Hour 10. Creating Your First Object

What You’ll Learn in This Hour:

• Creating an object

• Describing an object with attributes

• Determining how objects behave

• Combining objects

• Inheriting from other objects

• Converting objects and other types of information

One of the more fearsome examples of jargon that you encounter during these 24 hours is object-oriented programming (OOP). This complicated term describes, in an elegant way, what a computer program is and how it works.

Before OOP, a computer program was usually described under the simplest definition you’ve learned in this book: a set of instructions listed in a file and handled in some kind of reliable order.

By thinking of a program as a collection of objects, you can figure out the tasks a program must accomplish and assign the tasks to the objects where they best belong.

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