In the previous recipe, we modeled the basic bulk of the Breastplate. We are now going to see a simple but effective technique to add detailing to the borders of the armor plate.
Assuming we have gone out of Edit Mode and then saved the file, reopen the Gidiosaurus_modeling.blend
file and proceed with the following:
Armor_light
and copy all the settings and options from the Armor_dark
material, except for the diffuse and the specular colors—set them to RGB 1.000 (pure white; a faster way is to assign the Armor_dark
material, make it a single user, change the colors to white, and rename the material as Armor_light
).Even if at first sight this seems a complex process, actually it's one of the easiest and fastest ways to model a mesh. We have just duplicated the edge-loops that are located where we had the intention of adding the modeled borders. With a simple shortcut, we have converted them to a curve object that can be beveled both by other curve objects or simply by values to be inserted in the fields under the Geometry tab. Then, once we obtained the shape we wanted, we converted the curve back to a mesh object.
We could have kept the armor decorations as curves, but by converting them to meshes, we have the opportunity to unwrap them for the mapping of the textures according to the rest of the armor.
Note that the Preview U value under the Resolution item in the Shape subpanel for the curve objects should be kept low if you don't want a resulting mesh with a lot of vertices; you can set it quite lower than the default 12. Just experiment before the final conversion, while keeping in mind that once converted to mesh, the decorations will probably be smoothed by a Subdivision Surface modifier with the rest of the armor; in any case, the obtained decorations mesh can also be simplified at a successive stage.
In this chapter, we saw the process that can be used to model the armor meshes. We will not demonstrate the rest of the armor modeling, as the same techniques can be used over again. However, feel free to model the rest of the armor on your own or have a look at the provided Gidiosaurus_modeling_02.blend
file:
3.142.198.223