// Simulated Player hand header // Brandon Goldfedder #ifndef _SIMULATEDPLAYERHAND #define _SIMULATEDPLAYERHAND #include "stdhand.h" class SimulatedPlayerHand: public StandardBlackJackHand { public: SimulatedPlayerHand(const char* name, Displayer *displayer); ~SimulatedPlayerHand(); TURN_RESULT TakeTurn(); const char* const GetIdentity() const; private: char* id; }; #endif
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