Appendix A. Final Thoughts

Well, you've done it! You're now at the end of your journey. We've learned modeling techniques, how to prepare objects for Element 3D, texturing, animating, overcoming some of the limitations of Element using workarounds, and some other advanced features. You're ready to take your first solo steps. In this appendix, we're going to discuss some other resources and techniques that you may wish to learn for the potential future features of Element 3D.

Using the right tool for the right job

Element 3D is a great tool for basic 3D. Flying logos, basic special effects, 3D text, and object arrays—these are all great things for Element 3D. Remember, it's still in its 1.x generation. With no physics, ray tracing, fluids, and the severe limitations on object counts, you won't be making "Finding Nemo" anytime soon. Just like a carpenter wouldn't use a skill saw to screw a deck screw in, you shouldn't delude yourself into thinking that now you can make an animated feature movie with a tool for basic, quick 3D.

That said, Element 3D is a quantum leap forward in 3D for compositing software. It allows great-looking (albeit somewhat simple) animations for logos and VFX without having to send your projects to 30 different people. Advertising, television news, sporting events, and indie films/shorts are all great applications for Element 3D. However, now that you have a foundation in animation and modeling, you can make the jump to a full-fledged 3D program fairly quickly (for example, Maya and 3DSmax; remember that Blender is free).

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