We're going to use a State Machine to control the game, so let's get some ideas of what we want:
BeginState
class, which is a splash screen displayed when the game startsSetupState
class, which provides game optionsPlayState
classes, which are two levels of gameplayWonState
classes, which show a graphic and proceed to the next levelLostState
classes, which show a graphic, and replay the level or restart the gameThe following Scenes and States diagram shows three Scenes and nine States that we'll use to control game flow:
As you can see from this diagram, there are five more States and another Scene added to the project. We're almost starting fresh. Much of the code that was added in Chapter 8 has been removed, and some new code has been added for this chapter.
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