Game Development with Lua

Schuytema, P. and Manyen, M. Game Development with Lua. Charles River Media, 2005.

ISBN 13: 9781584504047

Game Development with Lua focuses on how to use Lua as a game scripting language effectively. The book focuses heavily on embedding Lua into a C/C++ game engine, with the goal of being able to rapidly prototype games. Some common use cases, such as using Lua to build GUI systems, event handling, and AI state machines, are also covered.

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