When you move to a graphical interface, you can write many new kinds of programs. Games and animations are especially interesting to write. In this chapter, you will write a simple arcade game, with all the features you might expect from such a game. Along the way, you’ll master techniques used for writing animations in C#. In this chapter you will learn how to
Read individual key presses.
Work with multiple images.
Use the timer object to simplify animation.
Move objects around on the screen.
Detect collisions between objects.
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