PART 2

SCREENCRAFT

 

This part (Chapters 4 through 6) contains a detailed moviemaking workout, beginning with the origins of screen language as an approximation of human perceptual processes. Once you grasp the idea, you can practice applying it to your own consciousness at any time and in any place. Next, we look critically at film language and see how well the makers of a film have used film techniques to approximate human perceptual habits. This is when you analyze a film minutely, a radically different activity from free-associating with what you remember from a viewing. A study project in this part compares the original screenplay of a film with how the director interpreted and transformed it. This allows you to peer speculatively into the complicated act of making a film and to hazard what decisions were made. There is practice at naming and identifying types of lighting, which have so much to do with mood and rendering of time and place. Finally there are shooting projects, all of which can be developed into more than one version. This is to get you used to executing different points of view and purposes in the cutting room, where a film finds its final voice.

There is a lot of work here, but you'll come out with skills that would take you years to acquire by a more haphazard route. Before doing any project, be sure to check its Assessment Form in the appendix. This will help focus your work. Do make use of the checklist at the end of this part for salient reminders from the chapters. Anything else you need is likely to be in the index or glossary at the end of the text.

 

CHAPTER 4
A DIRECTOR'S SCREEN GRAMMAR

Screen Language

Film as a Reproduction of Consciousness

The Need for a Humane Voice

The Elements of Film Language

Fixed Camera Position

Moving Camera

Traveling Camera Movements

Shots in Juxtaposition

Point of View

The Concerned Observer and the Storyteller

Why Directing Must Be Storytelling

Scene Axis Essentials

Lines of Tension and the Scene Axis

Crossing the Line or Scene Axis

The Actor and the Acted Upon

Text and Authorship Essentials

Subtext

Authorial Point of View

Organic and Inorganic Metaphors

Unacceptable Point of View

Screen Direction and Angles

Changing Screen Direction

Different Angles on the Same Action

Abstraction

Subjectivity and Objectivity

Duration, Rhythm, and Concentration

Sequence and Memory

Transitions and Transitional Devices

Screen Language in Summary

Researching to Be a Storyteller

Why Documentary Training is Useful

CHAPTER 5
SEEING WITH A MOVIEMAKER'S EYE

Project 5-1: Picture Composition Analysis

Analysis Format

Strategy for Study

Static Composition

Visual Rhythm: How Duration Affects Perception

Dynamic Composition

Internal and External Composition

Composition, Form, and Function

Project 5-2: Editing Analysis

First Viewing

Analysis Format

Making and Using a Floor Plan

Strategy for Study

Fiction and the Documentary

Project 5-3: A Scripted Scene Compared with the Filmed Outcome

Strategy for Study

Project 5-4: Lighting Analysis

Lighting Terminology

Types of Lighting Style

Contrast

Light Quality

Names of Lighting Sources

Types of Lighting Setup

Strategy for Study

CHAPTER 6
SHOOTING PROJECTS

How Best to Explore the Basics

Assessment

On Developing Your Abilities

Project 6-1: Basic Techniques: Going and Returning

6-1A: Plan, Shoot, and Edit the Long Version

6-1B: Editing a More Compressed Version

6-1C: Setting It to Music

Project 6-2: Character Study

6-2A: Plan, Rehearse, and Shoot Long Take of Character-Revealing Action

6-2B: Adding an Interior Monologue

6-2C: Vocal Counterpoint and Point of View

Project 6-3: Exploiting a Location

6-3A: Dramatizing an Environment

6-3B: Adding Music

Project 6-4: Edited Two-Character Dialogue Scene

6-4A: Multiple Coverage

6-4B: Editing for an Alternative Point of View

Project 6-5: Authorship through Improvisation

6-5A: Developing a Short Scene

6-5B: Editing a Shorter Version

6-5C: From Improv to Script

Project 6-6: Parallel Storytelling

6-6A: Seeing the Scenes as Separate Entities

6-6B: Long Intercut Version

6-6C: Short Version

6-6D: Discontinuity and Using Jump Cuts

CHECKLIST FOR PART 2: SCREENCRAFT

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