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by Achintya Bhowmik
Interactive Displays: Natural Human-Interface Technologies
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Prev
Previous Chapter
Chapter 11: Towards “True” 3D Interactive Displays
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Index
3D Displays
3D Visual Cues
Active Glasses
Angular Resolution
Autostereoscopic
Cardboard Effect
Clipping Artifact
Edge Violation
Head Tracking
Hologram
Interacting with 3D Displays
Multi-focal Length Lens
Passive Glasses
Polarization Rotator
Stereo 3D (s3D) Displays
SuperD
Tunable Lenses
Visual Conflicts
Zone of Comfort
zSpace
Auditory Perception
Anvil
Auditory Cortex
Binaural Perception
Cochlea
Hammer
Human Ear
Incus
Malleus
Pinna
Stapes
Stirrup
Tympanic Membrane
Biometrics
2D and 3D Face Recognition
Active Appearance Model
Audio Feedback
Authentication
Biometric Accuracy Requirements
Biometric Data Fusion
Biometric Enrollment Requirements
Biometric Integrity Requirements
Biometric Model Adaptation
Biometric Spoofing
Biometric Usability Study for the Visually Impaired
Biometrics in Uncontrolled Environment
Bimodal Verification
Blind Subjects
Data Fusion
Face Analysis
Face Detection
Face Normalization
Face Recognition
Face Verification
Feedback Mechanism
Head Pose Estimation
Head Pose Variations
Identity Assurance
Mel-Frequency Cepstral Coefficients (MFCCs)
Mobile Biometry
Model Adaptation
Multimodal Case Study
Speaker Verification
User Verification
Voice Activity Detection
Voice Analysis
Cambrian Explosion
Eye Gaze Tracking
Corneal Reflection Method
Electrooculography (EOG)
Eye Contact Sensors (ECS)
Eye Gaze Interaction
Eye Movements
Eye Tracker Calibration
Eye Trackers
Eye Tracking Accuracy
Eyes
Gaze as Context
Gaze Gesture Alphabets
Gaze Gestures
Gaze Gesture Applications
Gaze Path Reading a Text
Gaze Pointing
Gaze Pointing Feedback
Gaze Tracking Outlook
Gaze-based Activity Recognition
Gaze-based Attention Detection
Gaze-based Reading Detection
Gesture Separation from Natural Eye Movement
Midas Touch Problem
Mouse and Gaze
Saccade
Human Computer Interaction
Human Senses and Perception
Human-Visual System (HVS)
3D Perception
Accomodation of Eyes
Binocular Vision
Blur
Color Perception
Convergence of Eyes
Cornea
Depth Perception
Eye Bandwidth
Eye Resolution
Focus cue
Fovea
Human Eye
Lateral Geniculate Nucleus
Lens
Mach Bands
Motion Parallax
Muller-Lyer Illusion
Occlusion
Optic Nerve
Origins of Biological Vision
Parallax
Photoreceptors
Pupil
Relative Motion
Retina
Stereopsis
Visual Acuity
Visual Cortex
Visual Perception
Interactive Displays
Architecture Block Diagrams
Legacy Input Devices
Data Glove
Douglas Engelbart
Flash-matic
Lazy Bones
Mouse
Remote Control
Space
Command
Zenith
Light Field
Light Field Display
Light Field Imaging
Plenoptic Camera
Plenoptic Function
Multimodal Interface
3D Gesture
3D Modeling and Design
Automobile Control
Brain-Computer Interfaces (BCI)
Collaboration
Complimentarity of Input Modalities
Concurrency of Input Modalities
Consumer Electronics
Disabled
Electroencephalography (EEG)
Electromyography (EMG)
Equivalence of Input Modalities
Eye Tracking and Gaze
Facial Expressions
Frame-based Integration
Games and Simulation
Human-Robot Interaction
McGurk Effect
Medical Applications
Mobile Image Editing
Mobile Search
Mobile Text Entry
Multimodal Inputs
Multimodal Integration Strategies
Multimodal Interactions
Multimodal Perception
Perceptual User Interfaces
Procedural Integration
Redundancy of Input Modalities
Specialization of Input Modalities
Symbolic/Statistical Integration
Touch Input
Transfer of of Input Modalities
Unification-based Integration
Usability Issues with Multimodal Interaction
Natural Human-Interface Technologies
Tactile Perception
Cortical Homunculus
Homunculus
Mechanoreceptor
Meissner Corpuscle
Merkel Disc
Pacinian Corpuscle
Ruffini Ending
Somatosensory Cortex
Wilder Penfield
Touch Interface
Acoustic Pulse Recognition (APR)
Acoustic Touch Technologies
Analog Multi-Touch Resistive (AMR)
Analog Resistive
Camera-Based Optical
Capacitive Touch Technologies
Combinations of Touch Technologies
Digital Multi-Touch Resistive (DMR)
Dispersive Signal Technology (DST)
Embedded (light-sensing)
Embedded (on-cell, in-cell, & hybrid)
Embedded Touch Technologies
First Touch Display
Force-Sensing
Future of Touch Technologies
History of Touch Technologies
Hybrid In-cell/On-cell Mutual-capacitive
In-cell Light Sensing
In-cell Mutual-capacitive
In-Glass Optical
Multi-Touch
Multi-Touch Infrared
On-cell Mutual-capacitive
Optical Touch Technologies
P-cap Controllers
P-cap Sensors
P-cap Touch Modules
PIN-Diode Optical
Planar Scatter Detection (PSD)
Projected Capacitive
Projection
Resistive Touch Technologies
Reversing Ramped Field Capacitive (RRFC)
Surface Acoustic Wave (SAW)
Surface Capacitive
Touch Module Revenues
Touch Module Shipments
Touchscreen Block Diagram
Touch Controller
Touch Screens
Touch Sensing
Touch Sensor
Touch Taxonomy
Touch Technologies
Touch Technologies Evolution
Touch Technology Share
Touch Technology Suppliers
Traditional Infrared
Vision-based Optical
Waveguide Infrared
Vision Interface
2D and 3D Imaging
2D Camera
2D Pseudo-random Codifications
3D Camera
3D Imaging
3D Interactions
3D Model
3D Reconstruction
3D Segmentation
3D Sensing
Absolute Phase Recovery
Augmented Reality
Background Segmentation
Binary Structured Codifications
Binocular Disparity
Camera Obscura
Computer Vision
Condensation Algorithms
Continuous Sinusoidal Phase Codifications
Continuous Time-of-Flight
Dense Stereo
Depth Camera
Depth Map
Digital Fringe Projection (DFP)
Digital Light Processing (DLP)
Digital Micromirror Device (DMD)
Disparity
Disparity Space Image (DSI)
Dynamic Programming
Epipolar Geometry
Extrinsic Camera Parameters
Facial Expressions
Finite State Machines
Gesture Recognition
Gesture Recognition Block Diagram
Hand Models
Hidden Markov Models
Homogenous Matrix
Human Action Chain
Image Segmentation
Imaging Technologies
Intrinsic Camera Parameters
Kalman Filter
Kinect
Light Emitting Diodes (LED)
Machine Vision
Manipulative Gestures
Markov Dynamic Model
Minority Report
Model-based Gesture Recognition
Modulation Frequency
Modulation Wavelength
N-ary Codifications
N-step Phase-shifting Technique
Particle Filtering
Perceptual Computing
Perspective Projection
Pinhole Camera
Pinhole Camera Model
Projected Pattern
Pseudo-random Patterns
Pulsed Time-of-Flight
Range Image
Robot Navigation
Semaphoric Gestures
Simultaneous Localization and Mapping
Skeletal Models
Sparse Stereo
Stereo 3D Imaging
Stereo Correspondence
Stereo Hardware Implementation
Stereo Matching Cost
Stereo Rectification
Stereo Vision Sensors
Structured Light 3D Imaging System
Structured Light 3D Sensing
Structured Light System calibration
Structured Pattern Codifications
Sum of Absolute Differences (SAD)
Sum of Squared Differences (SSD)
Time-of-flight 3D Imaging
Time-of-Flight Background Light
Time-of-Flight Camera Components
Time-of-Flight Distance Aliasing
Time-of-Flight Limitations
Time-of-Flight Multi-path
Time-of-Flight Power Budget
Time-of-Flight Range Accuracy
Time-of-Flight Scattering
Time-of-Flight System
Time-of-Flight Trends
Video Conferencing
View-based Gesture Recognition
Virtuality Reality
Vision-based Interactions
Vision-based System Architecture
Visual Attention
Visual Displays
Visual Sensing
Voice Interface
2001: A Space Odyssey
Acoustic Echo Cancellation
Acoustic Front-end
Acoustic Model
Artificial Neural Networks
Automatic Speech Recognition (ASR)
Bayes' Rule
Beamforming
Canonical System
Coarticulation
Deep Neural Networks (DNN)
Dialog Management
Discourse Representation
Distributed Voice Interface
DNN Training
Finite State Machine (FSM)
Gaussian Mixture Model (GMM)
Grammar-based Language Models
Hardware Optimization for Speech
HAL, 9000 14
Hidden Markov Model (HMM)
Knowledge Representation
Language Model
Lower-Power Wake-up
Mixed Initiative Coversations
Natural Language Understanding (NLU)
Nature of Speech
Noise Cancellation
Noise Suppression
Phonemes
Probability Density Function (PDF)
Question Answering
Robust Voice Recognition
Search
Signal Enhancement Techniques
Slot and Filler Technology
Speaker Dependent Recognition
Speech Modeling
Speech Reasoning
Speech Recognition Accuracy
Speech Segmentation
Speech Spectrogram
Speech Synthesis
Speech Waveform
Stochastic Language Models
Symantic Speech Analysis
Text-to-speech Synthesis (TTS)
Training Acoustic and Language Models
Voice Biometrics
Voice Interface Architecture
Voice Recognition
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