Appendix C. What's on the Book's Web Site

IN THIS APPENDIX

  • Downloads available on the web site

This book has an accompanying Web site (www.wiley.com/go/flashcatalystbible) with the files needed to complete the exercises throughout the chapters, particularly those in the hands-on tutorials in Part V. The site contains a set of Zip files, the purposes of which are each described in the Tables in this appendix.

All of the files should be extracted to your computer's hard drive. With the exception of the ColdFusion files (See Table C.1), they can be extracted to any location on your hard drive.

The ColdFusion files must be extracted into ColdFusion's Web root directory. See the readMe.txt file included with each archive that includes ColdFusion files for details.

Table C.1. Finalized Project Files

File Name

Contents

Purpose

[a]

FinalCatalystProject.zip

magazinesDirect.fxp

This file represents the completed Catalyst version of the project.

Readers can open this project in Catalyst to see the project in its completed Catalyst state, the point at which it would be just before being handed off to a developer.

FinalProject.zip

magazinesDirect.fxp

cfcs/magazines.cfc

This is the truly finished project, after the completion of work in Flash Builder.

The FXP file can be imported into Flash Builder and run from there, but you cannot open it in Catalyst. The cfc directory contains the ColdFusion component that returns the data for the data list.

ColdFusionSetUp.zip[a]

setup/createDB.cfm

readMe.txt

The ColdFusion document in this package adds the necessary database connection to ColdFusion, creates the Derby database, and creates and populates the magazine table.

The readMe.txt contains instructions detailing where to save the file and how to run it. This file must be run before the final project can be run from Flash Builder.

[a] This file does not contain the ColdFusion application server, which must be downloaded and installed separately from Adobe.com.

The files in PartII.zip, detailed in Table C.2, were created in the CS5 versions of the respective applications, and readers may not be able to open them in older versions of the programs.

Table C.2. Files for Part II

Contents

Purpose

chapter5/MagazinesDirect.ai

Contains endpoint file for Illustrator, discussed in Chapter 5.

chapter6/bradystudios.psd

chapter6/carousellovers.psd

chapter6/gardenstatuary.psd

chapter6/knapford.psd

chapter6/screamingzebras.psd

chapter6/smithsonian.jpg

chapter6/sombreromonthly.psd

Contains the magazine covers as layered Photoshop files, along with a JPG version of the Smithsonian image.

Chapter7/bradystudios.psd

Contains the Brady Studios magazine cover as a layered Photoshop file.

The files outlined in Table C.3 from PartIII.zip represent the starting and ending points of the project for each of the chapters.

Note that the starting project for each chapter is a duplicate of the ending project from the prior chapter in this file, so the file in chapter8/end is identical to the file in chapter9/start and so forth.

Table C.3. Files for Part III

Contents

Purpose

chapter8/ magazinesDirect.ai

chapter8/bradystudios.psd

Chapter 8 details importing the project and assets from Illustrator and Photoshop.

The files included are the Illustrator comp and a layered Photoshop magazine cover.

chapter9/magazineSubscription.fxp

Chapter 9 details making modifications to the individual parts of the application. The included file represents the beginning state of the project for the chapter.

chapter10/magazineSubscription.fxp

Chapter 10 details making modifications to the individual parts of the application. The included file represents the beginning state of the project for the chapter.

chapter11/magazineSubscription.fxp

Chapter 11 details making modifications to the individual parts of the application. The included file represents the beginning state of the project for the chapter.

chapter12/magazineSubscription.fxp

Chapter 12 details making modifications to the individual parts of the application. The included file represents the beginning state of the project for the chapter.

chapter13/magazineSubscription.fxp

chapter13/video.flv

chapter13/audio.mp3

chapter13/homepagemovie.swf

Chapter 13 shows how to import and work with audio and video files. A sample video file, audio file, and Flash SWF movie are included along with the project, represented as of the beginning of the chapter.

Table C.4 details the files in PartIV.zip, which will help the user step through the chapters in Part IV of the book.

Table C.4. Files for Part IV

Contents

Purpose

Chapter14/magazineSubscription.fxp

The Chapter 14 folder contains a sample of the final Catalyst project.

chapter15/magazineSubscription.fxp

The Chapter 15 folder contains the final Catalyst version of the FXP. This matches the version from the /chapter14.

chapter16/magazineSubscription.fxp

Chapter 16's file likewise matches the files from Chapter 14 and 15

chapter17/magazineSubscription.fxp

chapter17/end/deploy-to-web/assets/images/

contactAssets/Image_0001.png

chapter17/end/deploy-to-web/assets/images/

contactAssets/phone_002.png

chapter17/end/deploy-to-web/assets/images/

contactAssets/rubber-ducks_devil.png

chapter17/end/deploy-to-web/assets/images/

contactAssets/rubber_ducks_housewife.png

chapter17/end/deploy-to-web/assets/images/

contactAssets/rubber_ducks_pirate.png

chapter17/end/deploy-to-web/assets/images/

bradyStudios.jpg

chapter17/end/deploy-to-web/assets/images/

carousellovers.jpg

chapter17/end/deploy-to-web/assets/images/

garenstatuary.jpg

chapter17/end/deploy-to-web/assets/images/

knapford.jpg

chapter17/end/deploy-to-web/assets/images/

screamingzebras.jpg

chapter17/end/deploy-to-web/history/history.css

chapter17/end/deploy-to-web/history/history.js

chapter17/end/deploy-to-web/history/

historyFrame.html

chapter17/end/deploy-to-web/ frame-

work_4.0.0.12112.swf

chapter17/end/run-local/assets/images/

contactAssets/rubber_ducks_housewife.png

chapter17/end/run-local/assets/images/

contactAssets/rubber_ducks_pirate.png

chapter17/end/run-local/assets/images/

bradyStudios.jpg

chapter17/end/run-local/assets/images/

carousellovers.jpg

chapter17/end/run-local/assets/images/

garenstatuary.jpg

chapter17/end/run-local/assets/images/knapford.jpg

chapter17/end/run-local/assets/images/

screamingzebras.jpg

chapter17/end/run-local/history/history.css

chapter17/end/run-local/history/history.js

chapter17/end/run-local/history/historyFrame.html

chapter17/end/run-local/ framework_4.0.0.12112.swf

chapter17/end/run-local/Main.css

chapter17/end/run-local/Main.html

chapter17/end/run-local/Main.swf

chapter17/end/run-local/playerProductInstall.swf

chapter17/end/run-local/rpc_4.0.0.12112.swf

chapter17/end/run-local/spark_4.0.0.12112.swf

swfobject.js

textLayout_1.0.0.554.swf

The Chapter 17 folder contains, as with the other chapters, a version of the project at the start of the chapter.

Also included are the deploy-to-web and run-local folders created by the exporting process.

See the chapter itself for details on each of these files.

chapter18/magazineSubscription.fxp

chapter18/magazineSubscription.air

Chapter 18's files include a copy of the main project file, along with the finalized AIR application.

The files detailed in Table C.5 (found in PartV.zip) contain the assets for the walk-through exercises in Part V.

Table C.5. Files for Part V

Contents

Purpose

chapter19/start/assets/bradyStudios.jpg

chapter19/start/assets/carouselLovers.jpg

chapter19/start/assets/garenstatuary.jpg

chapter19/start/assets/knapford.jpg

chapter19/start/assets/screamingzebras.jpg

chapter19/start/assets/sombreromonthly.jpg

chapter19/start/assets/Image_0001.png

chapter19/start/assets/phone_002.png

chapter19/start/assets/rubber-ducks_devil.png

chapter19/start/assets/rubber_ducks_

housewife.png

chapter19/start/assets/rubber_ducks_pirate.png

chapter19/end/magainzesDirect.ai

Chapter 19's /start/assets/ folder contains the images that will be imported into the Illustrator file, while the /end/ file contains the completed Illustrator design, which is also included in the chapter20/start folder.

chapter20/start/magainzesDirect.ai

chapter20/end/magazineSubscription.fxp

Chapter 20's /end/ file contains the completed Illustrator design, which is also included in Chapter 19's /end/ folder.

chapter21/start/magazineSubscription.fxp

chapter21/end/magainzesDirect.fxp

Chapter 21's /start/ folder contains the same file as Chapter 20's /end/ folder, both of which represent the project's starting point for Chapter 21.

The /start/ folder also includes the other two Illustrator files needed for the importing exercise in that chapter.

chapter22/start/magazineSubscription.fxp

chapter22/end/magazineSubscription.fxp

The /start/ folder for Chapter 22 contains a copy of the project That matches the one in the /end/ folder in Chapter 21, while the /end/ folder contains a copy of the project as of the end of the chapter.

chapter23/start/ magazineSubscription.fxp

chapter23/end/ magazineSubscription.fxp

The /start/ folder for Chapter 23 contains a copy of the project That matches the one in the /end/ folder in Chapter 22, while the /end/ folder contains a copy of the project as of the end of the chapter.

chapter24/start/ magazineSubscription.fxp

chapter24/start/assets/bradyStudios.jpg

chapter24/start/assets/carouselLovers.jpg

chapter24/start/assets/garenstatuary.jpg

chapter24/start/assets/knapford.jpg

chapter24/start/assets/screamingzebras.jpg

chapter24/start/assets/sombreromonthly.jpg

chapter24/end/ magazineSubscription.fxp

The /start/ folder for Chapter 24 contains a copy of the project That matches the one in the /end/ folder in Chapter 23, while the /end/ folder contains a copy of the project as of the end of the chapter.

Also included are optimized JPG versions of the magazine cover images.

chapter25/start/ magazineSubscription.fxp

chapter25/end/ magazineSubscription.fxp

The /start/ folder for Chapter 25 contains a copy of the project That matches the one in the /end/ folder in Chapter 24, while the /end/ folder contains a copy of the project as of the end of the chapter.

chapter26/start/magazinesDirect.fxp

chapter26/coldFusion/readMe.txt

chapter26/coldFusion/cfc/magazines.cfc

chapter26/end/magazinesDirect.fxp

The /start/ folder for Chapter 26 contains a copy of the project That matches the one in the /end/ folder in Chapter 25, while the /end/ folder contains a copy of the project as of the end of the chapter.

Chapter 26 contains a /coldFusion/ folder, which contains the magazines.cfc file in a /cfc/ folder and a readMe.txt file detailing the proper placement and use of the CFC.

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