WonStateScene1

using UnityEngine;
using Assets.Code.Interfaces;

namespace Assets.Code.States
{
  public class WonStateScene1 : IStateBase
  {
    private StateManager manager;
    
    public WonStateScene1 (StateManager managerRef)
    {
      manager = managerRef;
      if(Application.loadedLevelName != "Scene0")
        Application.LoadLevel("Scene0");
      
      manager.gameDataRef.SetScore();
    }
        
    public void StateUpdate()
    {
    }

    public void ShowIt()
    {
      GUI.DrawTexture(new 
        Rect(0, 0, Screen.width, Screen.height), 
        manager.gameDataRef.wonStateSplash, 
        ScaleMode.StretchToFill);
      
      if (GUI.Button(new Rect(10, 10, 250, 30), 
        "Click Here or Space key for next Level") || 
        Input.GetKeyUp (KeyCode.Space))
      {
        manager.SwitchState (new 
        PlayStateScene2 (manager));
      }
    }
  }
}
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