Part I: JavaScript Animation Basics
Chapter 1: Basic Animation Concepts
Chapter 2: Basics of JavaScript for Animation
Chapter 3: Trigonometry for Animation
Chapter 4: Trignometry for Animation
Chapter 5: Velocity and Acceleration
Chapter 6: Boundaries and Friction
Chapter 7: User Interaction: Moving Objects Around
Chapter 8: Easing and Springing
Chapter 9: Collision Detection
Chapter 10: Coordinate Rotation and Bouncing Off Angles
Chapter 11: Billiard Ball Physics
Chapter 12: Particle Attraction and Gravity
Chapter 13: Forward Kinematics: Making Things Walk
Chapter 14: Inverse Kinematics: Dragging and Reaching
Chapter 16: 3D Lines and Fills
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