Chapter 3. Alien Character – Base Mesh Creation and Sculpting

In this chapter, you will discover a new way of modeling 3D objects with the powerful sculpting tools of Blender.

We will start with an overview of the sculpting process including brush settings and how to optimize the viewport. We will then create a base mesh with an amazing tool that Blender offers called the Skin modifier, which follows the concept art of an alien character.

Afterwards, we will sculpt the character using the tools that we had previously introduced and learn more about their usage in the different cases that are required for our character.

As sculpting is an artistic process, you will also learn about proportions and anatomy.

Let's jump to another planet! This chapter will cover the following topics:

  • Understanding the sculpting process
  • Optimizing the viewport
  • Learning about and using brushes
  • Creating a base mesh with the Skin modifier
  • Using Dyntopo
  • Understanding the basics of anatomy and proportions

You will start the sculpting of the following alien character (shown on the right) using a sketch as a reference (shown on the left). This is done with Krita (an open source tool for 2D art).

Alien Character – Base Mesh Creation and Sculpting

Understanding the sculpting process

Before starting to sculpt our alien, we will take some time to understand what this means and what the advantages are of using this modeling method. We will then give an overview of the basic tools that Blender has to offer.

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