Distort effects

Distort has eight different effects: Bulge, Crystalize, Dents, Frosted Glass, Pixelate, Polar Inversion, Tile Reflection, and Twist. These will add crazy special effects to your photos, so try and see what each of these do because they will enhance your creativity:

Distort effects

Bulge

Bulge creates funhouse distortions that can add comical effects to images. Although, you may find that you can use it to correct some imperfections as well.

Bulge has two controls: Bulge and Center. Bulge has a value between -200 and 100. 0 is neutral or no bulge at all; anything under 0 will make the center of the bulge smaller or make that part appear distant. Anything over 1 will make the bulge bubble larger or make the image appear closer.

As with other effects covered in this chapter, the Center control will allow you to place the bulge where you would like it to be.

Bulge

Dents

Dents has six controls: Scale, Refraction, Roughness, Tension, Quality, and a Reseed button for Random Noise:

Dents

If your image is a sheet of steel, the controls are a hammer you will use on it.

Scale determines how many times the "hammer" hits the steel. Refraction determines how reflective your steel is. Roughness lets you control how polished the steel is. Tension represents how tightly packed the hammer hits are. If at any point in time you don't like the way the "hammer hits" are laid, you can hit the Reseed button and get a new layout.

Frosted Glass

Frosted Glass will make your image look like its being seen though a sheet of frosted glass.

Frosted Glass has three controls: Maximum Scatter Radius, Minimum Scatter Radius, and Smoothness. It works by scattering pixels randomly. You can choose the maximum or minimum value that you wish the randomness to be.

Maximum Scatter Radius determines how far the "frost" crystals are from one another. It has a value between 1 and 200. The larger the number, the more it will scatter each pixel.

Minimum Scatter Radius will determine the minimum randomness that the pixels are scattered by. The Minimum Scatter Radius also has a value between 1 and 200. It will always be limited to the value of Maximum Scatter Radius. You will not be able to bring the value of Minimum Scatter Radius higher than that of Maximum Scatter Radius.

Smoothness determines how grainy you want the frost to be. It has a value between 1 and 8. The higher the number, the less grainy it will appear:

Frosted Glass

Pixelate

The Pixelate effect will lower the resolution of your image. It has a value slider that ranges from 1 and 100. The higher the number, the lower the resolution and the larger it will make each pixel. It averages out the pixels in the surrounding area and will change the surrounding pixels to that color:

Pixelate

With the Ellipse Selection tool, Pixelate lets you recreate scenes from your favorite police reality shows:

Pixelate

Polar Inversion

The only way to describe Polar Inversion is psychedelic. It will take the bottom of the image and wrap it around to the top, repeating this multiple times based on the variables you select:

Polar Inversion

Note

Using Polar Inversion improperly may result in opening a portal to another dimension.

Tile Reflection

Tile Reflection will make your image look as if it's covered with reflective tiles. It has four controls, namely, Angle, Tile Size, Curvature, and Quality:

Tile Reflection

Angle controls how the tiles are angled, Tile Size controls how large the tiles are, and Curvature will create the illusion of raised, reflective tiles:

Tile Reflection

How did this kid get that cool tiled shirt? With Magic Wand and Tile Reflection!

Twist

The Twist effect will take any area of your photo and start twisting it as much as you want. The Center control works as with other effects mentioned earlier. Amount/Direction determines how much spin you wish to give your photo. Size will determine how big/small the spin ball will be. Quality will give finer detailing to the "spin ball":

Twist

By using the Ellipse Selection tools with Add mode and adding a twist to each instance, you can create some rather interesting effects. And by interesting, I mean disturbing.

Twist

Noise

Noise effects can be hard to figure out. On one hand, it's impossible to think why you would want to add noise or random grain to any photo, but there are times it comes in handy. Let's say you were on a vacation with your friends. You have a very good camera, while your friends have the BoxMart $69.99 special. One of your friends wants you to put together a photo album of your adventures. Only, your photos look way better than anyone else's. You may need to make your image a little less sharp so it doesn't stick out so much against the others. Okay, that's probably not going to happen to anyone, but you get the idea. Sometimes an image is just too sharp and Noise will do the trick.

Add Noise

Add Noise will add random pixels of red, blue, green, and yellow. As shown in the following screenshot, the Add Noise effect has three controls: Intensity, Color Saturation, and Coverage:

Add Noise

Intensity determines how bright those random pixels will be. Saturation allows you to saturate these random pixels with more color, making the red redder and the green greener. Coverage will determine how many of these random pixels will appear. The greater the value, the more "noise" you will see:

Add Noise

Adding Noise with a Black and White adjustment turns a photo into something resembling a newspaper photo. You may now be asking yourself, "What's a newspaper?"

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