Even though this simple game wasn't much to look at, its sole purpose was to show you how small sections of code are brought together to form a game. We used C# to turn Rigidbody physics on and off for Player, and moved the Player using physics forces. A couple of extra cameras were added to provide two ways to follow the Player. We created a scoring system that's displayed on screen during the game. Finally, we covered detecting and using collision and trigger events.
In the final chapter, we'll review your new C# skills and where to go from here to continue your education.
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