Contents
The Photoshop Focus of This Book
Quick Studies of the World Around You
Chapter 2: The Basics of Computer Graphic Technology
Common Features of Graphic File Formats
Chapter 3: Introduction to Shaders and Materials
Chapter 4: Preparing for Texture Creation
Chapter 5: Sci-Fi Hallway, Basic Shaders: Diffuse, Illumination, and Opacity
Chapter 6: The Urban Setting: Low-Polygon, High-Texture Detail
Breaking Out the Materials in the Scene
Details Using an Alpha Channel
Chapter 7: The Fantasy Setting: High-Polygon, High-Texture Detail
Breaking Out the Materials in the Scene
Breaking Out the Materials in the Scene
Additional Information: The Sky
Additional Information: Terrain
Chapter 10: Normal Maps and Multipass Shaders
Creating Normal Maps in Photoshop
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