using UnityEngine; using Assets.Code.Interfaces; namespace Assets.Code.States { public class WonStateScene1 : IStateBase { private StateManager manager; public WonStateScene1 (StateManager managerRef) { manager = managerRef; if(Application.loadedLevelName != "Scene0") Application.LoadLevel("Scene0"); } public void StateUpdate() { if (Input.GetKeyUp (KeyCode.Space)) { manager.SwitchState (new PlayStateScene2 (manager)); } } public void ShowIt() { Debug.Log("In WonStateScene1"); } } }
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