Finalizing your salt shaker

We're almost there. But our shaker still looks pretty funny. Let's widen the base a bit so that our shaker looks more like a real-world salt shaker. Select the points (both inside and out) on our shaker, and scale them up until it looks decent. There, now our shaker's geometry is complete. Your finished shaker should look similar to the following screenshot. Save your object (in your software's native format for now) and let's move on to the next modeling technique:

Finalizing your salt shaker

The finished salt shaker's geometry

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