Summary

In this chapter, we discussed the basics of networking and network programming paradigms. We saw how WebSockets makes it possible to develop real-time, multiplayer games in HTML5. Finally, we implemented a simple game client and game server using widely supported web technologies and built a fun game of Tic-tac-toe.

In the next chapter, we will take a look at the current state of the art in the JavaScript development world, including JavaScript in the server through Node.js. The chapter will teach you current techniques to manage the development cycle in JavaScript with workflow and resource management tools such as NPM, Bower, Grunt, and so on.

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