Summary

In this chapter, we covered a lot of ground, explaining the opportunity we have with Node.js bringing JavaScript to the server. We saw ways to build manageable modules in JavaScript, share and reuse these modules on both ends of the stack, and use management and workflow tools, such as npm, Bower, Grunt, and Gulp, to automate the development process.

Now, we are ready to take full advantage of the Node.js ecosystem along with the powerful supporting workflow tools that are available. From here, we will get back to writing games by building a fun multiplayer snake game. We will discuss concepts that will allow us to match players together in the same game world, which is a fundamental part of bringing players into your game.

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