Naming methods properly

Always use meaningful names for your methods. Just like I explained for variables, if you don't use good names, then six months from now you will be sad.

Since methods make GameObject do something useful, you should give your method a name that sounds like "action." For example, JumpOverTheFence or ClimbTheWall. You can look at those names and know exactly what the method is going to do.

Don't make them too simple. Suppose you name a method Wiggle. Sure you know what Wiggle means right now, but in six months you'll look at that and say "Wiggle? Wiggle what?" It only takes a moment to be a little more precise and write WiggleMyButt. Now when you see that method name, you'll know exactly what it's going to do.

Begin method names with an uppercase letter

Why? We do this to make it easier to tell the difference between what is a class or method, and what is a variable. Also, Microsoft suggests beginning method names with an uppercase letter. If someone else ever looks at your code, they will expect to see method names beginning with an uppercase letter.

Using multi-word names for a method

Using this example again:

void AddTwoNumbers ()
{
  // Code goes here
}

You can see the name is actually three words squished together. Since method names can only one word, the first word begins uppercase, then just capitalize the first letter of each additional word. For example, PascalCasing.

Parentheses are part of the method name

The method name always includes a pair of parentheses on the end. The parentheses not only let you know that the name is a method, but they do serve an important purpose of allowing you to input some data into the method when needed.

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