This chapter will discuss techniques and tips that make the entire ink drawing experience a more pleasurable one—for both the beginning student and the seasoned professional artist. Drawing with ink does not have to be the dreadful experience that some believe it to be. With a few adjustments to the viscosity of the ink—and practice with a variety of pen nibs—ink can become as comfortable a drawing tool as graphite. Ink can create a bold statement of the highest contrast; yet it can just as easily generate the lightest, most delicate washes possible in a variety of gradations. Again, as always, practice in this medium is the key to consistent, successful drawings.
Aside from carving in stone, ink is probably the most permanent of art media. Permanent India ink lasts as long as the paper on which it is drawn. This permanence can be intimidating for artists of any skill level; however, it does not need to be.
Ink has been used as a communication medium for thousands of years, and its versatility in print and the world of art makes it a medium that any artist should attempt to be comfortable with. It takes patience and practice to work successfully with ink, but the results are well worth the effort.
A common misconception about ink is that it is too heavy and black and difficult to draw with. Try diluting black India ink with a ratio of approximately 3 or 4 parts ink to 1 to 2 parts water. Part of an ice cube tray works well as an ink reservoir when using a diluted mixture, as the depth of the well allows most of the pen nib to be submerged into the ink.
The smaller the pen nib, the finer the line will be. To achieve very light lines for gesture drawings, simply add more water to the mixture. Try using a larger nib, such as a B3, to sketch in gestural preliminary drawings; rounded nibs tend to flow across the paper, as opposed to fine-point nibs, which can be “scratchy” in a quick sketch. Save finer points for detail line work toward the end of the drawing.
It’s important to understand the different types, sizes, and uses of a variety of ink nibs and points, which can create a multitude of marks on paper. Using a variety of different line weights and line textures will make any drawing more interesting and compelling. In this student piece, notice the detail of line-weight variety and mark-making employed.
One way to create tonal variation in ink drawing is with a technique called “stippling.” To stipple means to create tone out of an accumulation of dots created with the point of a pen. To create a true dot, the pen nib should be held completely perpendicular to the paper, depositing the ink as a point without dragging it into a line.
Creating tone with ink can also be accomplished with line, or linear mark-making. The line can be hatched (one direction), crosshatched (multiple directions), or scribbled to create tone.
Creating a value scale with linear marks is a vital way to understand how to add techniques to an artist’s “toolbox” and create interesting and complex drawings.
This type of tonal application can be employed for a variety of subjects, including still lifes, portraits, and architecture. The combination of crisp, clean ink marks with a variety of subtle-to-strong application techniques makes this linear mark-making a versatile way in which to build a successful value drawing.
Another way to create tone with ink is to dilute the ink in various shades of gray, from very light (lots of water) to very dark (less water), and apply the resulting washes with a brush.
The types of brushes most often used for this purpose are very soft and absorbent natural-hair brushes, such as squirrel or beaver. (The hair for these brushes is humanely harvested, and the brushes are inexpensive.)
Brush quality is important, as the chemical constituents in ink can be harsh on brush fibers. Avoid using expensive brushes with this technique. As is the case with any tonal technique, it is important to first create a value scale in order to get a feel for the appearance of the ink wash and its application.
In this homework exercise, you’ll have the opportunity to practice all the elements that we discussed in this chapter. Gather two to three different types of flowers—real or artificial—and bundle them in a vase or hang them on a wall with fishing line. Use a single light source for illumination.
Giulio Campagnola first used stippling, or pointillism, in his engravings during the 16th century. Pointillism was recognized as a distinct technique during the 18th century, when Post-Impressionist painter Georges-Pierre Seurat popularized it.
Stippling involves applying black dots to a white surface to create a pattern that determines values’ tones and thus represents form. Dots can be used to represent textures through variations in light and temperature. With less intense dots, the shape of an object is made clearer.
For your first exercise, create a grayscale drawing to use as a reference. Use a pencil to sketch it out, and then add dots with a pen. It might help you to use two reference photos: one with many variations in lighting and one with fewer. View the reference photo on a light table, and map out the grays with a soft pencil, such as a 2B. Place your reference photo near your drawing, and notice how the light falls on the object(s) in the photo. If we assume that the white paper is the high key (light tones with little contrast) and the black pen is the low key (darker tones that offer a great deal of contrast), then the dots’ closeness will be used to form a medium-gray color.
Start by drawing a pattern of gray, and then add more and more dots to create the darker areas. The idea is to fill the entire surface of the paper to create the shape of the object. Avoid placing dots too fast and without control. Stippling requires a great deal of concentration and discipline.
This reference photo presents the subject from a three-quarter angle. She stands in a relaxed position, and she is naturally lit.
This piece provides an excellent opportunity for studying the light and texture in various objects. First do just a quick sketch of all of the objects. The idea here is to play with the different textures in the scene.
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