using UnityEngine; using Assets.Code.Interfaces; namespace Assets.Code.States { public class LostStateScene2 : IStateBase { private StateManager manager; public LostStateScene2 (StateManager managerRef) { manager = managerRef; if(Application.loadedLevelName != "Scene0") Application.LoadLevel("Scene0"); } public void StateUpdate() { if (Input.GetKeyUp (KeyCode.Space)) { manager.SwitchState (new PlayStateScene2 (manager)); } if (Input.GetKeyUp (KeyCode.Return)) { manager.Restart(); } } public void ShowIt() { Debug.Log("In LostStateScene2"); } } }
18.220.245.140