PlayStateScene1_1
has no code for shooting. PlayStateScene1_2
has code to shoot one EnergyPulse at a time. In Scene2, PlayStateScene2
has continuous rapid fire shooting.
To get the appearance of an EnergyPulse, we will actually shoot a Sphere. We won't see the Sphere because its rendering will be unchecked. The EnergyPulse effect is created by using a Trail Renderer effect on the Sphere.
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