071 Role-Playing

Acting the role of the user in realistic scenarios to present empathic design opportunities

• Role-playing is usually guided by describing a general situation or suggestions for actions to be performed, tasks to be accomplished, or goals to be reached.

• Members of the design team have to be willing to play and improvise, yet be cautious to avoid exchanges that can lead to hurtful or upsetting words or actions.

• Debriefing after role-playing is critical to make sense of what occurred and to assess genuine feelings that may have resulted from the session.

• Role-playing is difficult to document by the actors involved, so it is useful to have other team members record the sessions using photos and notes or video.

• Role-playing is useful when direct observation is not feasible or ethical: for example, for personally sensitive situations or where access to the users is restricted.

See also   BodystormingExperience PrototypingSimulation Exercises

Image

Courtesy of Elizabeth Gerber

Members of design teams engaged in role-playing have to be willing and realistic participants. Here, designers are enthusiastically role-playing services for parents with young children.

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