A
Abrashoff, Mike, 78
Adaptive learning, data analytics for, 43–45
ADDIE, 39–41, 88–92, 98, 121–122, 130
Affordances, 42, 134–135, 140
APIs, 144
Apps, 138–139
B
Bayesian networks, 44
Bennis, Warren, 78
“Beyond a reasonable doubt” standard, 33
Big data analytics, 43–45
Black box analogy, 44–45
Blended learning, 155–156
Branham, Leigh, 75
Brinkerhoff’s Success Case Model, 22–23
Brown, John Seely, 41
Browning, Robert, 21–22
Buckingham, Marcus, 78
Business, learning content aligned with pace of, 8
Business executives, 59
Business linkages, 63–64
Business problems
description of, 19
pedagogy aligned with, 35
reframing of, 85
BYOD (Bring Your Own Device), 137, 145
C
Canonical knowledge, 44
Cappelli, Peter, 26
Case studies, 31
Change, managing of, 96
Charan, Ram, 71
Classroom learning, 7, 151–153
Coaching, 73
Cohort effect, 26
Collaboration, of digital generation, 5–6
Collins, Jim, 24
Commercial leadership development products, 78–79, 81
Competitive advantage, 83
Complex learning strategies, 92–95
Compliance training, 29
Computer-based training, 149, 151
Confidence, 96
Conger, Jay, 78
Content development, 55
Corporate Leadership Council, 12
Corporate learning, gamification effects on, 153–154
Corporate research, 23–28
Corporate University Exchange, 52
Costs
direct, 61
fixed, 60–61
hidden, 60
management of, 59–61
outsourcing effects on, 61–63
reduction of, 63
variable, 60
Covey, Stephen B., 24
Crowd-sourced design, 146
Cycle of failure, 150, 171
D
Data
collection of, 86
feelings versus, 85–87
Data analytics, 43–45
Delegation, 72
Design. See Instructional design
Designer affordance, 134
Digital generation, 5–6
Direct costs, 61
Disraeli, Benjamin, 69
Drones, 145
Drucker, Peter, 84
E
E-learning
benefits of, 120
classroom learning and, 7, 151–153
criticism of, 126
design mistakes for, 127
evaluation of, 127–128, 130
as impersonal, 125–127
individualizing of, 129
instruction expense and, 120–121
instructional design for, 120–125, 130
instructor-led learning versus, 125–127
learning pronouncements about, 151–153
misconceptions about, 130–131
overview of, xvii–xviii, 119
performance-sensitive branching capabilities of, 128
pitfalls about, 130–131
presentation of, in short segments, 129, 131
savings associated with, 120
Economy, v–vi
Effectiveness, v, 166
Embedded learning, 12–13
Embellishment, 26
Emotional capital, 88
Emotional intelligence, 19
Employees
communication with, 73
development of, 58
reasons for leaving organization, 75
Ethnography, 86–87
Evaluating Training Programs, 159
Event-based leadership development, 77
Evidence
gathering of, 22, 30
hierarchy of, 31–32
“preponderance of evidence” standard, 33
in rules of court, 33
standards for evaluating, 33
Executive development programs, 10
Experts
instructors as, 10–11
learning from, 10–12
F
Feedback, 73, 76, 80, 114
Feelings, 85–87
“Fingertip learning,” 157–158
Fixed costs, 60–61
Forecasting, 103
Forgetting curves, 38
Formal learning
description of, 26, 39
economic expenditures on, 54
informal learning versus, 124
managing of, 54–56
Frankenleaders, 78, 81
G
Gagne, Robert, 170, 172
Gamification, 153–154
Gap, 85
Generation X, 26
Generational effect, 26
Goals
communicating of, 96
learning alignment with, 102
Goldsmith, Marshall, 70, 75–76, 78
Good to Great, 24
H
Handbook of Training Evaluation and Management, 99–100
Heckman, James, 20
Hidden costs, 60
Hierarchy of evidence, 31–32
High-potential programs, 20
Howard, Doug, 59
Human capital theory, 19–20
I
“I can do anything” mentality, 6
Immersive learning, 15, 42
Impact, measurement of, 56–57
In Search of Excellence, 23
Informal learning, 26–27, 39, 124–125
Instructional design
ADDIE, 39–41, 88–92
death of, 123
for e-learning, 120–125, 130
importance of, 169–170
Khan Academy, 45–46
lies about, 37–48
mobile devices for training, 41–43
necessity of, 123
overview of, xiii–xiv
principles of, as intuitive and obvious, 122–125
time allocation for, 40–41
training programs will solve problems, 38–39
Instructional media, 170–172
Instructor-led learning
description of, 10–11
e-learning versus, 125–127
as impersonal, 127
Interactivity, 144
iPhone, 135–136, 154
Isolation of learning, 104–107
IT departments, vii
K
Kane, Thomas J., 20
Khan Academy, 45–46, 138
Kirkpatrick model, 21–22, 29, 100, 111, 158–160
Knowledge, business model created around, 14
Krueger, Alan B., 20
L
Leaders
coaching by, 72
competencies of, 72
delegation by, 72
feedback given to, 72, 76
performance of, 74–75
responsibilities of, 70, 72
self-assessments of, 74
Leadership development
commercial products for, 78–79, 81
context of, 78
event-based, 77
expenditures on, 77
importance of, 72
need for, 74–77, 80
productization of, 78–79
skills needed for, 73
training included in, 77
Leadership development programs
with high returns on learning, 110–111
language used in, 78
successful, 79
Leadership gurus, 77–78, 81
Leadership Pipeline: How to Build the Leadership Powered Company, The, 71
Leadership Training That Sticks, 79
Learner affordance, 135
Learners
assumptions about, 4–5
digital generation of, 5–6
embedded learning, 12–13
engaging of, 8
environments for learning, 7–8
experts used to teach, 10–12
learning integration into work, 12–13
mobile nature of, 7–8
overview of, xii
skills and capabilities of, 9–10
Learning
benefits of, 18
blended, 155–156
classroom, 7, 151–153
from direct experience, 156
e-. See E-learning
effectiveness of, 166
efficacy evaluations, 21–23
embedded, 12–13
fingertip, 157–158
formal. See Formal learning
gamification’s role in, 153
immersive, 15
informal, 26–27, 39, 124–125
instructor-led. See Instructor-led learning
mobile, 41, 133, 136, 154–155
open-source model of, 14
return on. See Return on learning
transfer of, 37
truths about, 168–172
Learning agility, 9
Learning and development
disrupting the traditional model of, 13–14
economic expenditures on, 4
70-20-10 model used for, 155–156
Learning apps, 138–139
Learning communities, 11
Learning experiences, 10
Learning function
business leaders’ satisfaction with, 12
managing the, xiv–xv, 51–67
overview of, xiv–xv
statistics about, 12
Learning professional, as salesperson, 95–97
Learning pronouncements
e-learning will revolutionize training and replace classroom education, 151–153
gamification will change corporate learning, 153–154
Kirkpatrick model, 158–160
mobile learning, 154–155
overview of, xix, 149–151
search-enabled “fingertip learning,” 157–158
70-20-10 model used for learning and development, 155–156
Learning research
efficacy evaluations, 21–23
importance of, 31–34
overview of, xii–xiii
questioning of, 34
theories, 17–18
ways to prevent being deceived, 28–31
Learning strategies
ADDIE, 88–92, 98
analyzing of, 89–90
case study of, 93–95
as competitive strategy, 83
complex, 92–95
customers as center of, 95
data versus feelings, 85–87
definition of, 83
designing of, 90–91
developing of, 91
ethnography, 86
evaluating of, 91–92
failure of, 84
implementing of, 91
leader’s feeling that he/she knows what’s best, 87–88
model of, 93
overview of, xvi
summary of, 97–98
Learning styles, 25
Learning technologies
affordance, 134–135
future types of, 145–146
learning apps, 138–139
massive open online courses, 138, 141–143
old models applied to new technologies, 139–140
overview of, xviii, 133–134
smartphones, 135–137
video, 144
Learning theories, 20–21
Learning to lead
difficulties associated with, 71–74
as easy, 69–74, 80
leadership development. See Leadership development
overview of, xv
recommendations for, 73
summary of, 80
unlearning and, 71
LinkedIn, 154
Loss of control, vi–vii, 66
M
Madsbjerg, Christian, 86
Massive open online courses, 138, 141–143
Measuring for Success, 102
Methods and tools, 170–172
Millennials, 26
Mobile devices, 41–43, 135–137
Mobile learning, 41, 133, 136, 154–155
Modern learning, 46–47
Moment of Clarity, The, 86
MOOCs, 138, 141–143
Multilanguage webinar, 146
N
Neural networks, 37
Neuroscience sensors, 145
NIIT, 52
O
Online training, 152
Open-access models, 14
Open-knowledge models, 14
Open-source model, of learning, 14
Organization affordance, 135
Organizational goals, 72
Outsourcing
control affected by, 66
costs and, 62–63
description of, 60–61
job loss caused by, 65
loss of control and, 66
of strategic activities, 64–65
P
Pedagogy alignment with business problems, 35
Performance systems, 14
Phablet, 136
Phillips, Jack, 99, 102, 109
“Preponderance of evidence” standard, 33
Q
Qualitative research, 30
Quantitative research, 30
R
Randomized control trials, 31
Rasmussen, Mikkel, 86
Ready, Douglas, 78
Real-time immersive experiences, 8
Reiser, Robert, 170, 172
Relationship building, 96
Research
learning. See Learning research
methods of, 32, 57
questioning of, 34
social science, 32
Return on education, 27
Return on investment. See ROI
Return on learning
avoiding pitfalls associated with, 114
belief of, 109–110
example of, 100–101
forecasting of, 111
misuse of, 113–115
overview of, xvi–xvii, 99–100
prioritizing of programs with high levels of, 110–111
recommendations for using, 114–115
strategically aligned learning and, 111
value determination through, 111–112
Return on learning calculation
accuracy of, 103–104
costs of, 108
description of, 103–107
equation used for, 112
isolation of learning and, 104–107
learning from, 107
need for measuring, 101–102
reasons for, 101–102
time requirements for, 108
ROI calculation. See also Return on learning calculation
for finance, 112–113
for learning, 9, 27, 56, 99–100, 107, 109
ROI Institute, 56–57
Running Training Like a Business, 51–52
S
Sales process model, 96–97
Salesperson
competencies of, 95–96
learning professional as, 95–97
SAM. See Successive Approximation Model
Scalability, of training, 60
Schmidt, Eric, 3
Search-enabled “fingertip learning,” 157–158
Search engines, 158
Selecting Media for Instruction, 170
Sensemaking, 86
Serious eLearning Manifesto, 125
Seven Habits of Highly Effective People, The, 23–24
70-20-10 model, 155–156
Smartphones, 135–137, 154
Social capital, 88
Social communities, 11
Social learning platforms, 15
Social networking, 15
Social science research, 32
Spacing effect, 38
Specification error, 26
Starbird, Michael, 47
Strategic activities, outsourcing of, 64–65
Strategically aligned learning, 111
Success stories, 22
Successive Approximation Model, 121–122, 130
Surveys, 22, 31
T
Talent development, 4
Teaching, expert-based model of, 10–12
Technical training, 152
360-degree survey, 75–76, 80
Time management, 166
Top-down learning environments, 11
Tough, Allen, 26
Training
administration of, 55
business assessment of, 59
cost model for, 60
discretionary nature of, 60
expenditures on, 54
mobile for, 41–43
modern tools for, 47
online, 152
outsourcing of. See Outsourcing
rewarding nature of, 81
scalability of, 60
transactional nature of, 62–63
Training organizations, 53
Training programs, 38–39
Truth-telling, 167
Twain, Mark, 69
U
Unlearning, 71
V
Value
building of, 87
measurement of, 56–57
overview of, xvi–xvii
return on learning measurements and, 102, 111–112
van Adelsberg, David, 51
Variable costs, 60
Virtual classroom, 151–152
Vision, 96
W
Wearables, 145
Webinar, 139–140, 146
Welch, Jack, 78
What Got You Here Won’t Get You There, 70
“Why Leadership Development Programs Fail,” 78
Work, 6, 19
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