244 High Performance Visualization
11.6.2 Projection-Based Systems
Tiled displays that do not suffer from discontinuities caused by screen
bezels have traditionally been built using an array of video projectors. The
challenges of building such a system have barely changed over the last
decade [41]: projectors and a matching screen material must be chosen, the
devices must be mounted stably, and the whole system must be calibrated to
form a seamless, continuous display.
Over the years, a variety of projection technologies have been developed.
Early installations, like the first CAVE [20], were built using CRT projectors,
which offer freely-scalable image geometry, but they suffer from low brightness.
Later, LCD projectors became the prevalent video projection technology used
in nearly every conference room, making them cheap commodity hardware.
Closely related to LCD is Liquid Crystal on Silicon (LCoS), which uses a re-
flective silicon chip with the liquid crystals on it. LCoS enables commercially-
available devices with resolutions up to 4096 ×2100 pixels (4K), and research
prototypes with 33 megapixels exist [47]. A six-sided CAVE installation with
24 LCoS projectors and a total of 100 megapixels has the highest resolution
amongst rear-projection systems nowadays [85]. Contrariwise, Digital Light
Processing (DLP) uses a myriad of micromirrors for reflecting the light of
each pixel separately. These mirrors can individually be moved very quickly,
creating the impression of gray scales by reflecting the light either out of
the projector or not. Color is added either through time multiplexing via a
color wheel, or through a separate chip for each color channel. The mirrors
can actually be toggled so fast that the frame rates required for active stereo
projections are reached, which is a clear advantage for building immersive
installations.
Stereoscopic displays show two perspectively different images, one being
only visible to the left eye of the user and the other only to the right eye [20].
This channel separation can be achieved by different means, most notably
active shutters (time multiplexing), polarized light, or interference filters. All
of these technologies require the user to wear matching stereo glasses, which
complement the filters built into the projector. While stereo displays can also
be built from flat panels, their full resolution cannot be brought to bear to
each eye, especially in the case of autostereoscopic displays, which remove the
need for wearing stereo glasses completely [102].
Aside from projector technology, the screen material is a crucial compo-
nent that affects the quality of a display environment. However, choosing the
screen material usually means finding a compromise and is also dependent on
the projectors and, if applicable, the technology used for stereoscopy. While
having a nearly Lambertian surface for the screen makes calibration easier
and, therefore, is desirable for a large number of tiles [12], such a screen re-
sults in reduced image sharpness, hot spots, and it might be inappropriate
to use because it may affect the polarization of light. Likewise, tinted screens
have become popular, since they increase the contrast of the image, but obvi-