Summary

Ok, so we've got our lamp animated. Use the same techniques to animate your shakers and wine bottle. Remember, we learned how to change the axis point using another null that we can parent our object's null to. For instance, if you want to have the wine bottle fall over on the table and roll, just add a null at the bottom corner, animate that falling over, and then use the object's null (at the center of the object) to animate the rolling on the table. You can combine this technique in a lot of ways. Play around and create your own animations for the bottle and shakers.

We also learned about different keyframe interpolations (hold and Bezier). With Bezier curves, we can get much more control over how things move than we get with simple eases (as we saw while using the graph editor). We also talked about getting some realism when using these techniques. When we get into some more advanced techniques (in Chapter 9, Some Other Techniques), we'll go further into adding realism with bounces, squashing and stretching soft bodies, and so on. We'll also delve further into masking our shaker scene and optimizing our render in Chapter 8, Optimizing Performance. So don't worry; we'll come back to the shaker aniation and really make it sing later.

In the next chapter, we're going to set aside our shaker animation for a bit and move into an area where Element 3D really shines. Let's tackle the particle replicator.

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