Fair play and the user experience

So far in this chapter, we have discussed many different aspects of security, all of which were aimed at providing fair play to your users. Although we can do the best we can to secure our servers, intellectual property, user data, and other players, at the end of the day, the attacker will always be at an advantage.

Especially in multiplayer games, where dozens, if not hundreds or thousands of different players will be enjoying your game at the same time, you may come to a point where attempting to secure a player against himself is not a good investment of time or other resources. For example, if an isolated player wishes to cheat his or her way into jumping higher than the game allows or change a save game in order to reflect extra lives, then you may be better off just letting that player proceed with the hack on his or her own client. Just be absolutely sure that none of the other players are affected by it.

The key takeaway from this section as well as from the entire chapter is that user experience is the king. Even more so when multiple players are sharing a game world looking for a fun time and one of these players is only looking for a way to ruin it for everyone; you must make sure that no matter what happens, the other players can continue to play.

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