dealer.h

// Dealer header
// Brandon Goldfedder

#include <list>
#include "bjhand.h"
#include "deck.h"

inline void destroy(BlackJackHand**) {} // Needed due to an
      STL issue

class Dealer
{
public:
   enum STATUS {BLACKJACK, WIN, LOSE, PUSH}; // BLACKJACK
   becomes WIN or PUSH if dealer has bj
   Dealer(unsigned int numDecks, unsigned int cutCardPosition);
   ~Dealer();
   void AssignPlayerHand(BlackJackHand* hand);
   void SetDealerHand(BlackJackHand* hand);
   void NewShoe();
   void Play();
   STATUS GetPlayerStatus(const BlackJackHand* hand) const;
      // Hand must be in set to be valid
private:
   const unsigned int numDecks;
   const unsigned int cutCardPosition;
   bool DealCard(BlackJackHand* hand);
   bool ProcessTurn(BlackJackHand* hand); // returns true if
      player still in there
   Deck theDeck;
   std::list<BlackJackHand*> players;
   BlackJackHand* dealer; // dealer will be treated special
};

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
3.145.70.170