© Robert Stackowiak and Tracey Kelly 2020
R. Stackowiak, T. KellyDesign Thinking in Software and AI Projectshttps://doi.org/10.1007/978-1-4842-6153-8_2

2. Preparing for a Workshop

Robert Stackowiak1  and Tracey Kelly2
(1)
Elgin, IL, USA
(2)
Parker, IN, USA
 

Now that you understand how Design Thinking became an important tool in identifying problems to be solved and uncovering possible solutions, you are likely ready to use the methodology in strategy development. While some might associate Design Thinking workshops primarily with user experience (UX) design in software projects, these workshops are now also commonly used to define the full scope of the business solutions to be provided in comprehensive software and AI development projects. Your role in a Design Thinking workshop might include leading, sponsoring, or simply taking part in the workshop.

This chapter covers preparing for a Design Thinking workshop. We suggest how you might describe this workshop to others and provide a sample agenda. We also help you understand the key roles of individuals that should be present during a workshop, their responsibilities, some best practices when gathering the right participants, and initial rules and guidelines that should be conveyed to all.

Next, we provide some guidance particularly useful to facilitators of these workshops, including suggestions on possible prework research using a couple of popular formats that capture the state of the business. We also describe gathering intelligence about what could be top of mind in attendees and share our observations regarding current areas of solutioning focus across a broad set of industries. Finally, we provide a description of facility considerations and the supplies that should be gathered in preparation for a workshop.

Thus, major sections of this chapter are
  • Conveying what the workshop is about

  • Roles and responsibilities

  • Coordination prior to the workshop

  • Facilitation and independent research

  • Top-of-mind industry topics

  • Workshop facility and supplies

  • Summary

Conveying What the Workshop Is About

If you are positioning the value of a potential workshop to others and/or planning to facilitate the workshop, you should have a workshop description readily in mind. The following paragraph is one that the authors have used in describing what a Design Thinking workshop is.

A diverse group of business and technology stakeholders and potential users of software and AI solutions are brought together in a Design Thinking workshop to define and prioritize the challenges that they face and collaborate in an innovative fashion to determine possible solutions to those challenges. They share a common goal of driving significant business impact. A Design Thinking workshop typically takes place over a period of one or two days.

The workshop sometimes leads to or is dovetailed with a technology architectural design session. Greater technical detail is gathered in this subsequent technology architectural design session leading to more clarity regarding what the potential solution might look like and who will need to take part in building it.

Regardless of whether greater in-depth technology definition takes place initially, those who take part in the Design Thinking workshop should walk away with a clear action plan and understand the critical next steps to moving the project forward. You might further describe benefits of the workshop as follows:
  • Creates alignment by gathering a diverse team that breaks down silos in an organization and unifies exploration of problems and solutions

  • Provides a highly interactive experience that assures engagement of all interested parties present

  • Leads to new insight by collaboratively looking at problems, solutions, and potential impacts at a deeper level from many diverse points of view

  • For all engaged, creates a feeling of ownership of the problems and solutions that are identified in the workshop (each person develops a vested interest in addressing what is uncovered)

Simply indicating that a Design Thinking approach will be used can lead interested parties to go to their favorite search engine to find out what this is all about. (This seems to be particularly true for technology-oriented participants.) However, if you are promoting or facilitating the workshop, you might also be asked to provide a typical agenda that describes the flow of the workshop. Such an agenda would include key Double Diamond approach exercises and methods and can look something like this:
  1. 1.

    Introductions and logistics

     
  2. 2.

    An introduction to Design Thinking

     
  3. 3.

    Establishing diverse teams for the workshop

     
  4. 4.

    A discussion/determination of the most important goal(s) of the organization

     
  5. 5.

    Creating a unified vision around the goal(s)

     
  6. 6.

    Choosing scope(s) to address the goal(s)

     
  7. 7.

    Creating a stakeholder map and describing personas of select stakeholders

     
  8. 8.

    Denoting positives, negatives, and opportunities for identified scope(s) and stakeholders

     
  9. 9.

    Transitioning to ideation through a “how might we” statement

     
  10. 10.

    Using a creative matrix to identify possible solutions

     
  11. 11.

    Placing solutions on a value-effort chart

     
  12. 12.

    Creating a storyboard/visualization

     
  13. 13.

    Further solution evaluation

     
  14. 14.

    Road map of next steps

     

We will dig deeper into these topics in subsequent chapters with guidance on how to participate in and facilitate these exercises.

Regardless of whether the facilitator provides an agenda, it should be made clear to all potential attendees that they need to be physically present to take part in the session.

Note

In our experience, we have had attendees decide to not be physically present in the workshop at the last minute. They typically ask for remote conferencing into the workshop, but when they observe the interactive nature of it, it soon becomes apparent to them that they needed to be physically present. They generally then decide to drop off the call and await the results of the workshop.

Roles and Responsibilities

Regardless of your role in the workshop, you can help to improve its outcome by helping to assure that a diverse group of participants are present from the organization. These include leadership and other participants from the lines of business, technologists, and support groups. In some situations, it can make sense for people external to the company to be present such as suppliers, distributors, or key customers. During the workshop itself, individuals serving in key roles of facilitator, proctor, and scribe will also be present.

Participants from the lines of business should have a specific business goal or goals in mind. A key executive sponsor or sponsors must be present during the workshop to share their vision and to also ensure that they will be fully brought into the solution(s) after the workshop ends. The sponsor(s) also have a key role in identifying users and external individuals closest to the problem(s) and can help ensure their participation.

Users and external individuals can provide a unique “frontline” perspective regarding the challenges being faced. As a result, they can be extremely important in also defining the kind(s) of solutions that might be most effective.

Technologists might come from the company that will use the solution, a consulting partner, and/or the vendor providing key software components. Examples of technologists who might participate include software developers, data scientists, data management systems architects and administrators, and IT infrastructure leaders. They should be present to answer technical questions during or after the workshop but should not be allowed to make recommendations unless specifically asked. During the workshop, their time is best spent focused on deep discovery with business executives and users to understand their needs and constraints, as well as the impacts and value of potential solutions.

Figure 2-1 provides an illustration representing the interaction among these key roles in defining problems and solutions in a Design Thinking workshop. This interaction is guided by a facilitator.
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Figure 2-1

Diverse roles typically present in Design Thinking workshops

The workshop facilitator should be extremely familiar with best practices in Design Thinking. Within exceptionally large companies, there are sometimes individuals with such skills in their job descriptions. More commonly, these individuals are found within consulting organizations or certain software and cloud-based solutions vendors.

During the workshop, the facilitator has several important responsibilities in addition to reminding attendees of rules agreed upon prior to the workshop (see the next section in this chapter). Throughout the workshop, they coach individuals and teams through exercises aligned to the Double Diamond technique, helping them maintain focus on the tasks at hand. Experienced facilitators encourage the participants to fully explore options at each step while helping them get outside of their comfort zones in order to uncover critical information. They seek to spark curiosity and mediate discussions whenever necessary. The facilitator also manages time throughout the day, looks for signs of disengagement by individuals, and tries to assure clarity of ideas and outcomes during each exercise.

Proctors can assist the main facilitator by providing guidance to teams as they execute the exercises. The proctors might be less experienced than the main facilitator and sometimes use the proctoring role to learn how to better facilitate future engagements that they will conduct. Proctors are especially useful when there are many teams and/or the teams are exploring diverse problems and solutions.

Scribes are recommended in order to collect core analog content during the workshop. This can include note-taking during discussions and capturing content on whiteboards and easels by taking photos. At the end of the workshop, the scribe(s) work with the facilitator on assembling a package of the content that was generated and distribute the workshop content to the participants.

Coordination Prior to the Workshop

Prior to the workshop, the facilitator works with key sponsor(s) on identifying goals for the workshop and ensuring that the right participants are invited. The facilitator might also perform some independent research on the company’s likely goals (as described in the next section of this chapter) and research the participants that are invited if they are unfamiliar with them.

A best practice is for the facilitator to have a pre-call with the sponsor(s) and/or key participants prior to the workshop to
  • Define workshop value and outcomes

  • Set guidelines and rules for the workshop

  • Confirm the right participants will be present

  • Ask for additional information

Define Workshop Value and Outcomes

The client may not be in full agreement that they need to disrupt normal work activities for several people for one to two days so that they can take part in a Design Thinking workshop. They might need additional information to better understand the workshop’s goal, key activities, and expected output.

The overall goal and value of the workshop can be succinctly stated as getting everyone on the same page by sharing ideas that will lead to creative problem-solving and drive next steps to move forward. Key activities include
  • Identification of a “north star” vision of where to focus improvements in the business

  • Understanding problems within the business that are inhibiting success

  • Defining how to measure success

  • Empathizing with stakeholders who empower or hinder success

  • Aligning teams to co-create/innovate ideas that drive needed outcomes

  • Prioritizing the most impactful ideas into concepts that can be realized

  • Defining the business impact and benefit and visualizing the solution(s)

Expected output gained from the workshop includes
  • A clear agreed-upon vision of the future

  • An understanding of the risk in maintaining the status quo

  • Alignment regarding clearly defined success criteria

  • Documented business and technical challenges from various perspectives

  • Documented views of key stakeholders that impact solutions success

  • Solution ideas to problems that are prioritized based on business impact and technical implementation efforts needed

  • An action plan to move solution idea(s) forward with clear ownership, timelines, and next steps

Set Guidelines and Rules for the Workshop

The pre-call should also set expectations regarding the expected behavior of participants during the workshop. The facilitator should remind the sponsor that everyone should be aware of the following rules:
  • Bring an open mindset to the workshop.

  • Be physically present during the workshop.

  • Laptops will be turned off and other mobile devices put away (if these are not being used for note-taking) as no email or texting unrelated to the workshop should be exchanged when it takes place.

  • Exercises will be timed to keep the workshop on track.

  • Any discussions determined out of scope during the workshop will be noted and deferred to an appropriate time.

These guidelines and rules are sometimes repeated in an email to all participants prior to the workshop date. As we mentioned earlier in this chapter, they are also typically repeated by the facilitator at the start of the workshop.

Confirm the Right Participants Will Be Present

Having an adequate number of individuals with a diversity of business backgrounds representing various goals and perceived problems in the organization will be critical. This diversity is key to driving innovative and comprehensive discussions in each of the teams created in the workshop. Key technology implementation participants should also be present to validate the feasibility of potential solutions from a technical perspective.

For example, when seeking to solve supply chain problems at a manufacturer of industrial equipment, here are some typical titles of individuals who could be present:
  • VPs of manufacturing and transportation/logistics (sponsors)

  • Managers of operations

  • CFO

  • Supply chain business analysts and data scientists

  • Representatives from suppliers and distributors

  • CIO

  • IT supply chain management system software developers and managers

  • Workshop facilitator

  • Workshop proctor(s)

  • Workshop scribe(s)

Ask for Additional Information

The facilitator should work with the sponsor to identify and gather prework to help facilitate exercises during the workshop. The content should be reviewed by the facilitator at least a week in advance of the workshop to consider how to incorporate it into the agenda. Some items that might be included in the prework include
  • Areas that the client wants to focus upon, possibly including the biggest challenges motivating executives

  • Workshop outcomes desired by the executive sponsor

  • A list of primary stakeholders impacted by the defined areas of focus including their ability to attend the workshop, their areas of interest, and their incentives

  • Their “service blueprint” that provides a customer/support/operational view of their organization (and its relationship to their areas of focus)

  • Any history they have with previous Design Thinking workshops or similar workshops and possible barriers to success

  • The state of data associated with their areas of focus including completeness and quality

  • General business challenges

  • Topics, technologies, and areas of the business to avoid during the workshop

Facilitation and Independent Research

If you are a facilitator and are looking for areas of potential innovation to explore in a Design Thinking workshop, you will certainly start with goals brought forth by the sponsor(s) of the workshop. However, doing research on your own can be beneficial and is especially useful in driving out-of-the-box thinking among attendees.

You might start your research by reviewing recent mission statements, financial statements, and public presentations by the company or organization. There can sometimes be a disconnect between goals expressed by very senior leadership and the people you are talking with, so such research can shed light on potentially more far-reaching goals and current problems. You might also interview a broader group of individuals within the company or organization and seek candid suggestions and feedback.

Sometimes, it can be useful to research the backgrounds of the key proposed attendees by using tools such as LinkedIn or company/organization website profiles. Understanding the backgrounds of these individuals, including previous roles in driving innovative solutions, can help you understand the potential dynamics that will occur in a workshop.

It is worth noting that top-of-mind senior executive goals might also be driven by what leadership thinks their competition is up to and the perceived threats that competitors might soon present. These might include investments being made by competition in new and non-traditional business areas that could eventually lead the company to become a niche player. Focus your research on competitors’ senior executive and leadership views published in news articles, annual reports and financial statements, and presentations at conferences. Through these, you can gain insight into new initiatives and potential risks that the competition sees in its business.

As you do your research, you might want to evaluate current political, economic, social, technological, environmental, and legal factors impacting the business. This is sometimes referenced as a PESTEL analysis and can help you understand some of influencing factors that might provide tailwinds or provoke headwinds during the Design Thinking workshop. Some examples of factors in each of these areas that could influence projects under consideration include
  • Political factors such as organizational power structure, policies, stability of leadership and organization, existing agreements among different entities, and willingness to take risk and invest

  • Economic factors such as market health, purchasing power of their clients, material costs, transportation and labor costs, amount of debt, rates of inflation and interest, and employment rates

  • Social factors such as changing demographics, diversity of workers and clients, societal values, available skills and levels of education, and attitudes toward technology and data privacy

  • Technological factors such as the diversity of data, quality of data, proliferation of data sources, flexibility and integration capabilities of existing systems and equipment, availability of artificial intelligence and machine learning compute resources, and rates of innovation present in similar competing companies and organizations

  • Environmental factors such as energy utilization and availability, other raw material and natural resource considerations, impact on pollution and climate change, and ability to withstand extreme weather and other natural conditions and events

  • Legal factors including local, national, and international laws and regulations, contracts, taxation, and liability implications

Another way of looking at an organization is by utilizing a business model canvas, first proposed by Alexander Osterwalder early in this century. Several variations of the business model canvas can be found on a variety of websites and publications (see the Appendix for references containing some examples). The business model canvas can be useful as we approach and begin the workshop and might also be used at the conclusion of the workshop when we have defined a solution.

Business model canvas key factors that we find useful in describing a company or organization capture the following :
  • Value propositions that define what is being delivered as products or services to customers, clients, and/or constituents

  • Customer/client/constituent segments that describe who products or services are being created for and which of the segments are targeted as being most important

  • Customer/client/constituent relationships that describe current and desired relationships

  • Channels that describe how the various segments are reached

  • Key activities that describe how value propositions are delivered to the segments

  • Key resources that describe what is needed to deliver the value propositions

  • Key partners that describe suppliers, distributors, and others outside of the company or organization needed to deliver the value propositions

  • Cost structure describing the most significant cost items needed to deliver the value propositions and/or respond to threats or potential changes in the future

  • Revenue streams describing revenue (or monetary value) produced by the delivered value propositions and pressures that could change the revenue figures

If we revisit our example of a manufacturer of industrial equipment here, we might fill out a business value canvas with the following information:
  • Value propositions – Provider of automated manufacturing equipment (requiring fewer operators and enabling improved volume and quality of manufactured goods) and ongoing timely maintenance of such equipment

  • Customers – Manufacturers who use such equipment within specific industries to produce goods (e.g., automotive manufacturers)

  • Relationships – Key roles within customers including individuals engaged in manufacturing quality control of goods produced, operational excellence, and production

  • Channels – Direct and indirect sales, delivery, and support organizations

  • Key activities – Research and development of new automated capabilities and robotics, monitoring and predictive analysis of potential equipment failure, and just-in-time dispatching of service personnel and spare parts

  • Key resources – Skilled individuals to deliver the key activities and adequate inventories of parts

  • Key partners – Suppliers, distributors, and service personnel from third parties

  • Cost structure – Costs of labor, inventory, sales, marketing, and transportation as well as additional costs incurred if expectations were not met

  • Revenue streams – Obtained from equipment sold, warranties sold, and additional services sold

A word of caution is necessary here, however. Any amount of research that you do before the workshop takes place could cause bias. What you think should be important to the company might not be all that important to key sponsors and other participants in the workshop. You should be prepared to throw away some of your pre-workshop knowledge if the discussion heads in an entirely different direction and/or some of your research is proven to be irrelevant.

Top-of-Mind Industry Topics

We will next look at some of the topics that we have seen are top of mind in a select group of industries today, especially those that often drive software development and AI projects. The industries we will describe here include agribusiness, construction and mining, education and research, finance (banking and portfolio management, insurance), healthcare (payers, providers, and senior living), hospitality, legal firms and professional services, manufacturing (consumer packaged goods, equipment, and vehicles), media and entertainment, oil and gas, pharmaceuticals and medical devices, property management, retail, telecommunications, transportation, and utilities.

Note

You might use some of the following areas of focus present in similar organizations to broaden conversations at the outset of a workshop, especially if the organization that you are working with has unclear goals. You might begin with the observation that “other companies in this industry have said that the following are top of mind” to get creative juices flowing.

Agribusiness

Agribusiness refers to farm-related businesses and agencies including those concerned with optimally growing crops, maintaining livestock, and their delivery to market. Areas of focus that might be explored in a workshop include
  • Improving production, quality, and yield including optimized planting, growing, and harvesting of crops and care of livestock

  • Minimizing usage of pesticides and/or antibiotics and/or other natural resources such as water

  • Supply chain optimization including just-in-time (JIT) delivery of harvested crops and livestock minimizing storage and associated costs and improving quality and time to market

  • Improving partnerships between growers, livestock owners, suppliers, and processors

  • Improving sales and marketing with delivery of the right products to market at the right time, improving revenue, and reducing surplus

Construction and Mining

Companies involved in the construction of buildings, transportation networks , other infrastructure, and mining might wish to focus a Design Thinking workshop on one or more of these areas:
  • Ensuring safety to meet regulations and reducing the need for worker compensation payouts

  • Providing optimal crew scheduling and required training

  • Optimizing resource planning and utilization of equipment and parts minimizing downtime

  • Improving quality of work and on-time delivery of milestones and projects

  • Improving win rates and profitability through more accurate bidding for new jobs

Education and Research

Organizations involved in primary-, secondary-, and university-level education and research generally want to focus on one or more of these areas:
  • Improving academic performance of students

  • Measuring and improving the impact of faculty

  • Optimizing the determination of ideal student candidates for admissions

  • Measuring utilization of facilities and optimizing their usage and maintenance

  • Shortening time to research results and improving research effectiveness and reputation of the organization

  • Improving alumni participation and financial support

Finance – Banking and Portfolio Management

Companies involved in banking and/or portfolio management frequently focus Design Thinking workshops on one of these areas:
  • Improving customer uptake of products and services across multiple financial offerings

  • Understanding and increasing customer interactions and information sharing across devices and physical locations

  • Optimizing staffing and physical locations (such as branch bank locations and locations of ATMs)

  • Reducing exposure to risk and determining illicit activities faster

  • Optimizing performance of financial assets

Finance – Insurance

Insurance companies are faced with traditional concerns and many new challenges as their businesses evolve. Areas of focus often include
  • Providing faster payment of legitimate claims to their best customers

  • Detecting fraudulent claims sooner

  • More accurately pricing offerings based on risk profiles and property utilization and location

  • Providing better and faster services through customers’ mobile devices (including leveraging images captured by clients on their devices)

  • Enabling entry into new business areas such as consulting and specialty products

Healthcare Payers

Healthcare payers share some of the same focus areas as other insurers but also have some unique areas of focus. These include
  • Optimizing quality of care with partner healthcare providers to minimize costs of treatments and improve outcomes

  • More accurately predicting cost of care for insured groups

  • Providing faster payment of legitimate claims

  • Detecting fraudulent claims sooner

  • Improving services available through customers’ mobile devices

  • Improving effectiveness of marketing and promotions

Healthcare Providers and Senior Living

Healthcare providers and senior living facilities share some of the same areas of focus as healthcare payers but also have a deeper focus on care giving. These areas include
  • Improving quality of care, care planning, and quality of life

  • Improving inpatient and in-home patient/guest monitoring

  • Optimizing staffing to control costs while maintaining quality

  • Improving sharing of information with patients, guests, and families through online/mobile device interactions

  • Optimizing utilization of facilities

  • Optimizing management of supplies and equipment

Hospitality

The hospitality industry includes management of hotel rooms, bed and breakfast properties, cruise ships, and related properties. Focus areas for Design Thinking workshops sometimes include
  • Optimizing room occupation and pricing

  • Improving customer service, food, and entertainment offerings

  • Providing seamless reservation management across systems and mobile devices

  • Improving financial return from customer loyalty programs

  • Optimizing staffing

  • Optimizing locations and management of facilities and supplies

Legal Firms and Professional Services

Legal firms and other professional services firms (such as consulting companies) share similar business focus areas, and these frequently are explored during Design Thinking workshops. These areas include
  • Enabling faster discovery of past similar cases/engagements

  • Providing better analysis of engagements to predict likelihood of successful outcomes

  • Improving practice management including tracking of time and expenses

  • Uncovering demand for new services that can grow the firm

  • Optimizing staffing and skills based on current and projected future demand

Manufacturing – Consumer Packaged Goods

Consumer packaged goods (CPG) manufacturers often focus Design Thinking workshops on one or more of the following business areas:
  • Improving methods to understand changing consumer preferences

  • Improving brand awareness (through promotions, advertising, and product placement) and the value of brands

  • Exploring new ways of going to market and delivery of goods

  • Optimizing product production and supply chain based on historic information and projected demand

  • Ensuring product quality while maintaining/improving margins

  • Improving consumer satisfaction in call center interactions

Manufacturing – Equipment and Vehicles

Manufacturers of equipment used in industrial settings (such as equipment sold to manufacturers of vehicles, mechanical parts, electronics components, etc.) and in business settings have a variety of areas they might want to focus upon including
  • Improving product mix based on changing customers’ requirements

  • Adding support offerings and reducing support costs and warranty funding through improved product quality and predictive maintenance

  • Improving safety related to the usage of products (e.g., through increased automation)

  • Optimizing customers’ production output

  • Ensuring just-in-time delivery of parts and components in the supply chain

Media and Entertainment

Media and entertainment companies include streaming services, television networks, cable providers, theme parks, and sports and theater venues. Some of the focus areas for these companies include
  • Enabling differentiated content creation, acquisition, and management

  • Maximizing advertising effectiveness, revenue, and improving ordering/ticketing across offerings

  • Improving service reputation (ease of self-service, installation and repair scheduling, complaint handling)

  • Growing and developing offerings in non-traditional channels

  • Enabling venue management excellence and revenue optimization through optimized traffic flows and seating options and better targeted concessions

Oil and Gas

Companies in this industry are focused on the exploration, delivery, and processing of oil and gas. Topics for discussion during Design Thinking workshops typically include discussing one or more of the following:
  • Improving exploration results through more insightful and timely analysis of geologic data

  • Enabling optimal maintenance of upstream, mid-stream, and downstream equipment

  • Optimizing supply chains and human resources

  • Improving management of environmental risk and safety

  • Maximizing value of real estate owned and under consideration for purchase

  • Improving public and regulator perception

Pharmaceuticals and Medical Devices

For pharmaceutical companies and medical device manufacturers, these are some of the focus areas that might be explored in Design Thinking workshops:
  • Enabling faster clinical trials (proving success or failing sooner at lower cost during research)

  • Understanding effectiveness of drugs/devices as patients utilize them and identifying emerging risks sooner

  • Determining counterfeiting of drugs or devices sooner

  • Predicting demand for drugs/devices and determining promotion effectiveness

  • Improving management of sales and distribution

Property Management

Companies and government agencies that manage properties will frequently focus on one or more of these areas:
  • Improving their property portfolio to match current and projected future demand

  • Improving their assessment of the true value of properties

  • Gaining a better understanding of changing demographics (and its future impact on the value of properties)

  • Reducing investments considered higher risk

  • Improving their understanding of the causes and locations of vacancies

Retail

Retailers face many challenges as shopper preferences continue to change at ever faster rates. Among the areas frequently focused upon in Design Thinking workshops are
  • Improving omni-channel (seamless multi-channel) experiences

  • Improving store operations including merchandise layout, reducing merchandise loss, and providing optimal staffing

  • Determining optimal retail and distribution locations and providing better management of real estate

  • Improving merchandise and category management

  • Improving advertising effectiveness across all channels

Telecommunications

Telecommunications companies provide networks for data centers, mobile devices, and landlines. Companies that provide such services often focus on the following areas in workshops:
  • Improving customer acquisition (including promotions optimization)

  • Creating new and differentiated offerings

  • Maintaining and improving network quality of service and security

  • Predicting unusual events (e.g., weather) and managing repairs

  • Optimizing their supply chain, equipment, and staff

  • Improving worker safety

Transportation

Companies and government agencies managing transportation equipment and networks often have one or more of the following areas as top of mind:
  • Optimizing routing of equipment and operators to match passenger and/or freight demands, meet schedules, and mitigate costs

  • Improving availability of needed equipment through predictive maintenance

  • Reducing traffic congestion whenever possible

  • Optimizing supply chain for just-in-time availability of replacement parts and supplies

  • Improving safety consistent with existing and emerging regulations

  • Modifying customer loyalty programs to increase revenue and reduce churn

  • Improving right-of-way maintenance and management

Utilities

Public utilities deliver electricity, gas, and water to businesses and homes. Areas of discussion in Design Thinking workshops might include
  • Managing demand by offering incentives and other proactive measures

  • Maximizing utility availability through improved preventive maintenance

  • Optimizing their supply chain, equipment, and staffing

  • Maintaining service during unusual weather and other environmental events

  • Meeting more stringent regulatory and environmental requirements

  • Improving worker and facility safety

  • Improving management of right-of-way and real estate locations

Workshop Facility and Supplies

We have taken part in Design Thinking workshops that have a wide variation in the number of participants, ranging from a half dozen to several dozen. Having a single room that comfortably holds everyone is necessary (even if it is planned to send teams into separate rooms for some of the exercises). This is because all participants should see the problems and solutions that each team is working on so that they can evaluate them, provide feedback, and spark new ideas.

Utilizing conference rooms off-site from the company or organization is preferable when seeking to avoid physical interruptions caused by normal day-to-day activities.

Meeting rooms should have ample whiteboard and wall space to display the results of exercises. Ideally, food and refreshments should be provided in adjacent space to maximize the time spent in the workshop.

Figure 2-2 shows a typical conference room used in a Design Thinking workshop.
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Figure 2-2

Conference room used in a Design Thinking workshop

The facilitator is typically responsible for providing the following supplies (or arranging to have them present within the workshop facility):
  • Sticky note easel pad(s) and easel(s) – One per team taking part.

  • Multi-color small sticky notes – Supply each participant with multiple colors (colors usage is described in later chapters covering workshop exercises).

  • Writing markers – Supply each participant with a marker such that when they write their ideas, the markings will be readable from a distance.

  • Stickers such as stars and smiley faces – Used by each participant when voting occurs during the workshop.

  • Index cards – Multiple cards are provided to each participant.

  • Plain sheets of paper (8x10) – A few sheets are provided to each participant.

  • Squeezable toys – Enough toys should be on the table such that each participant can have at least one (as these can help spur creative ideas).

  • Name tents – To identify each participant.

  • Timing clock(s) – Visible to each participant during timed exercises.

  • Mobile camera – Usually a mobile phone, this is used to capture output from exercises.

A typical set of materials for each participant appears in Figure 2-3.
../images/492553_1_En_2_Chapter/492553_1_En_2_Fig3_HTML.jpg
Figure 2-3

Typical set of participant materials in a Design Thinking workshop

The supplies that we described are normally available in office supply stores if not already stocked in the company or organization where the workshop will take place. Dollar discount stores are a great and inexpensive source for the squeezable toys.

Online brainstorming applications are sometimes considered as an alternative to physical sticky notes and whiteboards. These can simplify the bill of materials needed and might be considered useful when participants are (less optimally) widely dispersed. However, some instruction is usually needed on how to use the tools and some of the spontaneity of writing ideas on sticky notes and then collaborating on where to place the notes on whiteboards and easels is lost. So, experienced facilitators often shy away from using such applications (though technology people frequently will like the idea of this approach) while also mandating that all workshop participants be at the same location.

Summary

Proper preparation for a Design Thinking workshop builds a foundation for later success. Failure to do so will likely result in less than optimal workshop results. You should now understand how to do the following:
  • Describe what the Design Thinking workshop is to others.

  • Define the key roles of participants who should take part in the workshop and their responsibilities.

  • Set expectations regarding coordination needed between the facilitator and sponsor(s) prior to the workshop.

  • Important rules and guidelines that should be put in place during the workshop.

  • Understand how to perform independent research the state of the business.

  • Leverage what could be top of mind among participants in a variety of industries.

  • Obtain the proper facility and the necessary supplies for a workshop.

Next, in Chapter 3, we start exploring methods and tools used in exploring the problem space during a typical workshop. We will show how our participants who take part in these exercises can define a problem that they will want to solve.

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