Separating the why and the how

When creating games, we have many different systems that need to be juggled around in order to provide the entire game experience. We need to have objects that are drawn to the screen, need to have realistic physics, react when they hit each other, animate, have gameplay behavior and, on top of all that, we then need to make sure that it runs well 60 times every second.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.118.128.105