In this chapter, we will cover the following recipes:
In Chapter 3, Creating Natural Materials in Cycles, we saw some of the simpler natural materials that are possible to build in Cycles, keeping them out of any landscape context to make them more easily understandable.
Now it's time to deal with more elaborate natural materials. In this chapter, we will examine the way to mix different basic shaders to mimic the look of complex natural objects and their environments (very often, these two things fit together neatly).
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