using UnityEngine; using Assets.Code.Interfaces; namespace Assets.Code.States { public class PlayStateScene1_1 : IStateBase { private StateManager manager; public PlayStateScene1_1 (StateManager managerRef) { manager = managerRef; if(Application.loadedLevelName != "Scene1") Application.LoadLevel("Scene1"); } public void StateUpdate() { if (Input.GetKeyUp (KeyCode.Space)) { manager.SwitchState (new WonStateScene1 (manager)); } if (Input.GetKeyUp (KeyCode.Return)) { manager.SwitchState (new LostStateScene1 (manager)); } } public void ShowIt() { Debug.Log("In PlayStateScene1_1"); } } }
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