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Sams Teach Yourself Unity Game Development in 24 Hours, 4th Edition
Cover Page
Title Page
Copyright Page
Dedication Page
Preface
Acknowledgments
About the Author
Contents
Table of Contents
Hour 1. Introduction to Unity
Installing Unity
Getting to Know the Unity Editor
Navigating the Unity Scene View
Summary
Q&A
Workshop
Exercise
Hour 2. Game Objects
Dimensions and Coordinate Systems
Putting the D in 3D
Using Coordinate Systems
World Versus Local Coordinates
Game Objects
Transforms
Translation
Rotation
Scaling
Hazards of Transformations
Gizmo Positions
Transforms and Nested Objects
Summary
Q&A
Workshop
Exercise
Hour 3. Models, Materials, and Textures
The Basics of Models
Textures, Shaders, and Materials
Summary
Q&A
Workshop
Exercise
Hour 4. Terrain and Environments
Terrain Generation
Terrain Textures
Generating Trees and Grass
Character Controllers
Summary
Q&A
Workshop
Exercise
Hour 5. Lights and Cameras
Lights
Cameras
Layers
Summary
Q&A
Workshop
Exercise
Hour 6. Game 1: Amazing Racer
Design
Creating the Game World
Gamification
Playtesting
Summary
Q&A
Workshop
Exercise
Hour 7. Scripting, Part 1
Scripts
Variables
Operators
Conditionals
Iteration
Summary
Q&A
Workshop
Exercise
Hour 8. Scripting, Part 2
Methods
Input
Accessing Local Components
Accessing Other Objects
Summary
Q&A
Workshop
Exercise
Hour 9. Collision
Rigidbodies
Enabling Collision
Triggers
Raycasting
Summary
Q&A
Workshop
Exercise
Hour 10. Game 2: Chaos Ball
Design
The Arena
Game Entities
The Control Objects
Improving the Game
Summary
Q&A
Workshop
Exercise
Hour 11. Prefabs
Prefab Basics
Working with Prefabs
Summary
Q&A
Workshop
Exercise
Hour 12. 2D Game Tools
The Basics of 2D Games
Orthographic Cameras
Adding Sprites
Draw Order
2D Physics
Summary
Q&A
Workshop
Exercise
Hour 13. 2D Tilemaps
The Basics of Tilemaps
Palettes
Tiles
Tilemaps and Physics
Summary
Q&A
Workshop
Exercise
Hour 14. User Interfaces
Basic UI Principles
The Canvas
UI Elements
Canvas Render Modes
Summary
Q&A
Workshop
Exercise
Hour 15. Game 3: Captain Blaster
Design
The World
Controls
Improvements
Summary
Q&A
Workshop
Exercise
Hour 16. Particle Systems
Particle Systems
Particle System Modules
The Curves Editor
Summary
Q&A
Workshop
Exercise
Hour 17. Animations
Animation Basics
Animation Types
Animation Tools
Summary
Q&A
Workshop
Exercise
Hour 18. Animators
Animator Basics
Configuring Your Assets
Creating an Animator
Scripting Animators
Summary
Q&A
Workshop
Exercise
Hour 19. Timeline
Timeline Basics
Working with Timelines
Going Beyond Simple Control
Summary
Q&A
Workshop
Exercise
Hour 20. Game 4: Gauntlet Runner
Design
The World
The Entities
The Controls
Room for Improvement
Summary
Q&A
Workshop
Exercise
Hour 21. Audio
Audio Basics
Audio Sources
Audio Scripting
Audio Mixers
Summary
Q&A
Workshop
Exercise
Hour 22. Mobile Development
Preparing for Mobile
Accelerometers
Summary
Q&A
Workshop
Exercise
Hour 23. Polish and Deploy
Managing Scenes
Persisting Data and Objects
Unity Player Settings
Building Your Game
Summary
Q&A
Workshop
Exercise
Hour 24. Wrap-up
Accomplishments
Your 19 Hours of Learning
4 Complete Games
More Than 50 Scenes
Where to Go from Here
Make Games
Work with People
Write About It
Resources Available to You
Summary
Q&A
Workshop
Exercise
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Copyright Page
Sams Teach Yourself Unity 2021 Game Development in 24 Hours
Mike Geig
Sams Publishing
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