Sculpting allows us to think more about the shape of the object and less about its technical part, such as its topology. So, the goal of this method is to really concentrate on the design part of the object. We won't see the vertices, edges, or polygons. The technique is more efficient when the goal is to reach an organic object. When you model with the tools that we have previously shown to you (the poly modeling method) you need to keep the topology in mind while researching the shape, and it is even more complicated when you have finer details. So what if we want to have a good topology with a sculpture? We have to do a retopology, but you'll see this in the next chapter
When we modeled the Robot Toy in the previous chapter, we used a mouse. While we are sculpting, it's pretty hard to use a mouse because it is not precise according to the process. This is why we use a pen tablet that gives the sensibility needed to get the right shape. It takes some time to get used to this, but with practice you will have more control over your sculpture.
In order to navigate with the pen tablet in the 3D viewport, go to the User Preferences panel (Ctrl + Alt + U) and check the Emulate 3 Button mouse option. We will now be able to use the Alt key to navigate. Refer to Chapter 1, Straight into Blender! for more precise details.
It's also a good thing to check the Emulate Numpad option in order to be able to switch views with the keys that are above the QWERTY keys.
In order to access all the tools needed for sculpting we need to go into the Sculpt Mode. The Sculpt Mode won't let us access the components of our mesh as in the Edit Mode, and we also won't be able to apply transformations on our objects as in the Object Mode. To switch to the Sculpt Mode, we select it in the drop-down menu located in the header of the viewport. As you can see, it is in the same place as the Edit Mode and the Object Mode.
Sculpting usually takes more resources than poly modeling because the number of polygons will quickly increase each time you want to add details. This is why we need to activate some settings that will boost our viewport. This is done as follows:
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