No carpenter has only one saw. So, don't restrict yourself to only one method. Multiple methods are used for every object in the professional world. Experience will show you which methods will save you time on each section of your objects. Ask 100 different animators their favorite tools and you'll get 100 different answers. Play around and figure it out for yourself! Now, let's get these lampshades done.
First, I've hidden the lamp base (not deleted it) so I can work on the lampshade without distractions. It's not important to create a perfect lampshade off the bat. If you look at a lampshade as primitive, all you need is a basic shape that you can scale and position on the lamp.
So, we freehand a curve (the top-left section of the following screenshot), and revolve
it (top-right section of the following screenshot):
Then, we need some sticks to cast the shadows of the lampshade holder on the lampshade when it's lit, so we create a primitive cylinder and position it (the bottom-left section of the preceding screenshot). We then edit the cylinder to line it up with the lampshade in a better way and follow our array process to create more sticks (the bottom-right section of the preceding image). Voila! A simple lampshade is created.
Finally, we scale the lampshade and position it on our object and then duplicate and position each lampshade in its correct spot. Our lamp is finished! Save this as version three. The finished lamp will look like the following screenshot:
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