Chapter 5. Unwrapping the Low Resolution Mesh

In this chapter, we will cover the following recipes:

  • Preparing the low resolution mesh for unwrapping
  • UV unwrapping the mesh
  • Editing the UV islands
  • Using the Smart UV Project tool
  • Modifying the mesh and the UV islands
  • Setting up additional UV layers
  • Exporting the UV Map layout

Introduction

So, at this point, we have sculpted our high resolution character and through the retopology process, we have obtained a low resolution copy, which is easier to use for rigging, texturing, and animation.

There are several ways to apply textures to a mesh in Blender, as in any other 3D package. In our case, we are going to use UV Mapping, which is certainly one of the most commonly used and efficient methods for organic shapes.

Before the unwrapping process, the mesh must be prepared to make the task easier.

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