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‘Point oh’ libraries

Abstract

A major determinant of change in librarianship is the drive for closer collaboration between librarians and library users. Libraries are adopting technological tools and approaches to closely fit library services to the lifestyles of their communities. One exemplar of such integration in the design and delivery of library services is the use of labels with deeper meanings to denote improved service models. A number of controversies hamper the adoption of such terms to label new ideas, models and techniques of librarianship, particularly the use of version numbers, largely exemplified by what some scholars call the ‘point oh’ phenomenon. This chapter explores these developments.

Keywords

Library 0.0
Library 1.0
Library 2.0
Library 3.0
Library 4.0
Libraries have been through profound socio-economic and technological transformations over the years, but currently the phenomenon of collaborative and user-generated content, facilitated by emerging technologies, is taking this process of profound change to a new level (Evans, 2009). Furthermore, the pace of this change is much faster than it has been in the past. In their effort to keep pace, librarians are emphasising the fact that library service must be delivered to the locus of the community of users and in ways that suit how those users live. This principle has dictated the pace and scope of numerous changes in librarianship in the recent past. Currently, the major determinants of change in librarianship are the emerging information and communications technologies and the growing demand for closer collaboration between librarians and library users. It is generally accepted that libraries using the new information and communications technologies have greater potential to get closer to their communities and to provide services compatible with the lifestyles of those communities.
One of the exemplars of such technological integration in the design and delivery of library services is the use of labels with deeper meanings to denote improved service models. Designators such as Library 2.0, Library 3.0 or Library 4.0 are steadily growing popular with librarians and library users. Nonetheless, a number of controversies surround the adoption of such terms to label new ideas, models and techniques of librarianship. Particularly, the use of ‘version numbers’, largely exemplified by what some scholars call the ‘point oh’ phenomenon (Evans, 2009), has stirred significant controversy. Although Giustini (2007) explains that the ‘point oh’ label is ordinarily used to signify the ‘next big thing’, this trend evokes varying reactions from library constituencies. Generally, while it excites some library stakeholders, others find it empty and annoying.
The ‘point oh’ phenomenon has been borrowed from the software development industry. In software development, minor improvements on a product normally change the version from perhaps 1.1 to 1.2 or even 1.10 to 1.11. Such improvements are built on the existing architecture. On the other hand, movement into a different whole number usually indicates that the product has been built afresh and is significantly changed product from the previous version (Saint-Onge, 2009). This reasoning implies that the higher the number the better the product, and the newest label signifies the latest development. Thus, Library 4.0 is deemed to be better than Library 3.0, which in turn is better than Library 2.0 and other versions before it. This reasoning has stirred up a big debate, the end of which is not yet in sight.
The use of version numbers to represent perceived improvement of library services is currently closely tied to the application of the corresponding labels of the World Wide Web. Thus, Library 1.0 is associated with Web 1.0; in the same way Library 2.0, 3.0 and 4.0 are linked to the corresponding versions of the web. This logic is equally controversial and the subject of lively and on-going debate. For instance, Rothman (2008) argues that the use of web version suffixes to represent trends in librarianship is a marketing gimmick aimed at hyping ‘newish’ web developments. He explains that there can be no ‘new version’, because the web is continuously evolving and should be seen as a continuum rather than a series of spasmodic developments. Further, he holds the view that this practice of labelling not only confuses but also alienates potential ‘non-techie’ supporters of the techno-based information management advancements. Evans (2009) warns that use of these labels seems to be aimed at putting pressure on librarians to transform the library services and environment just to be fashionably ‘on trend’. Cho and Giustini (2008), however, maintain that the use of version numbers with the web is essential shorthand that aptly denotes trends or sets of trends. Maness (2006) also explains that the ‘point oh’ naming system is specific to those developments in librarianship which have been stimulated by the corresponding developments in web technology and cannot be alienated from it.
Partridge, Lee and Munro (2010) suggest the application of a Popperian approach when discussing the labelling of new concepts. This approach is derived from the work of Karl Popper, one of the leading 20th-century philosophers of science, who was based at the London School of Economics (Thornton, 2009). Partridge, Lee and Munro (2010) explain that the names and labels attached to new concepts do not matter as much as the substance of the concepts and their significance in practice. They further state that the semantics and, especially disagreement over the terms, should not be a hindrance to the development of the understanding of new concepts. They admit that labels may change or be replaced but the concepts they represent remain much longer. The essence of their suggestion is that the debate should not be about how suitable the ‘point oh’ labels are but whether or not they serve adequately as vehicles for communicating trends in librarianship in the light of the constantly changing information environment.
From the foregoing, it is evident that one of the main contentions about the labelling of advancements in librarianship is whether the versions actually have distinguishable features which can justify their existence. While several authors have discussed the differences between Library 1.0 and Library 2.0, little is written about Library 3.0 and how it relates to Library 2.0 before it or Library 4.0 after it. This chapter seeks to bridge this information gap by exploring the existing ‘point oh’ libraries– 0.0, 1.0, 2.0, 3.0 and 4.0 –in an attempt to demonstrate that while these labels may not have won broad approval, they do indeed represent tangible milestones in the development of librarianship.

2.1. Advances in web technology: webs 1.0, 2.0, 3.0 and 4.0

Web technology has evolved constantly over the years in response to the prevailing and emerging needs of users. Evans (2006) asserts that there has been no master plan or grand scheme which has guided web technology advancement. He further asserts that it is not possible to predict accurately the nature or depth of changes that the web will undergo in the near or distant future. This section explores the various web generations thus far.

2.1.1. Web 1.0

This is perceived as the general term used to refer to the first generation of the World Wide Web. The term is also used to denote the generation of the web existing before the bursting of the ‘dot-com’ bubble in 2001. Lately, the term is often used to describe the web prior to the emergence of blogs, wikis, social networking sites and web-based applications. This generation was developed by Tim Berners-Lee in 1989 and was popularised in 1991 (Berners-Lee, 1998). It is typified by top-down hierarchical information architecture in which users passively consume the content of websites. They use the content and leave it in the same state.
Web 1.0 focuses on content presentation and not generation. Thus, Web 1.0 sites are static, operating on a read-only platform, less interactive and proprietary than later generations (Strickland, 2008). Taking the unidirectional communication model, Web 1.0 involves one individual or organisation pushing similar content to a wide variety of audiences, an approach which some scholars have described as ‘brochureware’ (Evans, 2006). Web 1.0 sites apply the just-in-case approach, in which generic content is created by a website owner in the hope that someone might find it useful some day. Given its impersonal nature, Web 1.0 content is written in a descriptive and professional style and is suited for publishing, not participation. Web 1.0 is about companies and talk-down, not communities or conversations. No wonder Barsky and Purdon (2006) argue that Web 1.0 is all about commerce and less about people. Thus, the Web 1.0 platform exhibits a largely passive experience, as users are restricted to viewing websites as they are, as complete products and not user-mediated services.
Naik and Shivalingaiah (2008) argue that Web 1.0 is a system of interlinked, hypertext documents accessed over the Internet. They add that the Web 1.0 site owners are interested only in creating a presence on the web to make their content available around the clock. Thus, Web 1.0 acted as a huge reference resource connecting pieces of information in various formats, earning it the tag ‘informational web’ or ‘web of documents’, organised using taxonomies (directories) and largely accessed from single-server locations. The information made available on Web 1.0 is often not exclusively developed for it. The common practice among Web 1.0 site owners is to move content developed for print, for instance, online.
Owing to its controlled content generation approach, Web 1.0 content is more authentic and is not prone to errors introduced through user-generated content mechanisms. Web 1.0 content can be understood only by humans, not machines, which limits its searchability and manipulation. Web 1.0 is a place where users log in to search and download information resources which they in turn print or use without remixing or sharing.
One of the major disadvantages of Web 1.0 is that it is extremely difficult for someone without technical ICT skills to design and deploy a website (Harbour, 2012). Most of the Web 1.0 sites use framesets, spacer GIFs and buttons which are designed manually. Similarly, most of the scripts were initially developed through hard coding (manually) and not HTML editors, at least not until MS FrontPage and Macromedia Dreamweaver came on to the scene.
Opinion is divided as to whether Web 1.0 has vanished or not. However, it is commonly accepted that Web 1.0 represented an advance in terms of usability, participation, interactivity and collaboration. At the same time, there are certain conditions that still require Web 1.0. Indeed, the cyber presence of a number of individuals and organisations is still anchored in Web 1.0. This situation may persist for some time.

2.1.2. Web 2.0

The term ‘Web 2.0’ was coined by O’Reilly Media in 2004 to explain the way in which a new generation of web functions – file sharing, wikis and blogs – differed from earlier web tools. Though original web visionaries including Vannevar Bush, who developed Memex in 1945 and Ted Nelson, who pioneered the hypertext concept in 1963, posited an essentially interactive system, later developers focused more on a linear and one-way approach, hence realising only one facet of the technology. Memex is a concept of an online library that enabled researchers to follow and annotate links which are of interest to them (Cerami, 2003). Ted Nelson coined the term ‘hypertext’ in 1963 to describe a new information management technology he conceptualised. His vision involved implementation of a ‘docuverse’, where all data was stored once, there were no deletions, and all information was accessible by a link from anywhere else (Stewart, 1996). This is the concept now applied by social media tools such as wikis. The earlier web tools – Web 1.0 – were based on the restrictive one-way communication models in which experts presented their material to an audience perceived as expectantly captive. The concept of Web 2.0, on the other hand, espouses the idea that humans are each other’s teachers; that knowledge originates from interactions such as meetings, conversation, dialogue and mentorship; and that even experts have something to learn from their audiences (Alsbjer, 2008). To foster richer user participation, the web has undergone a transition and moved from being a mere collection of websites to a fully-fledged computing platform serving web applications to end users. This transition is what is described as Web 2.0 (O’Reilly, 2005a; Miller, 2006; Maslov, Mikeal and Leggett, 2009). Ultimately, Web 2.0 services are expected to replace desktop computing applications for many functions using newer tools, such as social networking sites, wikis, pervasive communication tools, and folksonomies that emphasise online collaboration and sharing among users (O’Reilly, 2005a). Though the term suggests a new version of the web, it refers not to an update of the Internet or web technical standards, but to changes in the ways they are used.
The emergence of Web 2.0 may have been necessitated by a number of factors, including the need to replicate offline social networks on the Internet. Definitely, Web 2.0 makes the Internet more sociable and real. It is on this framework that social media tools such as MySpace, blogs and Facebook were developed. With the increasing ubiquity of the Internet, such social network sites have become part of the daily communication tool-set for many people worldwide. The tools are so popular that many people are now spending several hours daily interacting through them, even in the workplace. Consequently, many companies, especially in the private sector, currently use filters to block social media during working hours. There is ongoing debate as to whether these filters are justified or not. Those who support the filtering explain that companies lose valuable employee time through social media activities, leading to low productivity and bandwidth congestion. On the other hand, there are people who are of the view that these tools can be used to increase business activity and should not be shut out of the workplace. Besides, the latter school of thought asserts that blocking such sites is tantamount to infringing the communication rights of the workers. The conclusion of this debate is not foreseeable in the near future (Humphries, 2007; Partee, 2007; Sinrod, 2007; Dix, 2010; Das and Sahoo, 2011; Baek, 2013; Collins, 2014; Hyman, 2014).
Musser and O’Reilly (2007) identify the primary drivers of Web 2.0 as: 1) globalisation and the need to reach customers worldwide; 2) increased 24/7 connectivity, making the Internet one of the basic necessities of life for many people; 3) growth in the accessibility of the Internet, enabling customers to remain connected everywhere they go and to expect services on the move; 4) deepening of digital interactions and transactions in which customers are now not just connected but engaged – contributing content and transacting business; and 5) transformation of the web to become a business facilitator enabling enterprises to reach more clients and generate more revenue.
Web 2.0 platforms and tools, according to Musser and O’Reilly (2007), exhibit the following core characteristics:
1. They enable web users to do more than just retrieve information. This is the reason why it is also called the ‘read-write’ web; it enables users to interact actively with the content as well as its creators. This is the foundation of user-generated content and ‘citizen journalism’, a new concept of journalism in which members of the public play an active role in collecting, organising and disseminating media content (Gillmor, 2006).
2. They enable users to execute applications straight from their browsers and they can own data on a Web 2.0 platform. They may also control the data.
3. They enable users to add value to the content they are accessing. This facility leads to a seamless exchange of information, building a robust body of knowledge that is sometimes called ‘collective intelligence’.
4. They utilise simple, user friendly and ‘lightweight’ interfaces that do not require specialist knowledge to apply.
5. Web 2.0 systems are greatly decentralised, with no centre of control or gates (control points that restrict information flow), compared with conventional media systems.
6. They are user-focused and invite participation through seamless many-to-many communication mechanisms.
7. Web 2.0 is transparent and uses open technology standards that rapidly grow into open ecosystems of loosely coupled applications built on open data and reusable components.
8. They are emergent and do not rely on fully predefined application structures. Web 2.0 structures and behaviours are allowed to emerge over time. This flexible, adaptive strategy permits appropriate solutions to evolve in response to real-world usage and needs. It recognises the fact that real success comes from cooperation and not control.
Andrew McAfee (2006), a Harvard Business School professor, explains that Web 2.0 systems generally have the following key features:
1. Search – a facility that enables users to seek information using key words
2. Links – references to information resources
3. Authoring – a facility to enable users to co-author resources
4. Tags – continuous categorisation of information resources in a manner that is flexible and not bound by predetermined structures
5. Extensions – using algorithms to automate work and pattern matching
6. Signals – a way of informing users of updates on resources of interest.
Common Web 2.0 tools include social networking utilities such as MySpace and Facebook; electronic commerce solutions and sites facilitating complete real-time business transactions such as Amazon.com, eBay (online auctions) and online classified adverts on Craigslist; discovery sites such as StumbleUpon (http://www.stumbleupon.com), which is a web resource that enables users to discover and share websites based on set personal preferences; enhanced search engines such as Google; groupware such as Eventful for sharing calendars and diaries or social bookmarking for sharing bookmarks; and citizen journalism solutions such as YouTube (for sharing videos) and Flickr (for sharing photos) (Musser and O’Reilly, 2007; Brown, 2012). The list is growing rapidly with the majority of the new tools being open source.
In an effort to simplify Web 2.0, O’Reilly (2005b) proposed a meme map (See Fig. 2.1) which graphically illustrates the concept of Web 2.0. The rectangular part at the centre denotes the primary principles of Web 2.0. For instance, the web as a platform summarises what Web 2.0 really is: a platform where users meet, discover information, remix and share knowledge. It is a platform where users create an experience using information from diverse sources. The oval shapes at the top give examples of Web 2.0 tools. The oval shapes from the middle downwards highlight the characterisation of Web 2.0 use. These include the environment in which its use is optimal (trust, play) and the potential dangers (hackability); the dynamic nature of Web 2.0 products (perpetual beta, software that gets better the more people use it, emergent user behaviour); the attitude with which the products are used (play, trust, right to remix); and the diverse categories of information resources available on Web 2.0 platforms (small pieces, loosely joined). It also shows that Web 2.0 creates and sustains a rich user experience that engages the user as creator and user simultaneously.
image
Figure 2.1 Web 2.0 meme map Source: O’Reilly (2005b)
Web 2.0 demonstrates that monolithism, typified in the library as the amassing of huge library collections to which access is extremely restricted, is no longer tenable or desirable. Instead, different users hold and contribute small pieces of information which are loosely joined to create a versatile collection through various mechanisms of user participation. Evidently, this approach works better in a decentralised architecture which harnesses the value of multiple sources (Hinchcliffe, 2005; Coombs, 2007).
Miller (2005) asserts that leveraging the approaches typified by Web 2.0 offers libraries many opportunities to serve their existing audiences better, and to reach out beyond the walls and websites of the institution to potential beneficiaries where they happen to be, and in association with the task that they happen to be undertaking at that time. He summarises it all by saying:

With these approaches, we take our existing wealth of data, and we make it work much harder. We begin to break down the internal silos of the separate systems within a single library, and we connect those components to one another, and to related components and services far beyond the building. At a technical level, we make it possible for searchers to be presented with choices to view online, borrow locally, request from afar, buy or sell as appropriate to their needs and circumstance. Technically, it is possible, and we are doing it with standards and specifications shared across a range of sectors, rather than inventing our own library-specific standards once again.

2.1.3. Web 3.0

The term Web 3.0, denoting the notion of the web upon which Library 3.0 is based, was coined in 2006 by John Markoff of the New York Times to describe the third generation of the Internet services that collectively comprise the ‘intelligent web’ (Hendler, 2008; Jastram, 2008). It is generally accepted that Web 3.0 combines the semantic web, Web 2.0 applications and artificial intelligence. Scholars also point out that the concept of the semantic web, which is the foundation of Web 3.0, was originally developed by Tim Berners-Lee (Berners-Lee, 1998; Giustini, 2007). The emergence of Web 3.0 has been influenced by several initiatives seeking to make the web better. Marshall and Shipman (2003) suggest that most of these efforts have been influenced by the need to organise the web which was perceived as being in a state of disorder; maturity of the concept of artificial intelligence; and the desire to transfer the burden of solving the problem of information overload on the web to computers. There are reservations, however, about the actual potential of the semantic web, with some scholars pointing out that some of its goals may not be realistic and may remain just as pipe dreams (Priss, 2002; Marshall and Shipman, 2003).
While some scholars refer to it simply as the semantic web, others describe Web 3.0 as the location-aware, moment-relevant (sensitive) and intelligent web (Lucier, 2009). It is about describing and interconnecting existing data to facilitate its deeper use through ontologies, contextualisation, standardised languages and descriptions. The power of Web 3.0 lies in the linking of data rendering the location of a resource irrelevant: Web 3.0 is a web of data, not just machines (Berners-Lee, 1998) and this concept is aimed at taming the web (Marshall and Shipman, 2003). Giustini (2007) describes Web 3.0 as the evolution of the web and people’s responses to it, in finding and organising new information. Ideally, the users of Web 3.0 systems are able to ask questions in natural language and receive consistently good answers from machines acting as ‘intelligent agents’ (Wahlster and Dengel, 2006; Robu, 2008; Evans, 2009). Web 3.0 is envisioned as resolving the problem caused by disorganisation of information on the web where the users now seem to do more searching than finding of relevant and usable information (Giustini, 2007; Feigenbaum et al., 2009). Web 3.0 proponents assert that it creates a web of meaning (semantics) rather than the web of links as exhibited by the earlier versions of the web (Wahlster and Dengel, 2006).
Web 3.0 uses Resource Description Framework (RDF) to describe web resources, as opposed to Extensible Markup Language (XML) and Hypertext Markup Language (HTML) used on Web 2.0 and Web 1.0 respectively. The RDF enables databases to update automatically when there are changes in the information resources of which they are constituted (Feigenbaum et al., 2009). It also enables Web 3.0 to unify information from different sources and formats. This is how Web 3.0 attempts to manage the information overload resulting from duplication, spam, remix and reuse. The RDF enables Web 3.0 to create and maintain interlinked information pathways, making information retrieval easier (Cho and Giustini, 2008). The development of information pathways is partly achieved by the isolation, ordering, linking and sharing of authoritative information (Marshall and Shipman, 2003). Marshall and Shipman (2003) further explain that the language of representation, communication protocols, access control and authentication are critical to the semantic web. They add that the semantic web enables computers and human beings to work together in organising and retrieving information.
Strickland (2010) also explains that Web 3.0 can maintain each individual user’s web profile based on his or her browsing history and use the details to tailor each individual’s web experience. This means that if two individuals performed similar Internet searches using similar tools the results would be different and would be determined by their profiles.
Some critics of the Web 3.0 concept point out that it is not logical to equate the semantic web with Web 3.0. They argue that the semantic web concept predates the emergence of Web 3.0. They also express doubts that a truly semantic web will actually develop (Metz, 2007; Rothman, 2008). Marshall and Shipman (2003) also point out that the realisation of a seamless semantic web will not be without challenges. They explain that the correct representation of knowledge and ideas, building the necessary trust between machines and people, harmonisation of language as well as high overhead costs pose significant challenges to the realisation of a Web 3.0 environment.

2.1.4. Web 4.0

The concept of Web 4.0 is still under development but Kambil (2008) describes it as the mobile space where users are integrated with the real and virtual objects to create value. He envisions a Web 4.0 environment in which an individual will be able to drive a car which is able to select the shortest traffic-free route by analysing information from a Global Positioning System (GPS). Thus, Web 4.0 will facilitate seamless exchanges of information between human beings and objects that result in appropriate action or intervention. This human-machine collaboration will be achieved through the integration of artificial and human intelligence.
Web 4.0 also enables users always to remain connected any time, anywhere, using any device (often termed ‘AAA’). Thus connectivity will be an integral component of human life. AAA will be achieved through cloud computing and portable device technology facilitating connectivity and integration in real-time.
This generation of the web will also be about emotions, feelings and ambience. For instance, ‘haptics’, where objects and interfaces give users touch sensations, will be a major feature of Web 4.0 (Kambil, 2008). Web 4.0 will provide an emotionally rich environment where users are able to build and utilise personalised emotional attachments at will. Since Web 4.0 will facilitate the integration of physical and virtual objects, users will be able to freely transfer their individual lifestyles and personæ in both realms.
Web 4.0 will also apply three-dimensional (3-D) technologies widely. The usage of 3-D will facilitate the integration of real-world objects into the virtual realm, so that one’s car or house, for instance, becomes part of one’s virtual web (Kossen, 2008; Valhouli, 2009). The use of a 3-D approach will also simplify the user interfaces of Web 4.0 devices and systems. By and large, most of the Web 4.0 devices will be designed incrementally for use by fingers and not a mouse.
It is also envisioned that in the Web 4.0 environment, the line between machine and human being will blur and gradually disappear. This potential has earned Web 4.0 the description of the ‘symbiotic web’. As the levels of integration increase and deepen, individuals will multitask in both worlds seamlessly.

2.2. ‘Point oh’ libraries

Many terms and concepts have appeared and fallen out of use in the long history of librarianship. Currently, the use of ‘point oh’ naming system to label developments in librarianship is prevalent. As stated earlier, the debate on the appropriateness, basis and syntax of this naming system continues. Specifically, the profession has been engrossed in discourses in various contexts to unravel the real meaning and potential of Library 1.0, 2.0, 3.0 and lately 4.0.
It is important to note that technology has had an impact on library services and products throughout history. Libraries in every stage of civilisation used the prevailing technology to deliver services to their users. The ‘point oh’ libraries have been influenced greatly and defined by the web technology. It is also noteworthy that library contexts are unique. It is not surprising, therefore, to find that libraries apply hybrid models to deliver their specialised mandates. Practically, it is not easy to have a clear-cut model which is exclusive of all the others. However, most libraries tend to adopt more features of a single library model by which they can then be described. This section explores the ‘point oh’ library models which have emerged thus far.

2.2.1. Library 0.0

This is the traditional library. It is the oldest and most common library service model. It is the library model that does not apply the web to deliver services. This library model does not apply web technology because it was conceived before the emergence of the web. Library 0.0 spans many generations and has varied greatly in conception and form over the period. Libraries from ancient times, through the classical and medieval periods and into the twenty-first century, have continued to change in response to social needs.
Generally, this library model is defined as a collection of books. In this model, books are commodities, collected, added to an inventory, categorised and warehoused within physical libraries (Schultz, 2006). This library model uses size and diversity of collections as a measure for comparison. Even then, the focus is on preservation rather than circulation.
The 0.0 library is site-based. The information users need is contained within the library building. The users are required to visit the physical library to access the services and products. Similarly, the help users need to enable them to exploit these resources fully is delivered right next to the print collection (Joint, 2008) by the librarians. It follows, therefore, that the resources have to be described accurately, to facilitate efficient location and delivery to users. Of course library services have evolved from the closed-stack systems, where users had to rely on librarians to fetch books on their behalf, to open-access systems. However, while users are now free to browse the shelves and choose the resources they are interested in, the 0.0 model libraries are still characterised by users having to rely on librarians to issue books. Some scholars have called this the ‘supermarket’ model, which, though better than the retail model, exemplified by closed-access stacks, is still limiting to users on various fronts (Lim, 2002). It is noteworthy that in these models – supermarket and retail – the librarian and the users are still separated by a service desk, keeping the librarian in control.
Persson (2003) also explains that apart from being localised, most 0.0 model libraries tend to be rigid and often resist change. He adds that the staff of 0.0 libraries accomplish tasks through routines strictly managed and enforced by the appropriate systems in the hierarchies. Farkas (2004) supports Persson (2003) in the suggestion that some 0.0 librarians can be ‘traditionalists’ who do not want to change the decades-old techniques and tools. Surprisingly, she says she met many of these traditionalists as students in Library School!
The 0.0 library space is considered ‘sacred’. 0.0 services are offered, typically, in quiet and sombre environments. This view emanates from the notion that anyone using the library services needs to be ‘serious’; silence in libraries is considered an important attribute of seriousness. As a way of reminding users of this obligation, signs requesting (directing) users to maintain silence are posted conspicuously on most 0.0 library buildings. Consequently, library users are meant to use the resources silently on their own without engaging colleagues in the reading areas. There is little or no provision for group work in the 0.0 libraries. Users are also not meant to carry any foodstuffs or drinks into the library, let alone eat in the library (Farkas, 2004; Houghton-Jan, 2006). Clearly, the 0.0 library building, among other library metaphors, is treated as a sacred place (Kennedy, 2008), where the golden rule of silence presides. Whereas silence may be conducive to concentration for some users, many others may want some background noise to keep them productive. This is the rationale behind the low-level use of piped music in some libraries (Rippel, 2003). Most people work amidst many other activities and surroundings and, consequently, may find the quiet 0.0 library unsuitable for meaningful work.
The heavy reliance of this service model on a physical collection has earned it the title, the ‘Acquire-Catalogue-Circulate’ model (Xiaolin, 2004; Remelts, 2005; Murray, 2006). Some scholars, such as Harloe and Budd (1994), as well as Leach and Tribble (1993), also suggest that the 0.0 library model utilises the just-in-case collection development policy as opposed to the just-in-time policy which is steadily being adopted by progressive libraries. They explain that in a just-in-case approach the library acquires information resources in the hope that some user may some day require them. Using the latter policy, however, the libraries only acquire what is needed when it is needed. Actually, libraries using the just-in-time approach focus more on access to resources than on ownership (Hanson, 2007). Such libraries have established systems to facilitate faster access to full-text resources on demand through various technology-facilitated systems such as electronic journal servers, current awareness services with document delivery, tailored full-text products, bibliographic databases offering full-text access, and preprint servers, among others (Arant and Payne, 2001; Nielsen and Eriksson, 2002; Hanson, 2007).

2.2.2. Library 1.0

There is little literature on Library 1.0. Many people actually assume that Library 1.0 is the traditional library. This assumption is not accurate because Library 1.0 is the library service model that emerged soon after the emergence of web technology (Web 1.0) in the early 1990s and its application to delivering services (Habib, 2006). Consequently, Library 1.0 can be defined as a library service model utilising the features of Web 1.0 to conceptualise and deliver library services. The majority of the Library 1.0 libraries operated before 2001, when Web 2.0 emerged. It is important to note that even though some Library 1.0 services and products are digitised, a large portion still remain physical and traditional. The Library 1.0 model is the bridge between the past, current and future models of library services.
Against popular belief, librarians were among the first professionals to adopt web technology. However, they merely transferred their services and products, almost as they were, rather than the complete library experience, online. Library 1.0 does not lack technology, as many people currently believe. The distinguishing factor is the attitude of the librarians, who attempt to remain relevant but still firmly in control of access to the library and its resources, thus remaining as gatekeepers in relation to users. This attitude seems to explain why libraries applying the Library 1.0 model remain static and conservative. Library 1.0 is built on the author-reader model, where the author has more control over information than readers (Landis, 2007). It operates a read-only system where users have no role or capacity to change the information or service they get. Thus the majority, if not all, of Library 1.0 users are mere consumers; they just read what the others have written. They use the library as it is and leave it as they found it. True to the features of Web 1.0, users can access services and products only by clicking pre-designed links in fixed navigation systems. The users of Library 1.0 libraries have little flexibility regarding what and how they are served. These libraries use the broadcast approach to push library services and products to the users.
The Library 1.0 model emphasises mediation of the services by the librarians: they still stand between users and the library collection or services. In this model, the user who seeks information has to go where it is to get it, either digitally or physically. Similarly, there are clear and fiercely guarded boundaries which define what library users can do and how. Generally, the librarians in a 1.0 environment do not trust users and are uncomfortable yielding some level of control of the resources to them. The librarians exhibit the ‘we are the experts’ attitude and believe they know more than their users do. They do not appreciate that great ideas can come from myriad sources, including users. Because the 1.0 librarians want, and are attempting to do, everything, they are often overwhelmed to the extent that the impact of their services is minimal.
Library 1.0 systems are monolithic, mysterious, proprietary, and not open to the review or input of the users. The model exhibits the ‘create-then-consume’ approach to service design and delivery. The model is linear, hierarchical and predictable. Users borrow the information resources for a period in which they try to absorb everything they need from the resource before they return it for someone else to borrow and the cycle continues (Curran et al., 2006). The catalogue is one of the most important facilities in the Library 1.0 environment.
The 1.0 library generally avoids meaningful change. The Library 1.0 location is restricted on several fronts – no food and noise, set opening hours, a restricted number of resources to borrow, and specific borrowing periods, among others (van Wyk, 2011). Curran et al. (2006) explain that in a Library 1.0 platform, collections are stored on shelves or in computers behind a login, effectively in silos. The usage of these services and products is largely transactional; there is little relationship between users and librarians. Similarly, the focus is more on information resources than information itself. Further, the acceptable information resources are clearly defined and, mostly, conventional. ‘Grey literature’ is one of the types of information resource not considered important in Library 1.0 surroundings. Library 1.0 thrives on predictability and tends to be averse to experimentation and adventure, preferring to launch services and products which have been thoroughly tested and confirmed. There is a strong belief in perfection, testing and refinement, with an avoidance of risks. Consequently, the pace of change in these libraries may be slow or even non-existent.
The role of the librarian in a Library 1.0 environment is predominantly one of custodianship. Such librarians are happy only when the entire collection is safe, on the library shelves. Their evaluation is focused on output (the number of loans, for example) rather than outcome of library services. The libraries normally deliver basic services. They rarely venture into delivering services which excite the users and inspire their loyalty.
Since Library 1.0 applies the top-down approach, the most common user participation is through diverse forms of user studies. This makes it relatively slow – exhibiting hesitancy by preferring to ‘play it safe’ – but stable (Sweeney, 1994; Persson, 2003). The focus of the services is on traffic, the numbers using the library; not on the user experience. The service model focuses more on institutions than on communities.
The Library 1.0 model uses the ‘one size fits all’ approach, in which one person dispenses the same content to a number of people. This approach means its services and products tend to be general and impersonal (Evans, 2006). The library offers only services and products required by the majority of users. There is no provision for minority or individual interests. 1.0 libraries target the head and not the tail of their communities. Their service philosophy is to provide products which users might find useful, the users being expected to adapt to the available library services and products, regardless of personal likes, dislikes and interests. The libraries, through this approach, are attempting to change the behaviours of their users. For instance, to use the service, users have to come to the library during prescribed periods and request the service from the designated point using the predetermined tools. This philosophy unknowingly leads the 1.0 libraries to serve well just a minority of their potential users, while the needs of the majority remain largely unmet and even unrecognised.
Library 1.0 promotes ownership of information resources and less sharing through access. The focus of 1.0 libraries is the institution – the library or parent organisation – not the users and community. Thus the Library 1.0 world revolves around the library institution, its collection and services, while the users remain on the periphery. The librarians in this environment exercise greater care of the library and its collections than they do of the users (Clausen, 2007).
It is an implicit belief for libraries operating under the Library 1.0 model that the users who need their services and products will come for them. Therefore, they see no need to market the services. This attitude emanates from the fact that, in the past, libraries were rare and were the only major source of information.
Another key feature of the Library 1.0 model is that it emphasises the use of authoritative information sources. Consequently, libraries using this model have quality control mechanisms to ensure that only credible information sources are acquired and delivered at the libraries. This implies that the quality of library-based information resources is generally much higher than their newer counterparts where user-generated content may be mixed with that from verified sources. Further, the librarian-mediated information services use tested techniques, making them more rewarding and reliable than services from other non-mediated alternatives (Krupa, 2006). There are also opinions put about that, besides providing information of questionable quality, online or digital resources are not necessarily eye-friendly. Many people find it easier to read physical printed books than their digital counterparts on screens.

2.2.3. Library 2.0

The term ‘Library 2.0’ was introduced by Michael Casey through his LibraryCrunch blog (available online at http://www.librarycrunch.com), launched in September 2005. In this blog, he expressed his views about the possible benefits of applying the then emerging Web 2.0 ‘to make libraries better’ (Casey and Savastinuk, 2007). This suggestion was made in an effort to relate libraries to Web 2.0 just as had been done for Web 1.0 (Alsbjer, 2008). Discussions about this new concept gained huge momentum, which was replicated in other blogs and websites, and in October 2005 the term was introduced at Internet Librarian 2005 in a speech1 by Michael Stephens (Casey and Savastinuk, 2007) who used it to refer to the application of Web 2.0 tools in the offering of library services. This conference attracted those information professionals using, developing, and embracing Internet, intranet, and web-based strategies in their roles as information architects and navigators, webmasters and web managers, content evaluators and developers, taxonomists, searchers, community builders, information providers, trainers, guides, and more. Library 2.0 is generally perceived as the application of the interactive, collaborative, and multi-media web-based technologies to library services and collections (Maness, 2006). Though Michael Casey is credited with coining the term, no one person can singly take the credit for the adopted definition or the wave of discussions that popularised it (Crawford, 2006; Casey and Savastinuk, 2007; Cho, 2008).
Although the concept of Library 2.0 became manifest through Web 2.0, its roots may be in the concept of marginalia: annotations written in the margins of personal copies of books that were loaned, given, or sold from person to person (Collins, 2009). Marginalia were also exemplified through notes added by library users to catalogue cards to help other library users by providing suggestions, shortcuts and other brief notes about the usefulness of the information resources in the collection. This practice emerged several centuries ago and, evidently, took several years before mutating into Library 2.0 concepts such as tagging and folksonomy (Evans, 2009).
Farkas (2007) admits that defining the Library 2.0 concept is a difficult task, the definitions suggested often being dependent on the respondent’s perspective and context. For instance, some people would define Library 2.0 as being primarily about technology – being available at the point of need, providing library services online where the users are, creating more interactive library systems that capitalise on the collective intelligence, and developing more usable library systems. Other people would focus more on service orientation than technology – user-centred services, surveying users, constantly re-evaluating library collections and services, meeting the extremities of need, as well as the main bulk of the distribution; and the list continues. Many scholars support this view and admit that the end of the debate on the real meaning of Library 2.0 is not in sight (Miller, 2005; Crawford, 2006; Casey and Savastinuk, 2007; Maness, 2006; Deschamps, 2008; Farkas, 2008; Gibbons, 2009).
Iser (2006) defines Library 2.0 as the expression that captures the practical and focused efforts to use web technologies – Web 2.0 in particular – to connect to and create relationships with library patrons. In her view, librarians use Library 2.0 to bring libraries closest to the people through information-driven social media. She alludes to the notion that Library 2.0 is a new phase in library development which, according to her, is an improvement, especially in facilitating seamless users-to-users and users-to-librarians interactions.
According to Farkas (2005), the idea of Library 2.0 represents a significant paradigm shift in the way people view library services. It describes a seamless user experience, where usability, interoperability, and flexibility of library systems are vital. She adds that it is about the library being more present in the community through programming, community building (both online and physical), and outreach via new communication technology tools such as Instant Messaging (IM), screencasting, blogs, and wikis. She also explains that Library 2.0 is really about allowing user participation through writing reviews and tagging in the catalogue and discussion through blogs and wikis. Farkas also underscores the effort by those adopting the Library 2.0 approach to make the library human, ubiquitous, and user-centred. She concludes that it requires a change in library systems, web presence, and the attitude of librarians. She admits that it will take a lot of work and time for any library to be completely 2.0, but insists that the idea should inform every new decision made in any progressive library.
Cho (2008) also asserts that Library 2.0 is a transition within the library world in which programmes and services are delivered to the users through new and innovative methods. He adds that the principles of Library 2.0 are user-centred and that they facilitate seamless collaboration between the users themselves to create community content using new communication technologies. He is supported by Sanzo (2008) who also emphasises that Library 2.0 is a new model of service in libraries that embraces change and technology and rests upon the central idea of engaging users to create a customer-driven library. Sanzo also explains that Library 2.0 looks at how library services fit into the new user-centric world created by Web 2.0 technologies where dynamic web-based tools, online communities, and the ability to customise and personalise everything drive the development of a personal computing environment.
Habib (2006), however, explains that Library 2.0 brings together two discrete concepts – ‘Library’ and ‘2.0’. He suggests that defining the idea merely as an integration of the two concepts is limiting in the sense that it assumes that both concepts are transferred, as they were during the integration. Conversely, he suggests that a true definition of the term should take into consideration the fact that when these two concepts merge they create a totally new and different idea, which blends several features of both. To illustrate this view, let us consider a cocktail made from mango and orange juices. While the cocktail may have orange and mango flavours, these flavours do not exist independently of each other. They are blended harmoniously to create a new juice with a new colour, taste and texture. Similarly, Library 2.0 is neither Web 2.0 nor is it a common library service. Library 2.0, therefore, cannot be defined by the separate characteristics of the two composing concepts but by new features arising from the union of the two. Habib (2006), therefore, proposes that Library 2.0 should be defined as a subset of library services designed to meet user needs precipitated by the direct and peripheral effects of Web 2.0. He explains that this definition demonstrates that Web 2.0 catalyses changing user needs and that Library 2.0 services have emerged to meet these needs.
It is evident from the foregoing that Library 2.0 emerged from Web 2.0 and is a way of thinking and a way of operating (Casey, 2007). It is not just about access but the sharing of information (Albanese, 2004; Maness, 2006). In the words of Walter (2006), Library 2.0 is a commitment to assess, improve, integrate and communicate library services using the newest information technology and the tried and true ‘human technology’. It is any service, physical or virtual, that successfully reaches users, is evaluated frequently, and makes use of customer input. It harnesses the power of emerging information and communication technologies to create a dynamic physical and/or virtual library platform which is defined and controlled by users and librarians and which facilitates the delivery of a superior library experience to users any time, anywhere and anyhow. Library 2.0 is a movement to establish and promote elegant, useful and usable tools and services which are customisable and collaborative (Evans, 2009). Library 2.0 is about participation, communication, conversation and collaboration (Mi, 2011).
Various library and information scholars have proposed more than ten principles inherent in the concept of ‘2.0’ librarianship. A number of the proposed principles have caused controversy. These contested principles include the notion that the library is human; beta is forever; the library encourages the heart; the library recognises that its users are human too; the library enshrines the idea of constant change; the library facilitates the user’s discovery of their many information options and how to choose wisely from among them; and the library integrates itself into those places, physical and virtual, where learning takes place. The following four principles, however, have been accepted by the majority as critical to guiding Library 2.0 discourse and practice.
1. The library is everywhere: A number of scholars aver that the Library 2.0 model facilitates the provision of services at the point of need. Library 2.0 libraries and their services are visible on a wide range of devices, and integrated with services from beyond the library such as portals and virtual learning environments as well as e-commerce applications (Chad and Miller, 2005; Stephens, 2005; Casey, 2007). With Library 2.0, libraries move beyond the notion of ‘libraries without walls’ in which traditional libraries offered destination websites (Library 1.0) where physical library services were digitally reproduced (Miller, 2006). Instead, relevant aspects of the library experience are reproduced wherever and whenever the user requires them. Crawford (2006), however, argues that libraries have never been primary information sources for all people. He asserts that a library that attempts to be all things to all people, to serve all information needs under all circumstances, is a library that will fail: its staff and other resources will be stretched too thin to do anything well.
2. The library has no barriers: Library 2.0 also ensures that information resources managed by the library are readily available and that barriers to their use are minimised (Chad and Miller, 2005; Stephens, 2007). In the Library 2.0 environment there is an active presumption that use and reuse of resources are both permitted and actively encouraged (Chad and Miller, 2005; Miller, 2005). With many governments adopting Freedom of Information policies, user expectations of rights to access information held by libraries have risen dramatically. Library 2.0 is about working with these users and other library stakeholders to enhance the availability of information. Modern librarians must work constantly to reduce the numbers of barriers to their services and libraries (Stephens, 2005).
3. The library invites participation: Library 2.0 invites and facilitates the culture of participation, drawing on the perspectives and contributions of staff, technology partners and the wider user community (Miller, 2006). This concept is exemplified in wikis, blogs, RSS and social bookmarking systems facilitated by Web 2.0 technologies, as discussed earlier (Chad and Miller, 2005; Miller, 2005; King, 2007; Stephens, 2007). Cho (2008) explains that Library 2.0 not only encourages user participation and feedback in the development and maintenance of library services: it is continually evaluated and updated by users and librarians to meet the changing needs of library users. He also adds that the active and empowered library user is a significant component of Library 2.0. With information and ideas flowing in both directions – from the library to the user and from the user to the library – library services offered in a Library 2.0 environment have the ability to evolve and improve on a constant and rapid basis. Thus, the user becomes an active participant, co-creator, builder and consultant of the library services and products.
4. Library 2.0 uses flexible ‘best of breed’ systems: This model requires a new relationship between libraries and a wide range of partners, in which all parties together push the limits of what is possible whilst ensuring that core services continue to operate reliably (Chad and Miller, 2005; Crawford, 2006). Library 2.0 challenges the conventional procurement procedures in which detailed specifications of tendered services and products are given to the vendors. Instead, components are innovatively mixed. Librarians rely on the expertise and expectations of their users and other stakeholders to identify, acquire and install suitable systems to deliver their services effectively. There are scholars, however, who hold the view that too much flexibility exposes libraries to the potential dangers of undue influence by the vendors of services and products. They argue that this is not only disruptive; it also gives too much control of determinants of library success, such as library management systems and technological utilities, to third parties whose principal interest is increasing profits rather than the welfare of libraries (Crawford, 2006; Blyberg, 2008).

2.2.4. Library 3.0

Belling et al. (2011) explain that the term ‘Library 3.0’ refers to the use of emerging technologies, such as the semantic web, cloud computing, mobile devices, and established tools, such as federated search systems, to facilitate the development, organisation and sharing of user-generated content through seamless collaboration between users, experts and librarians. They add that the main goal of Library 3.0 is to promote and make library collections widely accessible, searchable and usable. They explain further that the end result of Library 3.0 is the expansion of the ‘borderless library’, where collections can be made available readily to library users regardless of their physical location. Critically, they aver that Library 3.0 is a virtual complement to the physical library space, and should ideally work seamlessly within established library systems, services and collections. Though the concept is still evolving, Chauhan (2009a) explains that speed, accuracy, precision and systematic organisation of information available on the web are some of its key elements.
It is not clear when and by whom the term Library 3.0 was actually coined. The earliest mention of the term, though nominally, was late in 2006 (Casey, 2006) and early 2007 (Herring, 2007). However, the first significant consideration of the concept seems to be in 2008 in a blog, Pegasus Librarian, by Iris Jastram (2008). Jastram (2008) does not provide a rigorous definition of Library 3.0 but predicts various reactions to it, or ‘camps’. She identifies some of the camps as ‘This will devalue Library 2.0’, ‘This is silly, don’t talk to me about it’, and ‘3.0 evangelists’. Responses to the posting are brief and varied but can generally be categorised in the same camps predicted by Jastram (2008) even though some people suggest there are also hitherto unrecognised camps. What is clear from the discussions is that while some acknowledge that it is a favourable time for the library to progress, others are cautious. Predictably, still others are also critical of the use of terms, especially version numbers, to denote developments in librarianship.
Library 3.0 is aimed at turning the unorganised web content into a systematic and organised body of knowledge. It seeks to establish a semantic relationship between all available web content, including the so-called ‘invisible web’, to ensure seamless accessibility, searchability, availability and usability (Chauhan, 2009a). The invisible web is known to constitute the majority of web resources and comprises unlinked collections and databases which are not accessible through ordinary search engines (Lewandowski and Mayr, 2007). Nonetheless, the basic objective of Library 3.0, as with the library service models before it remains, to use a well-known adage2 for our profession, that of giving the right information to the right user at the right time.
Schultz (2006) explains that Library 3.0 reinstates librarians in the information value chain. She emphasises that with the mass of information in the infosphere, a high premium is now attached to sifting and repackaging, tasks which librarians carry out, so as to meet specific customer information needs. She explains that in the milieu of Library 3.0 library users do not merely select books (products) but also engage with librarians who have the ability not just to organise, but also to annotate and compare books and other information sources, from a variety of perspectives. She further argues that Library 3.0 has the potential of creating a compelling experience defined by an environment which is authentic, humane, experiential, impassioned, relevant and participatory. Giustini (2007) also concludes that Library 3.0 will bring back principles of librarianship such as those of Ranganathan (Noruzi, 2004). Similarly, Robu (2008) views Library 3.0 as the opportunity to make use of library tools such as standardised thesauri, terminologies and classifications to facilitate effective information retrieval from a complexity of sources and formats.
Library 3.0 seems to fulfil the prediction of Libner that by 2012 libraries will have moved from ‘a single library to a network of libraries; from one collection to distributed collections; from the catalogue interface to multiple interfaces; from books and journals to information fields and streams encompassing traditional and non-traditional forms of scholarly communication’ (2003:2). Libner (2003) further explains that such libraries will hold massive collections, including diverse forms and genres of preprints, traditional publications, informal commentary, research data sets, software applications, maps, video clips, listserv archives, and web pages, which will all be accessible at any time and anywhere. Breeding (2008) explains that Library 3.0 introduces a full-text, fully integrated and comprehensive search environment which is deep and is comparable to searching within a book as opposed to searching for the book. Library 3.0 is like a personal assistant who, together with the librarian, knows everything about you. Web 3.0 search engines do not just give you the correct answers to your questions. They also interpret and provide the context for your request.

2.2.5. Library 4.0

Apart from the above models, Library 4.0, dubbed the ‘aesthetic and emotion-rich’ library, is currently being mooted. It is perceived as a luxurious space for meditation, relaxation and generation of ideas. Schultz (2006) depicts the 4.0 library experience as adding ‘…a new mode, knowledge spa: meditation, relaxation, immersion in a luxury of ideas and thought’:

The library experience revives the old image of a country-house library, and renovates it: from a retreat, a sanctuary, a pampered experience with information – subtle thoughts, fine words, exquisite brandy, smooth coffee, aromatic cigar, smell of leather, rustle of pages – to the dream economy’s library, the LIBRARY: a WiFREE space, a retreat from technohustle, with comfortable chairs, quiet, good light, coffee and single malt.

As indicated above, comfort, solitude and personalisation are critical components of Library 4.0. 4.0 library users have the choice of working alone or with others. Therefore the seating is designed to satisfy both needs. For instance, a 4.0 library ensures that a user does not have to experience the discomfort of having to sit next to a stranger, or someone they are uncomfortable with, for long periods of study. The 4.0 library physical space is also designed in such a way that people working as a group find facilities to accommodate them fully. The 4.0 library provides a pampered information experience and bears a cosy, homey reading-room feel and could also perhaps incorporate design elements such as a few ‘faux’ fireplaces, antiques, artwork and plants (Schultz, 2006).
Just like Web 4.0, on which it is founded, the Library 4.0 model facilitates the migration of virtual functionalities to the physical realm and vice versa. For instance, the 4.0 platform may enable a user to ‘Google’ his home or office to find misplaced car keys. This versatility demonstrates that the 4.0 model library fits tightly in the physical lives of its users and offers more than just information services and resources or remote control of the same. Conversely, it provides an overlap and hotlinks between physical devices and digital icons, thus weaving a seamless integration of the physical and digital worlds (Valhouli 2009).
Chauhan (2009b) perceives the online Library 4.0 environment as divided into two categories: the learning web and the spamming or trashing web. He explains that the learning web is a gigantic virtual library containing high-precision information resources used by serious researchers and academicians. On the other hand, the spamming or trashing web, he suggests, contains the rest of the Internet content, which he describes as ‘the whole garbage’ (Chauhan, 2009b).
Owing to its close fit with the lifestyles of the users, the 4.0 library is always available. Further, it enables the line between human and technology to blur and gradually disappear. For instance, it enables the users to speak to the web in the same way they speak to their friends. Callari (2009) suggests that the Library 4.0 environment enables machines and human beings to synergise in real time.
4.0 library users are perceived as well aware of the uses of technology and are empowered customers receiving just-in-time information services and products. Some people suggest that Library 4.0 will have intelligent sensors around the users that will gather information about their environments to create a deep profile of their activities and behaviours (Callari, 2009). Burrus (2012) describes the intelligent sensors as a personal assistant who knows one’s preferences, likes and needs and automatically compiles, presents and shares pertinent information. There are concerns, however, that such sensors may violate the privacy and confidentiality interests of the users.
Chauhan (2009b) explains that Library 4.0 is still developing incrementally as technology advances. However, he predicts that the 4.0 library will accommodate many of the existing library services. He suggests that although librarians in the 4.0 environment will need to be skilled in the use of technology, the ability to track and analyse information demanded and used by users will still remain the greatest competency they require. He also predicts that collaboration and networking will be important in the 4.0 environment and cautions that no individual library will survive in the Library 4.0 generation without them.

2.3. Change in libraries: evolution or revolution?

Although most library scholars and practitioners agree that, professionally, the nature of work in library and information services has changed and is continuing to change, there are divergent views regarding the nature of this change. On one side are those who assert that libraries need to take revolutionary measures to adjust their services – how they are designed and delivered. On the other are those who aver that these changes are not unique and should be dealt with in the same way libraries have handled myriad environmental and technological changes in the past. There are yet others who are of the view that the changes in libraries have not been managed well and have generally failed to meet customers’ needs (Casey and Savastinuk, 2007). This section explores the nature of the change libraries are currently experiencing.

2.3.1. Is the change evolutionary?

Many library scholars and practitioners hold the view that the latest ‘point oh’ libraries, currently exemplified by Library 2.0 and Library 3.0, represent an evolutionary change in the way library services are designed and delivered. They argue that, although the use of technology may enhance the speed of library and information service delivery, these uses do not constitute novel approaches. To illustrate this point, Underwood (1990) explains that the use of electronic mail (email), for instance, does not revolutionise message transmission, as the message still arrives at a mailbox, albeit electronically. The essential nature of the service – passing information from source to destination – has not changed. Gray (2006) also argues that technology does not add significant value to the services libraries currently offer. He is supported by Deschamps (2008) who explains that merely having blogs and other social outreach utilities in the new models will not help much if there are active policy and other barriers preventing people from using the library effectively. He further argues that it is communication with patrons that matters and not the mere use of blogs. He concludes that a library can launch many blogs, Flickr accounts and other new media tools and not really accomplish anything when it comes to customer service. Blyberg (2008) agrees with Gray (2006) and Deschamps (2008). He warns that it is easy to become enamoured with social networking sites and new media ‘toys’ to the point where they seem like a panacea for every challenge libraries may currently be facing.
Partridge et al. (2010) conducted a study on the perceptions of librarians of the nature of current changes in libraries. He concluded that librarians perceived new library service models as being evolutionary and not revolutionary because they are a refinement of what libraries have always done. The participants asserted that the role of libraries has not changed: what has shifted is the nature of the services being offered. They also emphasised that the new library service models have less to do with technology and more to do with the attitude and traits of librarians and their commitment to providing information services that attract the users. They explain that the libraries are just playing their traditional roles in a way that might be deemed exciting because of the incorporation of emerging technologies.
Some scholars also explain that it would be short-sighted to think of the Internet as some radical, new-fangled, innovation (Shuman, 2001). He explains that the computerised storage and retrieval of library files linked to the salient aspects of the Internet have been in use for many years now. In his view, the integration of email and hotlinks with Internet technology is merely a refinement of what libraries have been making available to their patrons for generations. Crawford (2009) likens the current change in libraries to old wine in a new and carefully-polished bottle.
Limb (2004) also adds that no radical changes will be experienced in the library scene as the new libraries will be syncretic combinations of traditional and digital collections and operations. Those who support this view also point out that, apart from technology, libraries have also made strategic changes over the centuries to adapt their services and collections to the dynamic needs of their patrons. They mention opening access to library collections as one of these changes. In comparison with the medieval and monastic libraries, where some books were literally chained to the shelves, modern libraries are quite liberal (Noruzi, 2004).
Other scholars also argue that the basic tenets of librarianship have not changed. For instance, Greenhill (2007) explains that the new library service models have only shifted the balance of controlling power between librarians, users and non-users, as well as suppliers. This shift has now enabled users to control parts of the library that they could not control previously. Users now have the power to choose information sources and services. They can also add, rate and review items in the catalogues. Similarly, librarians are now able to control spaces outside the library buildings and enter the users’ spaces as well as collaborate with users and amongst themselves. Librarians also have the power to use the physical buildings of the library non-conventionally to create community hubs, which are more open and focused on the needs of the user rather than the needs of librarians to control and preserve the collection. She points out, however, that it is one thing to have the power to do these things but quite another to actually exercise that power.
Murley (2007) points out that the originators of the new library service models recommend incremental changes to library services. She reasons that the pace of such a change would be gradual, making it evolutionary. She argues further that the fact that Library 2.0 envisages a library environment which is constantly improving – ‘perpetual beta’ – implies that it is about evolutionary change. Coyle (2007) supports this view and adds that the change is gradual because it is based on ideas and tools which are continually being developed. The features of tools and services which the users dislike are gradually discarded in a process which is similar to natural selection as proposed by Darwin’s theory of evolution (McLean, Richards and Wardman, 2007).
Thus, proponents of this school of thought generally conclude that although the form and delivery of information through libraries has changed, the basic functions of a library remain to identify, acquire, process, arrange and make available information. Libraries continue to perform essential operations such as material selection, acquisition, cataloguing, circulation, maintenance, preservation, reference, and document delivery. The level of transformation in these functions is thus evolution and not revolution (Limb, 2004).

2.3.2. Is the change revolutionary?

Those who argue that the new models embody revolutionary change reason that though libraries and librarians have continued to evolve over the years in response to ever-changing community needs, the current scenario requires newer strategies, models and tools of service (Courtney, 2007). Vállez and Marcos (2009) explain that the emerging library models entail significant changes at various levels including technology, processes and attitudes, to reduce the barriers users face when accessing information. They suggest that the models represent a significant change in how library services are seen and administered, where concepts such as the usability, interoperability and flexibility of library systems are fundamental. Zheng and Wang (2008) hold a similar view and emphasise that Library 2.0, for instance, is not simply a trivial revamping of traditional library services: rather, it involves deep changes in the management and service ideas, service patterns and system structures, with the purpose of making the library more human, ubiquitous and user-centred.
Proponents of this view also argue that to handle its technological threats and opportunities, librarianship as a profession will drastically change and may even require renaming. The title ‘cybrarian’ has been proposed by some to describe the new-generation librarian operating in cyberspace using high-precision data mining techniques and combining both online and offline collections to satisfy the needs of their patrons (Shuman, 2001). ‘Cybrarian’ was coined by Michel Bauwens, Information Officer for BP Nutrition in Antwerp, Belgium, to describe the staff in a virtual library (Ojala, 1993:226). Sidorko (2004) suggests two more titles: ‘Internet navigator’ and ‘hybrarian’ (hybrid librarian).
Others also aver that ICT is multiplying the channels through which information can flow from creators to users and that some channels can circumvent libraries and information services as traditionally conceived (Underwood, 1990). Some also point out that the ratio of digital to print resources is continually rising to take advantage of the economies of scale and superior capabilities of the new information technologies, leading to a steady rise in the proportion of digital resources in modern library collections (Limb, 2004). They further argue that, just like the invention of printing, the digital revolution will catalyse the conception and birth of a new library (Casson, 2001; Limb, 2004). Limb (2004) and Hoskins (2009) further argue that the digital nature of information resources is now introducing a paradigm change in collection development, moving from a focus on acquisition of the actual resources to obtaining remote access rights to them. They suggest that this is revolutionary.
According to Farkas (2005), the new models represent a significant paradigm shift in the way people view library services. They embody a seamless user experience, where usability, interoperability, and flexibility of library systems are vital. To achieve these, she concludes that a revolutionary change is required in library systems, web presence, and the attitudes of librarians.
Apart from techno-based change, librarians have also embarked on improving their image and the image of the services they provide. They have taken new roles and are steadily shedding the poor image of being considered resistant to change and, thus, on a path to extinction. The image of the librarian has shifted from custodian to carer (Battles, 2003). Consequently, the profession is now being considered as ‘cool’ by the calibre of patrons who used to detest it. Young librarians do not concentrate on books but also on organising and connecting users to music and movies. With the new roles and image change, some scholars conclude that the library institution and librarianship, facilitated by the emerging library models, have been so radically revolutionised that they are no longer recognisable (Robbins, 2000; Battles, 2003).
The proponents of this school of thought generally concur that the current changes, together with those that are yet to emerge, will definitely mark a critical milestone in the history of the ever-evolving libraries. Those librarians seeking out the newest technologies, to enable them to offer timely and user-centric services to their communities (Plutchak, 2006; Courtney, 2007) are thus starting a revolution. In their view, this transformation is so deep that it is no exaggeration to speak of a new paradigm in library operations and services (Limb, 2004).

2.3.3. The change is neither evolutionary nor revolutionary

There is yet another school of thought holding the view that past, current and future changes in library services are neither evolutionary nor revolutionary. The adherents of this school point out that these changes ride on user-centricity, which has always been a basic tenet of library services (Solomon, 2001). Levine (2006) also points out that the new models are a mash-up of traditional library approaches with new concepts. Lawson (2006) explains that the mashing-up is achieved through active conversations between the librarians and users, but it leaves the basic tenets of librarianship intact, even as the tools change.
Farkas (2006) points out that while Library 2.0 ideas may be revolutionary or evolutionary in some libraries, they may not be in others. Thus, it is not possible to generalise the type of change it represents. She explains that libraries operate in different contexts and respond to the unique needs of their particular users. She argues that some library users are content with hard-copy books and need no technology. She asserts that librarians have been doing ‘great’ things to align their services and collection to the needs of their users. To her, the ‘point oh’ models are just trendy labels applied to good ideas that librarians have been implementing contextually for many years.
For his part Grafton (2007) points out that the Internet and related technologies are themselves continually changing. For instance, the very foundation of ‘point oh’ models, the web, is changing continuously. Consequently, it is difficult to label developments based on them as either evolutionary or revolutionary (Grafton, 2007). Also, citing the example of search engines which moved from just informing the users about the top layers of web pages (home pages) to include the deeply-buried pages as well, Grafton (2007) and Habib (2006) argue that Internet technologies are constantly in a beta mode and neither represents a revolutionary nor an evolutionary change.
Grafton (2007) further suggests that it is less likely that technology-facilitated services in libraries will replace traditional ones soon, if ever. He is of the view that users will have to employ both types of service delivery – combined in a hybrid format – at the same time and concludes that this is only possible because the use of newer library service models is not intrinsically different from that of those used traditionally.

2.4. Reality check: the ‘point oh’ situation in research and academic libraries

Several studies have been conducted to investigate the level of adoption of the ‘Point oh’ library service models in research and academic libraries. Although Alison (2010) argues that Library 1.0 is currently the most commonly applied service model in research and academic libraries, most of the studies have focused on the Library 2.0 model.
Linh (2008) conducted a survey to investigate the application of Web 2.0 tools in academic libraries in Australia and concluded that two-thirds of the libraries had adopted the tools. The same study also found that the scope of use of the Web 2.0 tools was varied and depended on the context of specific libraries. Chua and Goh (2010) conducted a similar study and sampled libraries from North America, Europe and Asia. They concluded that most academic libraries in these regions had adopted Web 2.0 tools. Their findings also suggest that the order of popularity of Web 2.0 applications implemented in the libraries is: blogs, RSS, instant messaging, social networking services, wikis, and social tagging applications. Tripathi and Kumar (2010) conducted a similar study for academic libraries in Australia, Canada, the United Kingdom and United States of America and came to fairly similar conclusions.
Mahmood and Richardson (2011) also conducted a survey of Web 2.0 applications among the members of the Association of Research Libraries (ARL) in the United States of America. They concluded that all the libraries surveyed were using various Web 2.0 tools. They also concluded that blogs, microblogs, RSS, instant messaging, social networking sites, mash-ups, podcasts, and vodcasts were widely adopted. They found that wikis, photo sharing, presentation sharing, virtual worlds, customised webpage and vertical search engines were used less. They also observed that the libraries were using these tools for sharing news, marketing their services, providing information literacy instruction, providing information about print and digital resources, and soliciting feedback from users.
Mansor and Idris (2010) investigated the perceptions, level of awareness, and acceptance of Library 2.0 applications among librarians at the International Islamic University Malaysia and found that there was a high level of computer expertise among the respondents in some of the Web 2.0 applications. They also concluded that the librarians hold positive perceptions of Web 2.0 applications.
The situation is slightly different in the developing countries, largely as a consequence of the digital divide. In Africa, for instance, the level of adoption varies with the socio-economic scenario in the specific country. Still, very few studies have been conducted to ascertain actual Web 2.0 usage. However, Makori (2012, 33) conducted a study to ascertain the levels of adoption of Web 2.0 by academic libraries in Africa and concluded that ‘few’ university libraries in Africa have embraced the tools. Kwanya, Stilwell and Underwood (2012) also conducted a study which revealed that half of the libraries in Kenya surveyed used Web 2.0 tools; that academic and special libraries use the tools the most, while public libraries use them the least and school libraries do not use Web 2.0. They also found that Facebook, Twitter and RSS were the most commonly used Web 2.0 tools.
Belling et al. (2011) acknowledge that although the Library 3.0 concept is still under development, several libraries around the world are already integrating it into their services. They explain that ‘Web 3.0 has already integrated itself into our online lives, through new generation social media applications, the semantic web, and easier information finding and sharing’ (Belling et al., 2011: 4). Most of the documented ongoing Library 3.0 projects are in medicine. Some of these projects include Wikiproteins, which mines data from several biomedical databases such as PubMed; the Unified Medical Language System (UMLS), which is an ontological scheme covering millions of concepts drawn from several medical vocabularies and terminologies; Dr. Wiki, an online repository of information authored by approved physicians; as well as the Health CyberMap, which maps selected elements of health information resources in cyberspace so as to improve their retrieval and navigation.
Saw and Todd (2007: 5) identify the shortage of a skilled workforce and the librarian stereotypes of the ‘nexters’ (the generation of children born between 1976 and 1994, also called ‘Generation Y’ or ‘Millennials’ by Gardner (2006) as some of the potential barriers to the full realisation of Library 3.0. They also quote Eugenie Prime explaining that libraries tend to hold on to ‘yesterday’s successes even if they are past their use-by date’ and point out that this will also hamper the adoption of the model (Saw and Todd, 2007: 5). However, they propose that institutionalisation, innovation, imagination, ideation and inspiration can facilitate progress towards the realisation of the Library 3.0 environment. Cho (2010) also explains that the success of Library 3.0 depends on five ‘Is’ which he identifies as institutionalisation (creating the right culture); innovation (doing things differently); imagination (changing the rules); ideation (having a culture that encourages ideas); and inspiration (doing things differently).
No literature on the adoption of Library 4.0 was found at the time this section was written.

1 No transcript or recording of this event exists, but Michael Stephens has commented, ‘It was a brief comment I made between speakers during a track I was moderating. I said something to the effect “That sounds like it’s a library 2.0 service” in response to the previous speaker’s example’. Michael Stephens, email .message to P. G. Underwood, 2 June 2012.

2 The origin of the saying is obscure. It is often attributed to F K W Drury, in his Book selection (Chicago: American Library Association, 1930), where on page 1 he comments ‘The high purpose of book selection is to provide the right book for the right reader at the right time’. However, the phrase was certainly in use long before this publication. Katz places its origins in the nineteenth century (W A Katz, Introduction to reference work, New York: McGraw Hill Book Company, 1987, p. 9).

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