We can use similar techniques to make the background really cool. Select the ElementBG layer. Reset the Element plugin so that we can start from scratch. We're going to be using tons and tons of objects to construct the environment sphere. So, let's choose a low polygon object.
50
percent gray with 1.25
diffusion.162
percent with a Fresnel of -0.84
with a bias of 1
. This will let the object take on some color attributes and still stay reflective.10000
(like I said, tons and tons).142.80
and scale the particles down to 4.79
.9.5
.2.1
and radius of 1.4
.The result should look like the following screenshot:
In the downloadable content, you'll find an audio file called iPhoneSong-Drums.wav
. This is really just the bass drum with some effects so that it has a taper on its intensity. We'll use this to create an expression to animate our background.
iPhoneSong-Drums.wav
and place it in the timeline. Be sure to turn off this layer's audio (by clicking on the little speaker). We want this file used but not heard on output.Audio Amplitude
. The effect we'll be using to drive our expression is the Both Channels expression. This effect essentially just has a value that corresponds to the amplitude of the audio file we generated from keyframed on every frame of video. Cool eh?The result is what you see in the following screenshot:
Now, under the ElementBG layer's Element effect, create an expression on the Scatter
parameter. It should read as follows:
thisComp.layer("Audio Amplitude").effect("Both Channels")("Slider")/2
This expression takes the Both Channels slider, divides the value in half, and assigns it to the Scatter
parameter. Now, on the Surface Offset
parameter (two items above the Scatter
parameter), use the following expression:
effect("Element")("1. Scatter")
This expression ties the surface offset to the Scatter
parameter's value. There we have a cool background!
Finally, add the following expression to the "Glow" "Intensity":
thisComp.layer("Audio Amplitude").effect("Both Channels")("Slider")/2
This method can be used for any parameter and any effect. You can use audio to control all kinds of cool stuff in AEX.
Finally, let's change the comp's background color to white and turn on the depth of field. The result should look like the following screenshot:
18.118.12.157