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by Ty Audronis
Lightning Fast Animation in Element 3D
Lightning Fast Animation in Element 3D
Table of Contents
Lightning Fast Animation in Element 3D
Credits
About the Author
Acknowledgment
About the Reviewers
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example project files and colored images
Errata
Piracy
Questions
1. Introduction to the Element 3D Animation
Welcome to the world of 3D animation using Element 3D
Assumptions about the reader
What is 3D?
What is Element 3D really?
Summary
2. Welcome to Element 3D
The machine specifications
The PC configurations
Software
Introduction to the interface
Tour of the interface
The Model Browser window
The Edit window
The Material and Bevel Browser window
The Preview window
The Scene window
Toolbar (top)
Modeling versus animating
Setting up your first project in Element 3D
Staying organized
Directory structure
Summary
3. Your First Objects
Primitive modeling
Booleans (cutting and molding tools)
Differences between Boolean operations
Boolean add
Boolean subtract
Boolean union
Boolean difference
The shaker top
Making holes in the shaker top
Object arrays (duplicating objects in a pattern)
Finalizing your salt shaker
Point modeling (the table and wine bottle)
The wine bottle
Do it again (the table)
Box modeling (the lamp)
Subdivs, metanurbs, and curved shapes
The Polygon proxy mode
Extruding and editing
Freezing subdivs to polygons
Incorporating multiple methods (the completed lamp)
Summary
4. Painting Your Geometry (Textures)
Digital paint
Exporting your objects to Element 3D
Lamp shades
What are UVs?
Assign your materials
Exporting your objects
The wine bottle
Shading in Element 3D
Import the lamp
Fixing and texturing the lampshades
Transparency map workaround
Specularity
Reflections and refractions
Illumination and ambient occlusion
Bump maps and using AEX layers for texture maps
Preset shaders
Summary
5. Preparing Your Scene
Element scenes in After Effects
Saving your objects
Preparing our scene
Setting up the lamp
Replicating the bulbs
Positioning and replicating an object
Lighting the lamp
Adding the table and wine bottle
Finishing the initial setup
Faking shadows
Light falloff
The shakers
Mask it off
Final touches
Adding a camera and controls
Controlling objects with null objects
Summary
6. Animating Your Geometry
Let's simulate an earthquake!
Animating with nulls
Keyframing the lamp
Realism in animation
Summary
7. Particle Replicator
Dancing iPhones
Replicating the iPhone
Animating to the beat
Creating a video screen
Moving them around
Advanced animating ("morphing")
Repeat the process
Method for keeping the order
Method for reversing the order
Rinse and repeat
Making the background cooler
Having the background react to audio
Summary
8. Optimizing Performance
What affects render times?
Your system needs to run… fast!
Polygon counts/points
Appropriate image map size
Samples and how they affect render times
Particle array count
Summary
9. Some Other Techniques
Flying text/logos
3D text extrusions
Flying logos
The possibilities of live footage, world position mattes, and compositing
World position mattes
Summary
A. Final Thoughts
Using the right tool for the right job
Some predictions
Anything more to learn?
Additional resources
Final message from the author
Index
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