalry squadrons (ACS)

    • Armored cavalry troops

    • A tank company

    • A self-propelled artillery battery

  • Aviation squadron

    • Air cavalry/reconnaissance troops

    • Attack helicopter troops

    • An assault helicopter troop

  • Support squadron

  • Combat support companies and batteries

ACR(L): Armored Cavalry Regiment (Light)

  • Armored cavalry squadrons

  • An aviation squadron (minus attack helicopter troops)

  • A support squadron

  • Separate combat support companies and batteries

Separate Brigade

  • A brigade headquarters and headquarters company for command and control

  • Limited combat support assets to include military police, chemical and air defense elements

  • Armored and mechanized infantry battalions

  • An armored cavalry troop

  • An engineer battalion

  • A military intelligence company

  • A support battalion of several support units and direct link to corps support

  • A field artillery battalion

Corps Aviation Brigade

  • Attack regiment with three AH-64 helicopter attack battalions

  • An aviation group

    • Assault battalion

    • Command aviation battalion

    • Combat support aviation battalion

    • Medium helicopter battalion

    • Light utility helicopter battalion

    • Air traffic services battalion

  • Main roles:

    • Air assault

    • Air movement

    • Target acquisition

    • Reconnaissance and security

    • Air traffic services

    • Enhanced command control

    • Communications

    • Forward arming and refueling point operations

    • Command and staff support

    • Limited casualty evacuation

    • Command search and rescue

    • Downed aircraft recovery

    • Rear area reconnaissance and surveillance

    • Aerial mine delivery

Corps Artillery

  • Field artillery cannon battalions

  • Guided missile brigades

  • Multiple-rocket battalions

  • Target acquisition units with artillery-locating radars

  • Main roles:

    • Add depth to battle

    • Support rear operations

    • Influence battle at critical times

Military Intelligence Brigade (MPs)

  • Brigade headquarters

  • Operations battalions

  • Tactical exploitation battalions

  • Aerial exploitation battalions

  • Main roles:

    • Support of troops through acquisition and analysis of data:

      • Communications interception

      • Enemy prisoner interrogation

      • Imagery exploitation

      • Weather forecasts

      • Links with theater and national sensors

    • Assist G3 with electronic warfare, operations security, and deception planning

Air Defense Artillery Brigade

  • Protects forces from aerial attack

  • Protects against missile attack

  • Provides surveillance at all altitudes

Engineer Brigade

  • Combat engineer battalions

  • Engineer battalions (combat heavy)

  • Separate engineer companies (combat support equipment, assault float bridge, topographic, tactical bridge companies)

  • Provides support for:

    • Mobility

    • Counter-mobility

    • Survivability

    • Topographic engineering

    • General engineering

Signal Brigade

  • Provides voice and data communications within and between corps command and control facilities, and in some situations provides links with host nations, the UN, allied forces, and government and non-government agencies.

Chemical Brigade

  • Commands, controls, and coordinates combat support operations of attached chemical units.

  • Provides command and administrative and logistic support to attached chemical battalions.

  • Brigade commander recommends nuclear, biological, and chemical mission priorities to the corps commander.

  • Provides smoke generator; nuclear, biological, and chemical reconnaissance; and nuclear, biological, and chemical decontamination support (other than patient decontamination).

Military Police Brigade

  • Roles:

    • Battlefield circulation control

    • Area security

    • Enemy prisoner of war and civilian internee operations

    • Law-and-order support to the corps

    • Including reconnaissance and surveillance for supply routes and other key areas in the corps rear

    • Can act as a response and tactical combat force to augment base and mission requirements

    • Maintains liaison with host nation civil and military police and may provide civil-military operations support

Special Forces Group

  • Primary operations:

    • Foreign Internal Defense (FID) and coalition warfare/support (working with developing nations by working with host country military and police forces to improve their technical skills and understanding of human rights issues and to help with humanitarian and civic action projects).

    • Unconventional warfare

    • Special reconnaissance

    • Direct action

    • Counterterrorism

  • Special qualities and training:

    • Maturity

    • Military skills

    • Language skills

    • Cultural awareness

    • Operations and intelligence

    • Communications

    • Medical aid

    • Engineering

    • Weapons

    • Operations, training, and teaching

Ranger Regiment

  • Special operations and light infantry operations. Focus on deep penetration raids or interdiction operations against targets of strategic or operational significance. Generally requires intact seizure of a facility and/or limited collateral damage, including:

    • Command, control, communications, and intelligence centers at front and army level

    • Nuclear, biological, and chemical weapons storage sites and delivery means

    • Key logistic centers

    • Air defense and air traffic control integrating centers and air defense weapon sites

    • Radio and television stations, microwave terminals, satellite receiving stations, telephone lines and exchanges

    • Key power generation and distribution facilities, lines, transformers, and grid monitoring centers

    • Airfield and critical transportation nodes

    • Key choke points (such as bridges, tunnels, locks, dams, and mountain passes or routes in restrictive terrain) on vital locations

    • Rescue and evacuation missions

    • Tactical reconnaissance

Special Operations Aviation Regiment

  • “Night Stalkers” night-flying special operations force

Psychological Operations Tactical Support Battalion (PSYOP)

  • A specific division of the military dealing with psychological health of soldiers as well as psychological warfare.

Civil Affairs Brigade

  • Composed of various experts, such as lawyers, engineers, doctors, police, firemen, computer experts, farmers, and bankers, among others. Civil Affairs works with civil authorities and populations to mitigate the impact of military operations at different times during, before, or after conflict.

Corps Support Command (COSCOM)

  • Principal logistics organization providing supply, field services, transportation (mode operations and movement control), maintenance, and combat health support to divisions and non-division corps units. Functional control centers:

    • Material management center

    • Movement control center

    • Medical brigade

    • Transportation group (if three or more functional transportation battalions are assigned)

    • Corps support groups

Medical Brigade

  • Controls all corps medical units not organic to divisions, separate maneuver brigades, and cavalry regiments, as well as:

    • Controls and provides staff supervision for medical groups, a medical logistic battalion, dental, combat stress control, preventative medicine, and veterinary units.

    • Tasks organizations to meet medical workload demands.

    • Advises senior commander on medical aspects of combat operations and operations other than war.

    • Provides for medical regulation of patient movement between medical treatment facilities within the corps and coordination for patient movement out of the corps.

    • Provides consultative services and technical advice in preventative medicine (environmental health, medical entomology, radiological health, and sanitary engineering), nursing, dental, veterinary medicine, and psychiatry.

    • Provides control and supervision of Class VII supply and resupply movement.

Personnel Group

  • Performs the following tasks:

    • Database management of personnel accounting and strength reporting

    • Casualty operations management

    • Personnel information management

    • Identification documents

    • Personnel evaluations

    • Promotions and reductions

    • Officer procurement

    • Soldier actions

Finance Group (Some Positions)

  • Commander, finance support unit, finance group, or theater finance command

  • Accountants (officer-level and enlisted)

  • Bookkeepers (officer-level and enlisted)

  • Managers/officers

  • File clerks

  • Disbursing officer

Transportation Group (Some Positions)

  • Watercraft or vehicle project/product manager

  • Installation transportation officer

  • Movement control agency/center unit commander

  • Passenger/freight/personal property movements officer

  • Director of inland traffic Military Traffic Management Command (MTMC)

  • Director of personal property

  • Traffic engineer

  • Watercraft unit commander/officer

  • Terminal service/transfer unit commander/officer

  • Director of international traffic

  • Terminal operations/documentation officer

  • Terminal or port commander

  • Marine maintenance officer

  • Rail transport plans officer

  • Rail transport staff officer

  • Rail equipment maintenance officer

  • Motor transport plans officer

  • Motor transport staff officer

  • Driver

  • Mechanic

  • Route manager

  • Shop manager

  • Parts clerk

Quartermaster Group

  • Logistical specialist

  • Petroleum supply specialist

  • Food service specialist

  • Mortuary affairs specialist

  • Parachute rigger

  • Shower/laundry and clothing repair specialist

  • Water treatment specialist

  • Unit supply specialist

During Military Occupation

  • Property accounting technician

  • Supply systems technician

  • Airdrop systems technician

  • Food service technician

  • Petroleum technician

In Areas of Concentration (AOCs)

  • Quartermaster, general

  • Aerial delivery and material

  • Petroleum and water

Explosive Ordinance Group

  • Capabilities include:

    • Identifying and rendering safe foreign and U.S. military munitions (chemical, conventional, and nuclear)

    • Disposing of munitions encountered and rendering safe terrorist-improvised explosive devices (IED) (such as pipe bombs, booby traps, etc.)

    • Responding to WMD incidents

    • Conducting training in military munitions and IED to LEAs

    • Providing support to the U.S. Secret Service (USSS) and DOS

Psychological Operations Group (Psyop)

  • Psyop’s mission is to cause dissention among the enemy’s ranks while at the same time convincing the local population to support friendly forces. In addition, the unit provides continuous analysis of attitudes and the behavior of enemy forces to field commanders.

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