3D Center Point property, in Transform panel,
3D rotation control, relocating center point of,
rotating movie clip instances with,
3D space
moving a single object in, –2nd
rotating a multiple-object selection in, –2nd
rotating a single object in, –2nd
vanishing point property, –2nd
3D Translation tool
moving a single object in 3D space with, –2nd
moving movie clip instances with, –2nd
moving multiple objects in 3D space with,
*/ (asterisk slash) combination, closing comments with in Flash,
[] (bracket (array)) notation, –2nd
--> character sequence, for standard XML style comments,
<!-- character sequence, for standard XML style comments,
// (double slash), generating comments in Flash with,
>= (greater than or equal to) operator,
<= (less than or equal to) operator,
&& (logical AND) operator,, 2nd
!= (logical NOT) operator, using,
|| (logical OR) operator,, 2nd
() (parentheses), use of in programming, –2nd
; (semicolons)
/* (slash asterisk) combination, opening comments with in Flash,
/ (slash) notation, using in ActionScript,
abdomen area, setting up, –2nd
ActionScript
adding components to application in, –2nd
changing properties with, –2nd
creating sound objects in, –2nd
deciding which version to target, –2nd
filtering and deconstructing strings in, –2nd
incrementing with frame loops, –2nd
loading an XML file with, –2nd
making library audio assets available to,
translating properties from stage to,
ActionScript 3.0
creating your first application in, –2nd
Flash designer's intro to, –2nd
following the evolution of, –2nd
web site address for learning,
ActionScript editor, web site address for,
ActionScript programming, basic elements of, –2nd
ActionScript Virtual Machine (AVM2), revamped in latest ActionScript version,
Actions panel
Actions toolbox, in Actions panel,, 2nd
Add Anchor Point tool, manipulating paths with,
addChildAt() method, adding child at whatever depth with,
addChild method, adding children with,
addChild() method, placing required field on stage with,
addChild(shape 1) statement, adding new shape to stage with,
addEventListener() method, using,
Add Folder button, in Timeline panel,
Add Layer button, in Timeline panel,
Add Motion Guide button, in Timeline panel,
Adobe Extension Manager, installing and removing MXP files with, –2nd
Adobe Flash Exchange web site, for third-party components,
Adobe Integrated Runtime (AIR). See AIR (Adobe Integrated Runtime)
Adobe Media Encoder
introduction to the interface, –2nd
advanced mode
Advanced settings dialog, in AIR - Application & Installer Settings dialog,
Advanced settings section, Publish Settings window, –2nd
AIR (Adobe Integrated Runtime),
AIR APIs
AIR - Application & Installer Settings dialog,
creating applications with custom chrome,
AIR applications
building your first with Flash CS4, –2nd
checking server and service availability, –2nd
signing with digital certificate,
AIR marketplace, web site address,
All Scripts layer, in timeline,
anatomy, help from da Vinci for simple, –2nd
animating, to convey information,
animation
animation and images, synchronizing to playback using events, –2nd
anti-alias for animation, option when creating and rendering text,
anti-alias for readability, option when creating and rendering text,
application menu
applications, creating using document class, –2nd
applicationStorageDirectory, for storing your application,
arm
armature animation, adding poses in, –2nd
Assets folder, in FLVPlayback skin source file,
attribute identifier operator (@),
attributes
audio
adding to a button in the timeline, –2nd
event handling when music stops, –2nd
in Flash authoring environment, –2nd
replacing with files for mobile devices,
selecting synchronization type for, –2nd
using library audio assets at runtime, –2nd
audio tab, in Export Settings window, –2nd
author-time
vs. runtime IK animation, –2nd
Behavior field, options in Property inspector,
binds, applying to shapes, –2nd
Bind tool
applying binds to shapes with, –2nd
applying multiple control points to bones with, –2nd
using IK with shapes and, –2nd
bit depth, setting with PNG publishing options,
Bitmap Properties Compression drop-down, types of bitmap compression in, –2nd
bitmaps
converting to vector-based graphics, –2nd
importing external into Flash, –2nd
importing your first into Flash,
bitmap text (no anti-alias), option when creating and rendering text,
blend modes
bones
controlling motion of specific, –2nd
determining type of used in armature,
fixing runtime animation errors, –2nd
setting type to Authortime or Runtime,
working with vector shapes and, –2nd
Bone tool, primary components of,
bracket (array) notation, –2nd
Break Apart animation
breakpoints, setting and removing when debugging,
broadcasters. See event dispatchers (broadcasters)
bufferingStateEntered event, FLVPlayback component,
Button and TextInput component, adding on a new layer,
button audio application, creating,
buttons
adding audio to in timeline, –2nd
call stack, understanding, –2nd
CBR (constant bitrate encoding),
Center Frame, in Timeline panel,
certificate authority (CA), signing application with,
character embedding function, using, –2nd
character sequences, for standard XML style comments (--> and <!--),
child objects
Chosen Security certificate authority,
class and property attributes, –2nd
class definition
class members, modifying attributes of,
clearing textual data from text fields with,
clearInfo method, creating handler for,
clear() method, removing or deleting information with,
CLICK event, simple button armed with,
Close and Minimize buttons, adding to AIR applications, –2nd
code, navigating while debugging,
code execution, resuming normal when debugging,
color animation, steps for animating changes in color,
color effect, adding in Motion Editor,
color filters, adjusting over time,
color properties and fills, –2nd
ComboBox component
changing rollover color for, –2nd
ComboBox parameter, configuring an instance of, –2nd
comments
commercial sites, XML used for,
common file paths
methods to point to associated directories,
communication, SWF to SWF, –2nd, 3rd
communications and external assets, managing, –2nd
Compiler Errors panel
Complete event, FLVPlayback component,
complex data types, in ActionScript,
Component inspector. See also FLVPlayback Component inspector
components
changing style of all in application,
changing style of all of one type in application,
changing style of instance of in application,
configuring in ActionScript, –2nd
skinning in ActionScript, –2nd
steps for making style changes to, –2nd
User Interface group of,, 2nd –3rd
connect method, for SWF to SWF communication, –2nd
const keyword, properties and variables defined using,
constructor function, for Germaphobe class,
constructor functions, for HelloWorld.fla file,
contact form
adding dynamic text fields to, –2nd
options when creating and rendering text, –2nd
putting finishing touches on front end of, –2nd
render modes and text field modifiers, –2nd
using Property inspector Options section,
cont parameter, of listchildren() function,
Convert Anchor Point tool, manipulating paths with,
count and prevCount properties,
cropping proportions drop-down,
Ctrl-Enter/Option-Enter, testing your movie with,
cuePoint event, FLVPlayback component,
CUE_POINT event
handling and reading parameters, –2nd
synchronizing video, text, and media using,
cue points
Current Frame, in Timeline panel,
custom anti-alias, option when creating and rendering text,
custom eases, making in Motion Editor,
custom play controls
assigning to FLVPlayback component,
custom presets, managing in simple mode,
data
sending to external places, –2nd
storing to a local machine, –2nd
waiting for it to arrive, –2nd
dataProvider parameter, setting values for,
data types, in computer programming, –2nd
da Vinci, Leonardo, using his Vitruvian Man as model, –2nd
debugging
navigating code while debugging,
defaultTextFormat property, using,
Delete Anchor Point tool, manipulating paths with,
deleteInfo function, creating,
Delete Layer/Folder button, in Timeline panel,
device fonts, option when creating and rendering text,
Device sound text input field, using,
die() function, handling removal of killed germs with,
Dimension options, JPEG publishing options,
display list
display object containers, examining,
display objects. See movie clips
inserting at different depths, –2nd
docking, panels or panel groups,
document class
creating application using, –2nd
document frame rate, changing,
document settings, changing default,
Property inspector options of, –2nd
tools for using the interface,
DOCX format, used in Word 2007,
donuts, ovals, and pie shapes, drawing,
dot notation, using in ActionScript, –2nd
dragging, enabling in AIR applications,
drawing modes
duration, changing a motion tween's, –2nd
DynamicButtonAudioApp.as
creating application state in,
creating sound objects in, –2nd
dynamic text fields, adding to contact form, –2nd
E4X (ECMAScript for XML), and ActionScript, –2nd
easing
making available to motion edit,
ECMAScript, 187. See E4X (ECMAScript for XML)
effects
Elapsed Time, in Timeline panel,
elements
opening and closing tags in, –2nd
encoding
options in advanced mode, –2nd
ENTER_FRAME event
creating motion for germ using,
listening for in ActionScript,
Envelope Editor
errorFormat TextFormat object, creating,
errors, checking for in programs, –2nd
event dispatchers (broadcasters),
EventDispatcher class, and the Flash event model, –2nd
event handler, for assigning a value to xml object,
event handlers, and listeners, –2nd
available in flash.events.Event class,
available in flash.events.NativeBoundsEvent class,
available in flash.events.NativeWindowDisplayStateEvent class,
event objects, information storage in,
events
assigning to parent objects, –2nd
as special kind of method, –2nd
synchronizing video, text, and media using, –2nd
events and listeners, removing, –2nd
exporting
FLA as a movie or image sequence, –2nd
Export Movie dialog, for exporting as a movie or image sequence, –2nd
Export Settings window
video tab and bitrate settings in, –2nd
Export Windows AVI dialog box, for exporting as a movie or image sequence, –2nd
expressions and literals, using in programming,
Extensible Metadata Platform (XMP). See XMP info inspector; XMP metadata
external assets
and communications, managing, –2nd
external data, working with, –2nd
external display objects, loading, –2nd
external library, opening comments with in Flash,
displaying XML data stored in,
file paths, common in file system API,
files
FileStream object, creating new,
file system API
FileStream class for reading and writing files,
reading and writing files to, –2nd
fill color picker, depiction of,
Fill Lock modifier, location of on Tools panel,
fills and color properties, –2nd
filtering
filter options, setting with PNG publishing options,
filters
applying to text, button, and movie clip objects,
creating a filter settings library,
Filters section, adding filters to tweens in, –2nd
Filters tab, in Export Settings window,
FLA, exporting as a movie or image sequence, –2nd
Flash. See Macromedia Flash
adding components to application in,
configuring components in, –2nd
generating multiline comments in,
importing external bitmaps into, –2nd
importing your first bitmap into,
Jonathan Gay and the origins of, –2nd
understanding animation in, –2nd
using Trace Bitmap feature in, –2nd
XML as best way in and out of, –2nd
Flash alignment setting, changing in HTML publishing options,
Flash authoring environment, understanding audio in, –2nd
Flash core class libraries, based on computer platform,
Flash CS4
animating to convey information,
building AIR applications with, –2nd
creating a motion tween in, –2nd
customizing the interface, –2nd
drawing with vector tools in, –2nd
web site address for learning,
working with panels and windows, –2nd
Flash documentation, web site address,
Flash event model
EventDispatcher class and, –2nd
flash.events.Event class, event listeners available in,
flash.events.NativeBoundsEvent class, event listeners available in,
flash.events.NativeWindowDisplayStateEvent class, event listeners available in,
Flash file
display list hierarchy of sample,
Flash IK (inverse kinematics),
applying to a human character, –2nd
establishing the parent or core,
experimenting with an arm or a leg, –2nd
getting started with the arm, –2nd
using with complex anatomies, –2nd
using with shapes and the Bind tool, –2nd
Flash IK Bone tool. See Bone tool
Flash.media package, understanding,
Flash output settings window, main sections of,
Flash platform, open source and Web 2.0, –2nd
deciding which version to target,
Flash projects
publishing, exporting, and debugging, –2nd
Flash publishing options, setting,
flush() method, of shared object,
FLV custom UI components, –2nd
FLVPlaybackCaptioning component
adding to an FLVPlayback component, –2nd
Timed Text XML Schema for, –2nd
FLVPlayback component
adding FLVPlaybackCaptioning component to, –2nd
assigning custom play controls to,
FLVPlayback Component inspector, –2nd
FLVPlayback component skin, customizing, –2nd
FLVPlayback skin source file, library of,
folders, organizing Library panel with,
looping through children with,
form
Format tab, in Export Settings window,
Formats tab, Publish Settings window,
frame-by-frame animation vs. motion tweening, –2nd
frame loops, incrementing ActionScript with, –2nd
Frame Rate, in Timeline panel,
frames, selecting in Actions and Red Box layers simultaneously,
frames and keyframes
Frame View Options, in Timeline panel,
FTP, setting up destination for,
FutureSplash Animator, release of,
FutureWave Software, start of by Gay and Jackson,
gaming software, by Jonathan Gay,
Gap Size modifier, for Paint Bucket tool,
Gay, Jonathan
Germ, linking to a graphic symbol, –2nd
a cleaner point of entry, –2nd
ending game by infestation, –2nd
Germaphobe class
adding scorekeeping scheme to, –2nd
Germ class
Germ library symbol, linking Germ.as class file to,
germs
adding randomly to the stage, –2nd
randomly adding to the stage, –2nd
GIF publishing options
changing palette type and color settings,
Global functions, in Actions toolbox,
GO Corporation, PenPoint operating system,
gradient bar, adding another color to,
Gradient Transform tool, using,
graphic symbol, linking Germ to, –2nd
graphic types
greater than or equal to (>=) operator,
guides, creating, moving, and editing,
Hardware Acceleration menu, options in Publish Settings window,
Head, Torso, and Hip layers, setting up, –2nd
Hello World, example of FLVPlayback component,
Hello World application, creating in ActionScript 3.0, –2nd
HelloWorld.fla file
packages and import statements, –2nd
HTML alignment setting, changing in HTML publishing options,
HTML publishing options
changing Flash alignment setting,
changing HTML alignment setting,
changing Playback options, –2nd
human characters, applying IK to, –2nd
id3 event, handling when music stops, –2nd
IK animation, author-time vs. runtime, –2nd
IK armature, applied to da Vinci's Vitruvian Man,
IK bones. See bones
IK system, creating motion with, –2nd
image compression, adjusting with JPEG publishing options,
image dimension, setting for GIF,
images and animation, synchronizing to playback using events, –2nd
Images and Sounds area, in Publish Settings window,
import flash.events.* statement, importing events package with,
importing
importing and exporting
in and out points, setting for video, –2nd
init() function
adding code to launch at application start,
init(); statement, calling init() function in constructor with,
install badges, created by Adobe,
IntelliDraw, Jonathan Gay work on,
interactivity, building blocks of, –2nd
interface, customizing Flash CS4's, –2nd
inverse kinematic. See Flash IK (inverse kinematics)
i variable, declaring in for loop,
joint location parameter, applying to IK bones,
joint rotation parameter, applying to IK bones,
joint x translation parameter, applying to IK bones,
joint y translation parameter, applying to IK bones,
JPEG publishing options, setting,
keyboard event, accepting keyboard input with, –2nd
keyboard shortcuts, customizing, –2nd
Keyboard Shortcuts dialog box,
keyCode value, assigned to keyCode property of event object,
keyframes
representation of on timeline,
Label component, Component inspector for,
layers
adding and inserting frames and keyframes to all,
adding frames and keyframes to, –2nd
controlling in Timeline panel,
understanding in Timeline panel,
layer strip, in Timeline panel,
Layout event, FLVPlayback component,
less than or equal to (<=) operator,
letters, imploding in Break Apart animation, –2nd
library audio assets
making available to ActionScript,
library items
setting bitmap properties in, –2nd
lightweight window, Windowing API, –2nd
lines, selecting and manipulating, –2nd
line segments. See vector graphics
Line tool, creating and manipulating lines with, –2nd
listeners and events, removing, –2nd
LocalConnection class
SWF to SWF communication, –2nd
Local playback setting, in Publish Settings window,
local shared objects, a closer look at, –2nd
local variables, using to shadow global variables,
Lock layer, in Timeline panel,
Lossless (PNG/GIF) bitmap compression,
Mac OS X system skins, web site address,
Macromedia, FutureWave acquired by,
MAC source FLA files for skins, web site address for,
magic wand icon, for Script Assist feature,
main timeline, in display list,
Media Encoder. See Adobe Media Encoder
media player, creating simple,
menu-driven video playback application, creating, –2nd
Merge Drawing
Merge Drawing mode, creating and manipulating lines in, –2nd
metadataReceived event, FLVPlayback component,
Min and Max values, constraining movement of bones with, –2nd
Minimize and Close buttons, adding to AIR applications,
modifier keys, Shift and Alt keys as,
motion
creating with an IK system, –2nd
Motion Editor
adding a color effect to tween by way of,
adding filters to tweens in, –2nd
motion path
scaling, skewing, or rotating, –2nd
motion presets
converting to frame-by-frame animations,
motion tween
options for changing properties of,
motion tweening
vs. frame-by-frame animation, –2nd
movie clip, applying a blend mode to, –2nd
movie clips. See display objects
warning about changing if set to export,
MovieClip symbols, in _SquareButton folder in library,
MXP files, installing and removing, –2nd
NativeWindow.activate() method,
NativeWindow class, creating windows with,
NativeWindowInitOptions class, options declared in,
NativeWindow.maximize() method,
NativeWindow.minimize() method,
NativeWindow.orderInBackOf(NativeWindow) method,
NativeWindow.orderInFrontOf(NativeWindow) method,
NativeWindow.orderToBack() method,
NativeWindow.orderToFront() method,
New Document dialog window, selecting ActionScript File from,
new keyword, instantiating new variable with,
nonroving keyframes vs. roving keyframes,
numeric controls, for cropping video,
numeric property values, changing,
Object Drawing
Object Drawing button, location on Tools panel,
object-oriented programming (OOP),
objects
rotating multiple selection of in 3D space,
rotating single in 3D space, –2nd
Onion Skin, in Timeline panel,
Open External Library option, in Flash,
open source, Flash explosion, –2nd
operators
Orientation button, in Property inspector,
Others tab, in Adobe Media Encoder,
Outline layer, in Timeline panel,
output file, choosing name and location for,
Output panel, trace statement output to,
Oval tool, drawing ovals, donuts, and pie shapes with,
Overflow drop-down, options in,
package component, for Germaphobe class,
packages and import statements, for HelloWorld.fla file, –2nd
Paint Bucket tool
palette type and color settings, changing for GIF,
Panel Options button, options in,
panels
grouping, docking, stacking, and floating, –2nd
panels and windows, working with in Flash CS4, –2nd
parameters
Parameters tab, of Component inspector, –2nd
parentheses [()], use of in programming, –2nd
parent objects, assigning events to, –2nd
paths
PenPoint operating system, GO Corporation's,
Pen tool, creating complex paths with, –2nd
persistence, and tinting frames,
personal computers, evolution of, –2nd
perspective angle, viewing or setting,
perspective angle property, of FLA file controls,
Photo (JPEG) bitmap compression,
pie shapes, ovals, and donuts, drawing,
Pin Script feature, in Actions panel, –2nd
Pin Script tabs
playback behavior, setting for GIF,
play controls
assigning custom to FLVPlayback component,
understanding components of, –2nd
playheadUpdate event, FLVPlayback component,
playlist
loading into media player application, –2nd
PNG publishing options, setting, –2nd
PolyStar tool
PolyStar Tool Settings dialog,
pose, adding intermittent to arm, –2nd
postfix operators, increment and decrement,
presets
encoding your first video with, –2nd
managing custom in simple mode,
primitive data types
program errors, checking for, –2nd
programming, dreaming in metaphors, –2nd
properties
changing with ActionScript, –2nd
formatable associated with text fields,
functioning like adjectives, –2nd
translating from stage to ActionScript,
applying blend modes with, –2nd
applying parameters to IK bones in, –2nd
enabling or disabling all object filters in,
enabling or disabling filters in,
naming symbol instances using, –2nd
options of document window, –2nd
revisiting for creating contact form, –2nd
setting perspective angle property in,
text field modifiers offered in Character portion of,
using Options section in for contact form,
viewing or setting vanishing point in,
property values, changing numeric,
publishing options, setting in Flash,
publish profiles
Publish Settings window
Advanced settings section, –2nd
Queue window, of Adobe Media Encoder,
QuickTime Export Settings dialog, for controlling disk process of exporting,
Ready event, FLVPlayback component,
Rectangle tool, drawing squares and rectangles with,
relational operators, table of standard,
removeChildAt() method, removing children at certain levels with,
removeChild() method, removing children with,
render HTML modifier, in Property inspector,
Required Field, setting textual property to,
Rich Internet Applications (RIAs), –2nd
Rotation button, in Property inspector,
roving keyframes vs. nonroving keyframes,
ruler or timeline header, in Timeline panel,
rulers, guides, and snapping options, –2nd
runtime errors, when debugging in Flash,
runtime IK animation vs. author-time, –2nd
saveAndStart function
saving last entered address to a text file with,
scale behavior, changing in HTML publishing options,
scaleMode parameter, understanding and setting,
scaleMode property. See scaleMode parameter
scope. See variable scope
scorekeeping
adding to Germaphobe class, –2nd
Script Assist button
Script Navigator, in Actions panel,
script pane, in Actions panel,
Script time limit option, in Publish Settings window,
scurry event, creating random motion with, –2nd
selectable modifier, in Property inspector,
Selection tool
self-signed certificates
semicolons (;)
send method, for SWF to SWF communication,
server, saving the last checked, –2nd
server and service availability, checking for AIR applications, –2nd
Settings Manager feature, web site address,
shapes
selecting and manipulating, –2nd
shared objects. See local shared objects
Show Border feature, in Property inspector,
Show/Hide layer, in Timeline panel,
Silicon Beach Software, formed by Charlie Jackson,
simple mode
size property, returning size of file with,
skinning
components in ActionScript, –2nd
skin parameters, setting, –2nd
skins
slash asterisk (/*) combination, opening comments with in Flash,
slash (/) notation, used in ActionScript,
social networking
SocketMonitor, in network detection API,
solid bones. See bones, solid
SoundChannel class, in Flash.media package,
Sound class, in Flash.media package,
sound files
making available for runtime sharing,
making available for use in ActionScript,
sound objects, creating and changing sounds at runtime, –2nd
Sound panel
Sound Properties dialog, export settings in, –2nd
SoundTransform class, in Flash.media package,
SquareBgDown symbol, in _SquareButton folder in library,
SquareBgNormal symbol, in _SquareButton folder in library,
SquareBgOver symbol, in _SquareButton folder in library,
squares and triangles, drawing,
stacking, panel groups to other panel groups,
startMonitoring function,, 2nd
stateChange event, FLVPlayback component,
Straighten mode, for Pencil tool,
streaming audio vs. event audio,
string methods, list of more useful,
strings
filtering and deconstructing, –2nd
working with in ActionScript, –2nd
strings and text, working with,
stroke color picker, depiction of,
Stroke properties, affect on appearance of star shape, –2nd
Structured Query Language (SQL), for web application databases,
style definitions, for components, –2nd
<styling> element, adding to a button in the timeline,
Subscript/Superscript modifiers, in Property inspector,
changing motion path curve with,
substring method, parameters accepted by,
substr method, parameters accepted by,
Superpaint 2, Jonathan Gay work on,
Swatches panel
SWF Settings area, Publish Settings window,
symbol
symbol management, external assets and, –2nd
symbols
setting fields to define, –2nd
syntax errors
system, in inverse kinematics,
System Chrome option, lightweight window,
system tray menu, in menu API,
(tab) parameter, of listchildren() function,
Target drop-down menu, for AS files,
target property, of event object,
text
breaking apart and animating, –2nd
manipulating with ActionScript, –2nd
synchronizing to playback using events, –2nd
text and strings, working with, –2nd
TextArea component, in ch11_01_start.fla file,
text field modifiers, offered in Property inspector,
text fields. See dynamic text fields
formatable properties associated with,
TextFormat object, setting property values of,
TextInput and Button component, adding on a new layer,
text node values, retrieving, –2nd
Text tool, creating text with, –2nd
The Essential Guide to Flash CS4 AIR Development, by Marco Casario,
for details about APIs and how to use them,
The Essential Guide to Open Source Flash Development, by Aral Balkan, et al.,
Adobe Flash Exchange web site for,
third-party extensions, installing,
three-state icon, creating in AIR applications,
three-tiered application model, –2nd
Timed Text XML Schema
for FLVPlaybackCaptioning component, –2nd
getting into timed text part of, –2nd
timeline
top-level function, trace statement as,
toUTCString method, of date object,
Trace and debug options, in Publish Settings window,
Trace Bitmap dialog, options in,
Trace Bitmap feature, using in Flash, –2nd
output of referencing xml.properties,
printing multiple items to screen with,
tracing out the tab string in,
Transform panel, using for rotation,
Transform tool
changing rotation of symbol with, –2nd
scaling, skewing, or rotating motion guide with, –2nd
transparency, setting for GIF,
triangles and squares, drawing,
try...catch statements, for handling errors, –2nd
<tt> element, and child nodes for,
tween keyframes, representation of on timeline,
tweens
duplicating from timeline quickly, –2nd
Type drop-down, specifying stroke or fill type in,
URLLoader class
loading a simple data file, –2nd
waiting for data to arrive, –2nd
URLLoaderDataFormat.VARIABLES property, using,
URLMonitor
URLRequest class
calling an absolute URL from remote server,
getting information with, –2nd
useCapture parameter, for event listener,
user interface
wiring and making it play, –2nd
User Interface group
utility window, Windowing API,
vanishing point
moving back to center of stage,
variables
creating using URLVariables class,
declaring in ActionScript, –2nd
sending and returning for further use, –2nd
Variables panel, using during debugging,
var keyword, properties and variables defined using,
VBR (variable bitrate encoding),
vector-based graphics, converting bitmaps to, –2nd
vector graphics, working with,
vector shapes
video
basic setting in Export Setting window,
cropping options to impact final dimensions,
setting in and out points, –2nd
synchronizing to playback using events, –2nd
video components, in Video group, –2nd
Video Import Wizard, opening and using, –2nd
video tab and bitrate settings, in Export Settings window, –2nd
view, changing with Envelope Editor,
WebKit Hypertext Markup Language (HTML) rendering engine,
web programming languages, XML used in,
web services, XML used for, –2nd
web site address
advanced video settings information,
files for learning FLVPlaybackCaptioning,
FLVPlayback public properties list,
information for adjusting movie clip color,
learning ActionScript and Flash,
MAC source FLA files for skins,
video tutorial about 3D graphics,
W3C Timed Text (TT) Authoring Format 1.0—Distribution Format Exchange Profile (DFXP),
Windows XP source FLA files for skins,
Welcome Screen
Windowing API
Window mode, changing in HTML publishing options,
windows, creating with the NativeWindow class,
Windows XP skins, web site address for,
Windows XP source FLA files for skins, web site address for,
workspaces
customizing the interface with,
writing and reading files, –2nd
XML
as best way in and out of Flash, –2nd
examining basics of structure, –2nd
graphical representation of defined structure,
XML attribute values, accessing, –2nd
XML class
XML data
drilling down into the structure,
XMLDocument class, offered by ActionScript 3.0,
XML (Extensible Markup Language). See XML
XML file, loading with ActionScript, –2nd
XMLList class, and XML class, –2nd
XMP, web site address for information about,
XMP info inspector, launching,
3.144.242.235