Chapter 6. Creating More Complex Man-made Materials

In this chapter, we will cover the following recipes:

  • Creating cloth materials with procedurals
  • Creating a leather material with procedurals
  • Creating a synthetic sponge material with procedurals
  • Creating a spaceship hull shader

Introduction

In this chapter, we will see some more complex artificial materials, starting with the relatively simpler materials. Remember that the procedure is basically the same as that for all the materials we have seen so far—the generic shader followed by the color pattern or the bump effect (one or more), depending on the preponderance of the different components.

The only difference is the level of complexity they can reach (for example, look at the Creating a spaceship hull shade recipe at the end of this chapter).

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